| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Will Driver
 Horizons' Edge
 Proficiency V.
 
 148
 
 
      | Posted - 2014.07.19 23:10:00 -
          [1] - Quote 
 CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
 
 These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
 
 Oh wait, you're going to make them cheaper to encourage more of them?
 
 I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry?
 
 GÇ£Creativity is knowing how to hide your sourcesGÇ¥  GÇò Albert Einstein | 
      
      
        |  Michael Arck
 
 4902
 
 
      | Posted - 2014.07.19 23:18:00 -
          [2] - Quote 
 Judge will have your head.
 
 Archistrategos Where the fear has gone there will be nothing....only I will remain | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 General Tso's Alliance
 
 2531
 
 
      | Posted - 2014.07.19 23:23:00 -
          [3] - Quote 
 You sir are stupid if you think ADS's are invulnerable.
 
 Tanker/Logi 0 The number of 7ucks given | 
      
      
        |  Atiim
 Fooly Cooly.
 Anime Empire.
 
 10717
 
 
      | Posted - 2014.07.19 23:27:00 -
          [4] - Quote 
 All that needs to happen imo is a cooldown on the Afterburner that actually makes sense.
 
 In it's current state, it removes the risk involved in piloting ADSs.
 
 And on that day, that very day, not a single Pilot lived... -HAND | 
      
      
        |  Will Driver
 Horizons' Edge
 Proficiency V.
 
 149
 
 
      | Posted - 2014.07.19 23:34:00 -
          [5] - Quote 
 
 Benjamin Ciscko wrote:You sir are stupid if you think ADS's are invulnerable. 
 Thank goodness I'm good looking.
 
 GÇ£Creativity is knowing how to hide your sourcesGÇ¥  GÇò Albert Einstein | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 Cornballs Get Stonewalled
 
 941
 
 
      | Posted - 2014.07.19 23:43:00 -
          [6] - Quote 
 You sir obviously didn't get the memo .
 
 " All you need now are Nova Knives ."
 
 * End of message . *
 
 You would think that CCP would have given the infantry refund that should have been in 1.8. | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 General Tso's Alliance
 
 2534
 
 
      | Posted - 2014.07.19 23:47:00 -
          [7] - Quote 
 
 Will Driver wrote:Benjamin Ciscko wrote:You sir are stupid if you think ADS's are invulnerable. Thank goodness I'm good looking.  ADS's AB'ing away is one issue though to achieve a permaharden python you would have to run 3 shield hardeners and at only 40% that's what 3 IAFG shots maybe 4 if it's not moving it's not in the air for long. You've got to have some pretty nice looks.
 
 Tanker/Logi 0 The number of 7ucks given | 
      
      
        |  Foley Jones
 Huogikku Corporation
 Heiian Conglomerate
 
 584
 
 
      | Posted - 2014.07.19 23:49:00 -
          [8] - Quote 
 Anyone remember when a lot of us were begging that CCP buff drop ships? i do
 
 MY SP BRINGS ALL THE MERCS TO THE CHANNEL AND THEY ARE LIKE "Do you wanna squad up?" DAMN RIGHT I WANNA SQUAD UP | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 3643
 
 
      | Posted - 2014.07.19 23:51:00 -
          [9] - Quote 
 My forgegun strongly disagrees with the OP.
 | 
      
      
        |  TEBOW BAGGINS
 Defenders of the Helghast Dream
 Ishuk-Raata Enforcement Directive
 
 1129
 
 
      | Posted - 2014.07.19 23:52:00 -
          [10] - Quote 
 your hardener nerf has already happened bro.. 2 smart proto SLs was all it took BEFORE the hotfix...
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  Judge Rhadamanthus
 Amarr Templar One
 
 2552
 
 
      | Posted - 2014.07.19 23:55:00 -
          [11] - Quote 
 
 Michael Arck wrote:Judge will have your head. 
 Sharpens his axe...
 
 Judge for CPM 1
 Twitter @Judge_EVELegion | 
      
      
        |  TEBOW BAGGINS
 Defenders of the Helghast Dream
 Ishuk-Raata Enforcement Directive
 
 1129
 
 
      | Posted - 2014.07.19 23:56:00 -
          [12] - Quote 
 also dont hate the player for camping hate the game.. for two+ ******* years we've btched and moaned for vehicle locks so we could land dropship and do something besides camp but CCP can't implement a real vehicle lock so we camp instead.
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  LOBO LOBOS
 MOOSE-KNUCKLEz CLAN
 
 2
 
 
      | Posted - 2014.07.20 00:04:00 -
          [13] - Quote 
 Ishukone. Assault. Forge Gun. (vulnerable)
 | 
      
      
        |  TEBOW BAGGINS
 Defenders of the Helghast Dream
 Ishuk-Raata Enforcement Directive
 
 1129
 
 
      | Posted - 2014.07.20 00:12:00 -
          [14] - Quote 
 i am against the price reduction but whatever.. i ranted already about it, not like it will help. the price reduction will pave the way for your nerf to happen.
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  Crimson ShieId
 Psygod9
 
 677
 
 
      | Posted - 2014.07.20 00:16:00 -
          [15] - Quote 
 My basic forge gun can scare away a dropship easily enough... (Just not kill it without help) Why can't you do so with proto? If you're having that much trouble with them, just order another dropship and ram whatever ails you!
 
 Nova Knives are best sidearm. | 
      
      
        |  emm kay
 New Age Empire.
 General Tso's Alliance
 
 134
 
 
      | Posted - 2014.07.20 00:49:00 -
          [16] - Quote 
 
 Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity. 
 These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
 
 Oh wait, you're going to make them cheaper to encourage more of them?
 
 I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry?
 simplle solution.
 get ONE other player to do AV with you.
 ???
 profit!
 
 --
You called, sir? | 
      
      
        |  Scheneighnay McBob
 Cult of Gasai
 
 5681
 
 
      | Posted - 2014.07.20 01:02:00 -
          [17] - Quote 
 
 Atiim wrote:All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. I wouldn't say it removes the risk, but it allows you to be an extremely slippery, yet harmless, ************.
 
 You can keep up high speed and altitude nonstop, but you aren't going to do any damage that way.
 It's like redline sniping with a militia sniper rifle.
 
 pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3088
 
 
      | Posted - 2014.07.20 01:11:00 -
          [18] - Quote 
 This Minmando fit will do 1,800 damage per volley, or 230 against two shield hardeners. This totals a pythons shield in 6 volleys. This fit has a 60 second down time, and a loght booster.
 Against 2 armour hardeners it does 777 which requires 5 volleys to total complelty, their is a light repper and has a greater than 1 minuete down time.
 
 http://www.protofits.com/fittings/shared/0/5594
 
 The python maybe considered harder to kill, but the lack of passive repair and the lack of an afterburner make it an easy target to the above suit.
 
 Provided you attack from an advantageous position.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3088
 
 
      | Posted - 2014.07.20 01:15:00 -
          [19] - Quote 
 
 Atiim wrote:All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. 
 4 seconds is a long time to get out of dodge when just 1 more hit will kill you.
 Something I notice a lot as a pilot, when people think I havean afterburner on ( I don't I just move real good) they stop firing, it's not worth the trouble to them, 1 more hit and I'm dead, but they don't even try.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 1718
 
 
      | Posted - 2014.07.20 01:18:00 -
          [20] - Quote 
 The only unkillable dropships are the ones that do not take part in the battle (at least for very long). If you manage to keep a dropship away from the fight, whether it's killed or not you've basically beaten it. You don't have to kill it to win, just take it out of the fight.
 | 
      
      
        |  JRleo jr
 Xer Cloud Consortium
 
 75
 
 
      | Posted - 2014.07.20 01:20:00 -
          [21] - Quote 
 
 Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity. 
 These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
 
 Oh wait, you're going to make them cheaper to encourage more of them?
 
 I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry?
 hahahahaha, oh wait you're serious, let me laugh even harder, ahahahahaha.
 
 Max level brony.
Pink fluffy unicorns http://youtu.be/C34BzC7rnos
Best song evar. | 
      
      
        |  Atiim
 Fooly Cooly.
 Anime Empire.
 
 10724
 
 
      | Posted - 2014.07.20 02:47:00 -
          [22] - Quote 
 
 Monkey MAC wrote:Atiim wrote:All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. 4 seconds is a long time to get out of dodge when just 1 more hit will kill you. Something I notice a lot as a pilot, when people think I havean afterburner on ( I don't I just move real good) they stop firing, it's not worth the trouble to them, 1 more hit and I'm dead, but they don't even try. 4s is how long it takes to get completely out of range, and hitting Incubi (or anything other than an HAV for that matter) at about 250m (3.3s) is nearly impossible when a pilot is using evasive maneuvers.
 (That's not to say that Pilots shouldn't be using evasive maneuvers to evade fire, however).
 
 Though when you consider the charge time of a Forge Gun (3s at Operation V), that only gives a 1s window of opportunity to have the final shot connect, which is not a long time by any standards.
 
 And on that day, that very day, not a single Pilot lived... -HAND | 
      
      
        |  Atiim
 Fooly Cooly.
 Anime Empire.
 
 10724
 
 
      | Posted - 2014.07.20 02:53:00 -
          [23] - Quote 
 
 Not a bad fit, but you shouldn't be using a RR on a Matari Commando.
 
 If you put a CR on there instead, you'd have an even stronger weapon (due to the bonus), and you'd free enough CPU/PG for an X-3 Quantum Nanohive, as opposed to a basic.
 
 And on that day, that very day, not a single Pilot lived... -HAND | 
      
      
        |  bogeyman m
 Minmatar Republic
 
 357
 
 
      | Posted - 2014.07.20 03:09:00 -
          [24] - Quote 
 
 Monkey MAC wrote:This Minmando fit will do 1,800 damage per volley, or 230 against two shield hardeners. This totals a pythons shield in 6 volleys. This fit has a 60 second down time, and a loght booster. Against 2 armour hardeners it does 777 which requires 5 volleys to total complelty, their is a light repper and has a greater than 1 minuete down time.http://www.protofits.com/fittings/shared/0/5594 The python maybe considered harder to kill, but the lack of passive repair and the lack of an afterburner make it an easy target to the above suit.  Provided you attack from an advantageous position. Why not a CR instead of a RR to take advantage of the MinMando bonus?
 
 (Edit: didn't see Atiim's post before commenting.)
 
 Duct tape 2.0 ... Have WD-40; will travel. | 
      
      
        |  JP Acuna
 Pendejitos
 
 214
 
 
      | Posted - 2014.07.20 03:16:00 -
          [25] - Quote 
 There's no such thing as unkillable dropships. Unless you try to kill a Viper or Python with a blaster tank. Somehow it doesn't do any damage to them.
 | 
      
      
        |  TYCHUS MAXWELL
 The Fun Police
 
 215
 
 
      | Posted - 2014.07.20 03:20:00 -
          [26] - Quote 
 
 Vulpes Dolosus wrote:The only unkillable dropships are the ones that do not take part in the battle (at least for very long). If you manage to keep a dropship away from the fight, whether it's killed or not you've basically beaten it. You don't have to kill it to win, just take it out of the fight. 
 Exactly you may not kill it but one proto forge gun can deny a dropship and help with other vehicles/beam infantry while the dropship is hiding in the clouds repping.
 
 You may not kill them but if they aren't harrassing your team you've done good. The game isn't all about WP and teh killz.
 | 
      
      
        |  TYCHUS MAXWELL
 The Fun Police
 
 215
 
 
      | Posted - 2014.07.20 03:21:00 -
          [27] - Quote 
 
 JP Acuna wrote:There's no such thing as unkillable dropships. Unless you try to kill a Viper or Python with a blaster tank. Somehow it doesn't do any damage to them. 
 Efficiency Range, the Dropship has to be pretty low to the ground for that Blaster to matter.
 | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 2167
 
 
      | Posted - 2014.07.20 04:38:00 -
          [28] - Quote 
 
 Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity. 
 These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
 
 Nothing stays put when I'm shooting my damage modded profficiencied IAFG, especially if the pilot is so stupid as to hover and let me hit the dropship engines for ridiculous bonus damage, hardeners be damned.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 29
 
 
      | Posted - 2014.07.20 08:26:00 -
          [29] - Quote 
 
 Atiim wrote:All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. You know i have to stay alive for 3 rounds to make any profit. That fast afterburner has saved me 500k countless times, i probably wouldnt be dropshipping wo it.
 | 
      
      
        |  TOOMANY NAMES ALREADYTAKEn
 Going for the gold
 
 2
 
 
      | Posted - 2014.07.20 08:38:00 -
          [30] - Quote 
 ADS's ruining your life? Tired of getting killed again and again by the same pilot? Look no further, the answer to your problems is right here!
 
 Step 1: Get a proto Caldari sentinel suit
 Step 2: Fit all high slots with proto heavy weapon damage modifiers
 Step 3: Equip Gastun's Forge gun
 Step 4: Find a safe position
 Step 5: FIRE
  
 Shotgunner for life. | 
      
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