Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
5181. [Suggestion] Grenadier Dropsuit w/ Racial Variants - in Feedback/Requests [original thread]
I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's.
- by Monkey MAC - at 2013.08.25 20:45:00
|
5182. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
miahus wrote: Zeylon Rho wrote: If logis had more grenades than assaults, people'd go apeshit. Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades, while logis should be able to carry ...
- by Monkey MAC - at 2013.08.25 20:35:00
|
5183. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Monkey MAC wrote: Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like. Each space craft should be able to ...
- by Monkey MAC - at 2013.08.25 19:45:00
|
5184. Someone please shoot me! - in General Discussions [original thread]
KingBabar wrote: Monkey MAC wrote: KingBabar wrote: The accumulated effect of many high qualiy players leaving and an enormeus gap in gear and skill leads to a near total loss of decent PVP action. I have been paying attention to whats be...
- by Monkey MAC - at 2013.08.25 18:25:00
|
5185. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like. Each space craft should be able to use any one of their weapons to drop a strike...
- by Monkey MAC - at 2013.08.25 18:13:00
|
5186. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Orbitals Need to be more eve side than dust side. This will strengthen the link between the two games tenfold. On the dust side we can request the location by a laser targeter, prehaps underslung on the squad leaders weapon. You should be capable...
- by Monkey MAC - at 2013.08.25 17:04:00
|
5187. Stupid infantry guys... - in General Discussions [original thread]
shaman oga wrote: I do not say don't use the AV, i say, let us have duels, tanks duels are always disturbed by AVers. I would like to have a only tank mode. & I would like for infantry to have a only infantry mode (ambush). Now that seems...
- by Monkey MAC - at 2013.08.25 16:17:00
|
5188. If you could name your gun... - in General Discussions [original thread]
Mass Driver: Reapers Scythe Burst Scrambler Pistol: Shadow Walker Miltia Forge Gun: !*$@ that guy IMPARTICULAR
- by Monkey MAC - at 2013.08.25 16:09:00
|
5189. Stupid infantry guys... - in General Discussions [original thread]
shaman oga wrote: Monkey MAC wrote: shaman oga wrote: if you have tanks in your squad for the armored warfare Hold let me see if im understanding this correctly!! If we have a tank we should leave your tank alone, so you can butche...
- by Monkey MAC - at 2013.08.25 16:01:00
|
5190. [Request] Jump link installations - in Feedback/Requests [original thread]
Octavian Vetiver wrote: This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, does...
- by Monkey MAC - at 2013.08.25 15:56:00
|
5191. Stupid infantry guys... - in General Discussions [original thread]
shaman oga wrote: if you have tanks in your squad for the armored warfare, don't bother us with AV, let us play, go to hack some letters or your team will lose. >>> No, we just want to bother tanks, with our noob tubes. Ok, i will cal...
- by Monkey MAC - at 2013.08.25 15:51:00
|
5192. Someone please shoot me! - in General Discussions [original thread]
KingBabar wrote: The accumulated effect of many high qualiy players leaving and an enormeus gap in gear and skill leads to a near total loss of decent PVP action. I have been paying attention to whats been killing me lately, and the number of "...
- by Monkey MAC - at 2013.08.25 15:42:00
|
5193. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: The BSP doesn't interact well at all with the SP operations skill. If the way ammo was counted and consumed to work with that skill better we'd see more of them in the field, I'm sure. I'm thinking the BSP should have a bas...
- by Monkey MAC - at 2013.08.25 12:44:00
|
5194. Bubble Barrier - in Feedback/Requests [original thread]
What if you made it deployable, had a homonginsed area of about 5m radius, instead the differnce between tiers is the chance to stop projectiles, 60, 70, 80 % respectively. It is destroyed after absorbing a set amount of damage all improved acros...
- by Monkey MAC - at 2013.08.25 12:37:00
|
5195. [Request] Jump link installations - in Feedback/Requests [original thread]
I very much like this idea but a few tweaks could be made prehaps. instead of entangled pairs why not allow any gate to connect to each other, this would be controlled by the battlefield commanderyou can choose which direction you exit etc. Mom...
- by Monkey MAC - at 2013.08.25 12:23:00
|
5196. Installations - in Feedback/Requests [original thread]
I-Shayz-I wrote: Eventually they will replace the automatic installation drop mechanic and allow you to drop your own installations wherever you want. Imagine the current installations as say...militia ones. The ones we'll be able to spawn in ...
- by Monkey MAC - at 2013.08.25 11:59:00
|
5197. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
Assault Rifle: Box Mag: Higher Mag, Slower Reload 50 Cal Rounds: Much Higher Damage, Slower ROF, slower Reload, prehaps even 5 feedback damage a shot Tracer Rounds: Visible bullet stream, makes hip fire easier Fire Type Selector: Allows choic...
- by Monkey MAC - at 2013.08.25 11:56:00
|
5198. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Anmol Singh wrote: Monkey MAC wrote: Anmol Singh wrote: TranquilBiscuit ofVaLoR wrote: first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pre...
- by Monkey MAC - at 2013.08.23 22:06:00
|
5199. Can someone answer this for me - in General Discussions [original thread]
calvin b wrote: Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon This is per the 1.4 patch notes. My question is, will this now make snipers more visible? I imagine it'll be slight for ...
- by Monkey MAC - at 2013.08.23 20:20:00
|
5200. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
DUST Fiend wrote: Lai Dai Mass Driver I went there. I want one, I will mount with standard to a commando, imagine the hate!!
- by Monkey MAC - at 2013.08.22 23:26:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |