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3561. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
cranium79 wrote: this is why i love this community. there aren't too many other game forums where people use math like this. i (being a nerd myself) enjoy nerd talk. Thats because maths is awsome, but when you look at it, either way if the ...
- by Monkey MAC - at 2013.10.06 13:55:00
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3562. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: As far as I know the game mechanics have never been fully explained, but based on my understanding I believe there are a few errors here. Monkey MAC wrote: 0.4 +ù 0.35 = 0.14-á Calculating the damage red...
- by Monkey MAC - at 2013.10.06 13:12:00
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3563. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
Arkena Wyrnspire wrote: How does this compare to armour hardening? Well thats the thing armour hardening only provides 40% protection, a 0.6 multiplier. This means the pseudo values are only 1.6 times higher. 4000 +ù 1.6 = 6,400 Which is o...
- by Monkey MAC - at 2013.10.06 12:50:00
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3564. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
Concerning the active hardener there are some serious pseudo numbers on the shield tank, if I am correct in my calcs! In chemistry you often measure one variable to better observe the changes in another. Here I will use hardners to create pseudo ...
- by Monkey MAC - at 2013.10.06 12:29:00
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3565. It Makes me so Fuking mad When ______ - in General Discussions [original thread]
You Mad Bro? You Mad Bro YOLO? People who pay for gear don't get much of an advantage, its the same gear you have access to its just a little earlier. If your so good, their gear doesn't mean much, unless of course they are at least as good as...
- by Monkey MAC - at 2013.10.06 11:46:00
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3566. So, how we suppose to play this game CCP ? - in General Discussions [original thread]
I thought it was D: Help your team, then stab em' in the back right before the end!
- by Monkey MAC - at 2013.10.06 11:33:00
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3567. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Concerning the active hardener modules, will 2 be able to activated simultaneously? if yes how will the effects stack? Because their are some serious pseudo numbers on the shield tank, if I am correct in my calcs! In chemistry you often measur...
- by Monkey MAC - at 2013.10.06 11:27:00
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3568. Shield based heavy...is it possible? - in General Discussions [original thread]
pegasis prime wrote: Monkey MAC wrote: With an amarr heavy suit, no. The penultimate set you ran is the most useful, and suits the amarr suit the best, but try 1 plate 1 reactive plate 1 damage mod 1 energizer Amarr use shields to burst t...
- by Monkey MAC - at 2013.10.06 10:57:00
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3569. Shield based heavy...is it possible? - in General Discussions [original thread]
With an amarr heavy suit, no. The penultimate set you ran is the most useful, and suits the amarr suit the best, but try 1 plate 1 reactive plate 1 damage mod 1 energizer Amarr use shields to burst tank, they then rely on armour to keep them in...
- by Monkey MAC - at 2013.10.06 10:32:00
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3570. so im feeling attention whorry - in General Discussions [original thread]
Killed a guy from the last shot of my burst scrambler pistol! Killed his mate with the butt of my gun! Died shortly thereafter due to lack of ammo, but was exhilarating trying to find an SD or NH without being tagged first!
- by Monkey MAC - at 2013.10.06 10:24:00
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3571. Minmatar insanity - in General Discussions [original thread]
Quil Evrything wrote: I semirecently made a long post about how minmatar scout is the best for general, average player scouting use. Just one problem.... after playing gallente on my main primarily... now playing minmatar on alt.. and I Just ...
- by Monkey MAC - at 2013.10.06 02:31:00
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3572. Why the vehicle changes are wrong - in General Discussions [original thread]
Sgt Kirk wrote: Monkey Mac wrote: A Gunnlogi with 1 Heavy Extender reaches ~3900 SHP. With 1 hardener this becomes a pseudo value of ~9750 SHP A shield booster restores ~1200 SHP in 1.5secs With 1 hardener this becomes a pseudo value of ~30...
- by Monkey MAC - at 2013.10.06 02:27:00
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3573. Why the vehicle changes are wrong - in General Discussions [original thread]
Quick point: A Gunnlogi with 1 Heavy Extender reaches ~3900 SHP. With 1 hardener this becomes a pseudo value of ~9750 SHP A shield booster restores ~1200 SHP in 1.5secs With 1 hardener this becomes a pseudo value of ~3000 SHP in 1.5secs This i...
- by Monkey MAC - at 2013.10.06 02:00:00
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3574. Vehicleers, Remain Calm. - in General Discussions [original thread]
Don't forget this is only stage 1 of many in the vehicle rework, for now remove proto av, and deploy changes for field testing. Give feedback proceed to stage 2.
- by Monkey MAC - at 2013.10.06 00:02:00
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3575. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: @monkey How long does it take for you to lose 10 million ISK worth of stuff? Depends full proto, could loose a mill a match! But the point is, im not really gonna be bothered, ill just do PvE or other bounties to supplem...
- by Monkey MAC - at 2013.10.05 23:46:00
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3576. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: Monkey MAC wrote: Cody Sietz wrote: Maken Tosch wrote: Surt gods end wrote: True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. ISK is a much ...
- by Monkey MAC - at 2013.10.05 23:34:00
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3577. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: Monkey MAC wrote: Maken Tosch wrote: Monkey MAC wrote: Isk is incentive enough! On the hitmans side! However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run speci...
- by Monkey MAC - at 2013.10.05 23:32:00
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3578. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Cody Sietz wrote: Maken Tosch wrote: Surt gods end wrote: Maken Tosch wrote: This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced...
- by Monkey MAC - at 2013.10.05 23:24:00
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3579. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: Monkey MAC wrote: Isk is incentive enough! On the hitmans side! However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities. ...
- by Monkey MAC - at 2013.10.05 23:21:00
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3580. SImple things that are STILL missing from the game - in General Discussions [original thread]
Himiko Kuronaga wrote: Iron Wolf Saber wrote: Warthogs don't have them. And while warthogs are fun to drive, they are an absolute joke from a military standpoint. I am well aware that CCP was doing everything in their power to copy the ...
- by Monkey MAC - at 2013.10.05 23:15:00
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