Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1601. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Nope Not until i can have an explosive detector that i can put on my suit Active Scanner
- by Monkey MAC - at 2014.02.24 12:24:00
|
1602. The Original Dust 514 - in General Discussions [original thread]
Bethhy wrote: That is nothing... Look at What DUST actually was in 2009 https://www.youtube.com/watch?v=ED-YF-v7WCw <--- Check out the Gallente Fighter at 5:40 Thats a prototype it wasn't even run on a real PS3 system, the only stuff ...
- by Monkey MAC - at 2014.02.24 12:23:00
|
1603. A discussion about shields vs. armor - in General Discussions [original thread]
Damage Mods go in high slot because armour tankers are slower, so its harder to do sustained damage. When it comes to shield armour inbalance its rather simple. Add Shield low slot modules including hybrid modules and rework the reactive plates. ...
- by Monkey MAC - at 2014.02.24 09:56:00
|
1604. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
MINA Longstrike wrote: Gavr1lo Pr1nc1p wrote: Kigurosaka Laaksonen wrote: No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons. Maybe it would help illustrate my point not to the ...
- by Monkey MAC - at 2014.02.24 09:32:00
|
1605. Forge Gun on Infantry - in General Discussions [original thread]
NK Scout wrote: ThePlayerkyle13 wrote: Ok, this shocked me because i thought it was nearly impossible to kill Infantry with FGs, i jumped in a match recently & the opposing team had 1 FGer & he killed Infantry without breaking a swea...
- by Monkey MAC - at 2014.02.23 16:26:00
|
1606. cloak power thread - in General Discussions [original thread]
It will be niche, used for traversing the battlefield to set up flanking manoeuvres or for assassinating those pesky Heavy Logi Combos. It's not make scouts suddenly carve through entire squads better than before, but will allow scouts to do a jo...
- by Monkey MAC - at 2014.02.23 12:20:00
|
1607. So i've reached that point in Dust - in General Discussions [original thread]
Amarr are good for sturdy and reliable fits, you can withstand a decent amount of firepower. However their slowness means you more often than not you have to fight on your opponents terms.
- by Monkey MAC - at 2014.02.23 12:11:00
|
1608. (Your Opinion) Making Dust fun! - in General Discussions [original thread]
Bigger Maps, New BattleScapes (Floating Rigs, Massive Undergeound Caves) Add More vertical combat (New Sockets were good for that) Add More vehicles (MAV's, HAAV, LAAV's, Speeders) T3 Construct Weapons (DIY Weapons - Attachments, Scopes, Stock...
- by Monkey MAC - at 2014.02.23 12:09:00
|
1609. Playing without scanners? - in General Discussions [original thread]
I personally never run scanners, if someone in my squad uses them I don't care. But personally I feel like my kills mean less if I know that person was about to run round the corner. Although my mlt fit gets scanned incredibly often I still often...
- by Monkey MAC - at 2014.02.23 11:33:00
|
1610. Weapon racial variant categorization - in General Discussions [original thread]
Dexter307 wrote: Greasepalms wrote: here's how I see it. Special Weapons: Mass Driver (M) Laser Rifle (A) Shotgun (G) Sniper (C) Mass driver is the minmatar launcher Plasma cannon is the gallente launcher Swarm lancher is the caldari lau...
- by Monkey MAC - at 2014.02.23 10:56:00
|
1611. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Bojo The Mighty wrote: No. Racial parity would demand that weapons stick within corresponding distances and I don't think we'll ever see a Caldari weapon with less than 40 meters range Nova Knives aside. Surely then we should get rid of the...
- by Monkey MAC - at 2014.02.23 00:55:00
|
1612. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Meeko Fent wrote: Yes. I want to OHK Gallente Scum. Caldari This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging sho...
- by Monkey MAC - at 2014.02.23 00:52:00
|
1613. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Scheneighnay McBob wrote: No. Each race's weapons should pertain to their range. The idea of gallente sniper rifles or caldari shotguns is ridiculous. Makes the idea of a Jack of all trades/ranges weapon (AR) ridiculous as well. Don't you t...
- by Monkey MAC - at 2014.02.23 00:23:00
|
1614. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Zahle Undt wrote: If we are going that route I guess we'll get racial versions of all SMGs too. I like the idea of each race having 1 specialty weapon that fits their racial warfare philosophy, but if they gave every race long range and short r...
- by Monkey MAC - at 2014.02.23 00:20:00
|
1615. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Monkey MAC wrote: Gavr1lo Pr1nc1p wrote: Monkey MAC wrote: Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon. Minmatar: Static Multi-Barrel design, 15 rounds, HROF, li...
- by Monkey MAC - at 2014.02.23 00:16:00
|
1616. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
ADAM-OF-EVE wrote: nope... shotgun is a special type of weapon. each race has their own. gal = shotgun mini = MD amarr = LR caldari = sniper rifles other racial versions not necessary there are already like 100 versions of each light weapon...
- by Monkey MAC - at 2014.02.23 00:13:00
|
1617. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Monkey MAC wrote: Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon. Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M12...
- by Monkey MAC - at 2014.02.23 00:08:00
|
1618. Forge Gun on Infantry - in General Discussions [original thread]
Using a forge on anything but static infantry is a skill to be learned, it takes time. But it can be done.
- by Monkey MAC - at 2014.02.22 23:49:00
|
1619. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon. Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216 Caldari: Broken-Barrel design 3 rounds, LRO...
- by Monkey MAC - at 2014.02.22 23:46:00
|
1620. Weapon racial variant categorization - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: mismia grenade (from what I heard is akin to a flashbang) is probably Amarr. Not sure if they're still planning that, but worth p...
- by Monkey MAC - at 2014.02.22 23:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |