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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3268
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Posted - 2014.02.23 00:51:00 -
[31] - Quote
No. Racial parity would demand that weapons stick within corresponding distances and I don't think we'll ever see a Caldari weapon with less than 40 meters range Nova Knives aside.
Bojo - Adding chili powder to your experience since early times
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:52:00 -
[32] - Quote
Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually.
Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr.
Swap your caldari and amarr.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:55:00 -
[33] - Quote
Bojo The Mighty wrote:No. Racial parity would demand that weapons stick within corresponding distances and I don't think we'll ever see a Caldari weapon with less than 40 meters range Nova Knives aside.
Surely then we should get rid of the knives, or the bolt pistol, which is very short range by "caldari standards"
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Meeko Fent
Kirkinen Risk Control Caldari State
1774
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Posted - 2014.02.23 00:58:00 -
[34] - Quote
Monkey MAC wrote:Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually. Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr. Swap your caldari and amarr. Hmm, well the idea was that the Minnies were fast, therefore they could run up and blap the guys with all the pellets.
And it doesn't seem right for the race that's pretty much been the poster boy for the Med frame to get a scout shotty to me at least. And they are the longest range race.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
774
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Posted - 2014.02.23 01:40:00 -
[35] - Quote
Meeko Fent wrote:Monkey MAC wrote:Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually. Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr. Swap your caldari and amarr. Hmm, well the idea was that the Minnies were fast, therefore they could run up and blap the guys with all the pellets. And it doesn't seem right for the race that's pretty much been the poster boy for the Med frame to get a scout shotty to me at least. And they are the longest range race. Makes sense for a shotgun that compete with their pistol at least. The cal shotgun would have a spool up time like the RR, minmitar would be a full auto, high spread, high DPS shotgun, and the amarr would be a charge variant that increases in pellets with more charge up
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
774
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Posted - 2014.02.23 02:24:00 -
[36] - Quote
i personally think that an addition of at least a few of these would go well with all racial scouts in 1.8, if CCP adds them in 1.9 or later
Kills- Archduke Ferdinand
Balance!
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Kitt 514
True North.
119
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Posted - 2014.02.23 03:17:00 -
[37] - Quote
Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous.
This sort of thinking is absolutely ridiculous.
I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role...
For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE.
Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier.
Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks.
Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role.
Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank.
What am I trying to say?
1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is.
2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges.
3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
477
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Posted - 2014.02.23 03:20:00 -
[38] - Quote
I kinda wish using your races weapons mattered more, I should be able to use other racial equipment and weapons but they shouldnt preform aswell. Tho ccps racial logi and camando bonuses are kinda leanign that way. |
Sam Tektzby
Better Hide R Die
202
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Posted - 2014.02.23 03:22:00 -
[39] - Quote
I saw somewhere racional knifes pictures from fest.
Support - Tactician/Support
Deteis - Orator
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
778
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Posted - 2014.02.23 03:25:00 -
[40] - Quote
Beck Weathers wrote:I kinda wish using your races weapons mattered more, I should be able to use other racial equipment and weapons but they shouldnt preform aswell. Tho ccps racial logi and camando bonuses are kinda leanign that way. My idea was that when full racial parity for weapons was finished, racial suits get a 10-15% bonus to their racial weaponry
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
202
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Posted - 2014.02.23 03:27:00 -
[41] - Quote
There are the suits and There you have that knifes
Support - Tactician/Support
Deteis - Orator
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DUST Fiend
OSG Planetary Operations Covert Intervention
11402
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Posted - 2014.02.23 03:28:00 -
[42] - Quote
I don't see why not.
I've always thought a pulse laser shotgun would be ******* awesome, and I don't even like Amarr tech
Videos / Fiction
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
779
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Posted - 2014.02.23 03:30:00 -
[43] - Quote
theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
779
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Posted - 2014.02.23 03:31:00 -
[44] - Quote
DUST Fiend wrote:I don't see why not.
I've always thought a pulse laser shotgun would be ******* awesome, and I don't even like Amarr tech yeah it'd be cool. Do you think that after all SMGs, Knives, Launchers, and pistols are released that racial drop suits should receive a bonus to racial weaponry?
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
202
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Posted - 2014.02.23 03:34:00 -
[45] - Quote
Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics
I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more
Support - Tactician/Support
Deteis - Orator
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
781
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Posted - 2014.02.23 03:39:00 -
[46] - Quote
Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
205
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Posted - 2014.02.23 03:41:00 -
[47] - Quote
Gavr1lo Pr1nc1p wrote:Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other
I saw another one aswel but it will be a while till i-Śll find it :P
btw you can see here (in second colum from left and i thing second from top) seems like caldari shoty and same column on bottom is like shotie for Amarr, but still it can be a early ideas.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
781
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Posted - 2014.02.23 03:45:00 -
[48] - Quote
Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other I saw another one aswel but it will be a while till i-Śll find it :P btw you can see here (in second colum from left and i thing second from top) seems like caldari shoty, but still it can be a early ideas. the one next to it looks like it may be either amarr shotgun, or early scrambler rifle, the first one in the 3rd row is the amarr launcher, last row second column looks like MAYBE the minmitar shotgun
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
205
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Posted - 2014.02.23 03:53:00 -
[49] - Quote
Oki there are some vehicles
I thing thats all for now, sorry im tired (there is 4am in few minutes)
Support - Tactician/Support
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Sam Tektzby
Better Hide R Die
205
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Posted - 2014.02.23 04:02:00 -
[50] - Quote
Gavr1lo Pr1nc1p wrote: the one next to it looks like it may be either amarr shotgun, or early scrambler rifle, the first one in the 3rd row is the amarr launcher, last row second column looks like MAYBE the minmitar shotgun
Top line(left to right): Caldari SMG, Minmatar smg, caldari precision (sniper) rifle, last one seems like galentean rifle.
Second from top(left to right): Gallenteans shoty, Possible caldari shoty, Posible Amarr precision (sniper) rifle, last one minmatar precision (sniper) rifle.
Third from top(left to right): Possible amarr heavy, Caldari swarmies, Galentean cannon, last one minmatar mass driver.
Bottom(left to right): Caldari heavy, this one i really dont know maybe Amarr shoty, Minmatar MG and beautifull duo of nades XD
Support - Tactician/Support
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Meeko Fent
Kirkinen Risk Control Caldari State
1782
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Posted - 2014.02.23 04:27:00 -
[51] - Quote
Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? Absolutely.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
148
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Posted - 2014.02.23 04:30:00 -
[52] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts?
So nice to be one of the weapon options, but Caldari? Nope.
We can pickle that.
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Garrett Blacknova
Codex Troopers
4520
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Posted - 2014.02.23 05:45:00 -
[53] - Quote
Gallente Shotgun needs more damage (no really) and a MUCH wider spread, not only to balance out the high damage, but also to make it feel more like a buckshot weapon. It needs to NOT have a skill tightening its spread, but something else. Tightening spread on a scattershot weapon is negating its value as a scattershot weapon.
Caldari shotgun-equivalent should basically be what the Breach Shotgun was meant to be. Low ammo count, lower rate of fire, tight spread (or slugs), with only 2 rounds before a slower reload. But unlike the current state of the Breach Shotgun, it should actually have a range advantage over the standard Gallente model.
Minmatar should have a full-auto Assault-type shotgun. Lower damage per shot, but with a larger mag, medium spread and about the same range as the Gallente Shotgun. Either that or a dual SMG equip option for a light weapon. Reduce accuracy, increase kick, add 50% to the reload time and sacrifice the ability to aim down sights. In exchange, R1 fires the weapon in the right hand, and L1 fires the one on the left. manual reload will reload both weapons at once, but if you offset your fire, you can keep firing one weapon while reloading the other.
Amarr should have either a flamethrower-type weapon or some kind of short-range laser-based device. Maybe both at once. Having a laser with a focus barely outside the barrel that pumps out enough power to ignite the air would be a pretty cool option. Short burst of red-tinted flames dealing massive damage at point-blank and has a sharp damage falloff as you get further back from it. Another good option would be an arcing lightning gun weapon which hits the nearest target up to a certain range and maybe arcs from them to another target if there's someone within half the main weapon range. |
Martyr Saboteur
Amarrtyrs
148
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Posted - 2014.02.23 05:51:00 -
[54] - Quote
Each race already has close range weapons...
Amarr Scrambler Pistol
Caldari Nova Knives
Gallente Shotgun
Minmatar SMG
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Cat Merc
Ahrendee Mercenaries EoN.
6740
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Posted - 2014.02.23 05:56:00 -
[55] - Quote
Call back to me when there's a Gallente weapon that doesn't do LOL for damage at 80 meters.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3499
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Posted - 2014.02.23 06:21:00 -
[56] - Quote
Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons?
This is the point exactly.
Weapons should fit a design philosophy and tech-choice, but they races still need to fill each individual role.
All of these empires existed a long time before running into each other. They had many many years of space exploration before encountering each other. They would've had to develop infantry weapons at some point.
People that say "NO, WE ALREADY HAVE A SNIPER RIFLE, HERP-DERP!" Are ignoring the fact that at one point these were all separate empires. How do think conflicts went down?
Gallente Private: "Lieutenant, the Caldari seem to have Snipers deployed!" Gallente Lt.: "Damn... it's like they know we only have short range weapons! That's cunning of them! Well, let's rush them and hope they run out of ammo."
Amarr Miles: "Sesquiplicarius, the heathens seem to have a few tanks deployed!" Amarr Sesquiplicarius: "Damn... if only we'd already encountered the Gallente/Caldari civilizations so we'd have AV." Amarr Miles: "Who?" Amarr Sesquiplicarius: "Nothing, I exist in a fictional world where we didn't bother creating AV technologies for centuries after having space travel. Instead we bummed tech off people we were technically not on good terms with for the majority of the time since we met." Amarr Miles: "That's ridiculous...?" Amarr Sesquiplicarius: "That's fullretard Dust 514 posters."
Dren and Templar equipment stats, wrong since release.
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Kelrie Nae'bre
not in a corporation
205
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Posted - 2014.02.23 08:26:00 -
[57] - Quote
Zeylon Rho wrote:Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? This is the point exactly. Weapons should fit a design philosophy and tech-choice, but the races still need to fill each individual role. All of these empires existed a long time before running into each other. They had many many years of space exploration before encountering each other. They would've had to develop infantry weapons at some point. People that say "NO, WE ALREADY HAVE A SNIPER RIFLE, HERP-DERP!" Are ignoring the fact that at one point these were all separate empires. How do they think conflicts went down? Gallente Private: "Lieutenant, the Caldari seem to have Snipers deployed!" Gallente Lt.: "Damn... it's like they know we only have short range weapons! That's cunning of them! Well, let's rush them and hope they run out of ammo." Amarr Miles: "Sesquiplicarius, the heathens seem to have a few tanks deployed!" Amarr Sesquiplicarius: "Damn... if only we'd already encountered the Gallente/Caldari civilizations so we'd have AV." Amarr Miles: "Who?" Amarr Sesquiplicarius: "Nothing, I exist in a fictional world where we didn't bother creating AV technologies for centuries after having space travel. Instead we bummed tech off people we were technically not on good terms with for the majority of the time since we met." Amarr Miles: "That's ridiculous...?" Amarr Sesquiplicarius: "That's fullretard Dust 514 posters."
IF ONLY OUR CULTURE HAD INVENTED MELEE WEAPONS! I WOULDN'T HAVE TO TRY TO PUNCH THIS GUY TO DEATH! |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
37
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Posted - 2014.02.23 08:39:00 -
[58] - Quote
Yeah, remember when the allies didn't bother making tanks during World War 2 because they could just buy perfectly good tanks off the Germans? Wait... did that not happen?
Well, at any rate, it was good of them to sell us their Panzerfaust rockets to use against the tanks they were using so we wouldn't need to make our own. Wait.. they didn't do that?
Well, if the Germans were good at making tanks, I guess that makes them "tank people", and they probably didn't bother developing short range weapons, long range weapons, explosives, etc. I mean, it makes more sense for a civilization to stick to a super narrow combat stereotype than to diversify, right? Wait... they don't do that?
Well, I definitely remember how during the Cold War, the U.S. just bought Russian spy tech and firearms instead of developing their own. I mean, if the Russians already made an Assault Rifle or Sniper Rifle... why the hell would we bother? The world doesn't need multiple sniper rifles. Wait, did that not happen either?
Well, the Empires in Dust are totally different than those countries anyway. They'd have an easier time getting sniper rifles from those empires they didn't meet for centuries than the U.S.A. would have had getting guns from the Russians... wait... isn't that impossible?
Well, at least now the empires are on good terms, and there's an environment of mutual respect where an Amarr/etc. wouldn't look down on technology from other races. Wait.. .isn't that the opposite of how things are framed in those very first combat quests in EVE?
Yeah, Racial Parity is totally silly. /s |
Arkena Wyrnspire
Fatal Absolution
9879
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Posted - 2014.02.23 09:41:00 -
[59] - Quote
Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers
Neither of these posts are necessarily wrong, but they're not really correct either. These are labels that you, as players, have attached to these weapons. If you can find a source for CCP saying this, go ahead and link it, but neither of you are right.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3502
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Posted - 2014.02.23 09:56:00 -
[60] - Quote
Arkena Wyrnspire wrote:Neither of these posts are necessarily wrong, but they're not really correct either. These are labels that you, as players, have attached to these weapons. If you can find a source for CCP saying this, go ahead and link it, but neither of you are right.
CCP did post about the "launcher" category, but what it means in practical terms is debatable aside from them not being hitscan:
CCP Logibro wrote:Last time I checked, technically both the Swarm Launcher and Plasma Cannon are classified as "Launchers", and sit in the same category as the Mass Driver. This might be subject to change though, and doesn't preclude the inclusion of a Minmatar AV weapon of some kind (but I'm not saying there's one in the works. Just means we wouldn't never introduce one).
Shotgun, precision, and special are completely made-up categories though; that much is true.
Dren and Templar equipment stats, wrong since release.
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