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881. The Bastion - in The Locker Room [original thread]
Here's hoping tomorrows speed and strafe nerfs help out the HMG's hit detection.
- by Megaman Trigger - at 2015.06.25 01:06:00
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882. No aurum??? - in General Discussions [original thread]
Noticed this as well. Daily Bonus seemed to be bugged.
- by Megaman Trigger - at 2015.06.24 11:22:00
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883. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
DDx77 wrote: ....or just delete the new matchmaker that is responsible for the problem The problem's been around long before the new matchmaker, it's just more noticeable now that no one gets pulled in to replace those leaving battle.
- by Megaman Trigger - at 2015.06.24 01:05:00
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884. Logged in, PASSIVE AURUM IS HERE!!! - in General Discussions [original thread]
Aurum seems to trigger only on the first login per PSN ID. So if you have alts on the same ID you can't stack the daily aurum by logging to those alts.
- by Megaman Trigger - at 2015.06.23 12:24:00
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885. Buff Nanohive WP Return - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Bright Cloud wrote: I wouldnt mind it though that still wont make the caldari logi viable. Cause ya know every 1 can carry 6 X-3 quantum hives these days. Did they ever give a reason for making max carried for nano...
- by Megaman Trigger - at 2015.06.23 01:40:00
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886. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Players need an incentive or reason to see a battle through. If the battle is so heavily stacked against them, they need to have a reason to be willing fight to the end rather than cut their losses.
- by Megaman Trigger - at 2015.06.23 00:37:00
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887. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
korrah silain wrote: Sgt Kirk wrote: korrah silain wrote: I like it. Perhaps put them in the low slots, then put arnor reppers in the high... Never, ever put armor repair modules in the high slots. You will break the game to an indefi...
- by Megaman Trigger - at 2015.06.23 00:05:00
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888. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Zan Azikuchi wrote: I think what he mean's is to have regulator's recharge shield faster as well as recharge more, while energizers remain in the high slot, seems like a sound idea really. He wants to merge Regulators and Rechargers into one...
- by Megaman Trigger - at 2015.06.22 23:01:00
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889. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
So, by your idea, a shield fit can no longer run a Regulator and an Energizer? Because I like having a Regulator and an Energizer.
- by Megaman Trigger - at 2015.06.22 22:43:00
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890. The Bastion - in The Locker Room [original thread]
danthrax martin wrote: Breakin Stuff wrote: danthrax martin wrote: My name is Danthrax and I have a problem... I cant stop using an amar heavy with 2kins, 1cardio, damage mod, flaylock and a MOFO hmg. I think you guys may be a bad infl...
- by Megaman Trigger - at 2015.06.21 23:20:00
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891. The Bastion - in The Locker Room [original thread]
Just got a 'Tash Murkon' Sentinel A-I from using 10 keys. Can't use it since I'm not specced into Amarr Sentinels, nor am likely to do so. Guess I have a SKIN for trade once the BPO suits are changed into SKINs.
- by Megaman Trigger - at 2015.06.20 15:43:00
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892. Light Wep proficiency/fitting op = AV damage - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Darkstalker Astrea wrote: What if: All (non AV) light weapons do damage to vehicles based on their proficiency level? And you increase this output by leveling in fitting optimization So if I use the rail rifle as an ex...
- by Megaman Trigger - at 2015.06.19 17:16:00
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893. Light Wep proficiency/fitting op = AV damage - in Feedback/Requests [original thread]
Non-AV light arms fire shouldn't be able to damage a HAV. Leave AV work to the AV weapons.
- by Megaman Trigger - at 2015.06.18 21:56:00
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894. The Bastion - in The Locker Room [original thread]
I want that Kaalakiota skin. Looks epic
- by Megaman Trigger - at 2015.06.18 20:18:00
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895. The Bastion - in The Locker Room [original thread]
Georgia Xavier wrote: Megaman Trigger wrote: Georgia Xavier wrote: I find it much more thrilling when there is no Logi to be honest, I am more careful and a lot less reckless and I get to use my head a lot more than when I stay in one spo...
- by Megaman Trigger - at 2015.06.17 00:04:00
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896. The Bastion - in The Locker Room [original thread]
Georgia Xavier wrote: I find it much more thrilling when there is no Logi to be honest, I am more careful and a lot less reckless and I get to use my head a lot more than when I stay in one spot and press R1 I actually need the Logi more whi...
- by Megaman Trigger - at 2015.06.16 23:34:00
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897. The Bastion - in The Locker Room [original thread]
Georgia Xavier wrote: Megaman Trigger wrote: Georgia Xavier wrote: Dreis ShadowWeaver wrote: So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack. It's sooooooooo boring. its why not many here do it,on...
- by Megaman Trigger - at 2015.06.16 22:58:00
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898. The Bastion - in The Locker Room [original thread]
Georgia Xavier wrote: Dreis ShadowWeaver wrote: So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack. It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits o...
- by Megaman Trigger - at 2015.06.16 22:41:00
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899. REQUEST: AV Acknowledgement - in Feedback/Requests [original thread]
Only times I've gotten vehicle damage WP against double hardened Madrugers was by hitting the weak point. Hitting anywhere else just wastes ammo. Also noticed that taking out a Madruger's shields in one shot yields no WP, so I would like to ask wh...
- by Megaman Trigger - at 2015.06.15 22:38:00
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900. The Bastion - in The Locker Room [original thread]
I think the best we could hope for is a reskin of the Plasma Cannon.
- by Megaman Trigger - at 2015.06.15 20:29:00
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