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561. CCP MUST FIX!! - in Feedback/Requests [original thread]
Axel Giatsu wrote: Why the double post tho??? First one got shotgunned in the back during deployment.
- by Megaman Trigger - at 2015.09.04 16:32:00
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562. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
Axel Giatsu wrote: Plus if we had a server list it would make qsyncing so much easier. Leave Scotty to set up matches as current, server/battle in progress list would them be reinforcement only. Only way to Q-sync with that is if you're dow...
- by Megaman Trigger - at 2015.09.04 14:22:00
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563. CCP You Need To Address This... - in General Discussions [original thread]
Axel Giatsu wrote: also If were talking about $hit that shouldn't happen then lets talk about all the heavy nova knifers that move as fast as a scout and are almost impossible to kill because of how much hp they have. Pretty sure a triple ...
- by Megaman Trigger - at 2015.09.04 13:57:00
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564. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
I'd like the option to deploy as a reinforcement force, with an increase in rewards for taking on a difficult contract.
- by Megaman Trigger - at 2015.09.04 12:42:00
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565. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Piercing Serenity wrote: Megaman Trigger wrote: Only the Breach MD should be made an AV weapon, with a buff to direct impact damage, not all MDs. I also think there would be better ways to balance Swarms than to make them Heavy-only. On a S...
- by Megaman Trigger - at 2015.09.04 12:16:00
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566. CCP You Need To Address This... - in General Discussions [original thread]
What's worse: 3 shot gun blasts killing you or two punches?
- by Megaman Trigger - at 2015.09.04 01:28:00
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567. Assorted HUD updates. - in Feedback/Requests [original thread]
Would add to point 1: Show ammo for gunners in vehicles.
- by Megaman Trigger - at 2015.09.03 22:39:00
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568. Winning streak rewards - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Megaman Trigger wrote: Would there be any way to reward players for breaking out of the redline to cap a point or two behind enemy lines? Would give incentive not to hide in the redline or quit but rather to actually ...
- by Megaman Trigger - at 2015.09.03 22:32:00
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569. Winning streak rewards - in Feedback/Requests [original thread]
Would there be any way to reward players for breaking out of the redline to cap a point or two behind enemy lines? Would give incentive not to hide in the redline or quit but rather to actually try. Once you're redlined, there's little incentive...
- by Megaman Trigger - at 2015.09.03 20:43:00
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570. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Only the Breach MD should be made an AV weapon, with a buff to direct impact damage, not all MDs.
- by Megaman Trigger - at 2015.09.03 20:15:00
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571. Heavy Buff :D - in General Discussions [original thread]
As a Sentinel, I feel the suits themselves are in a good place right now in terms of EHP and slots, given our content. For me, the issue is the missing Heavy Weapons. If we had those, we vould drop our resistances for racial wrapon bonuses and a (...
- by Megaman Trigger - at 2015.09.03 20:06:00
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572. Radical Tank Idea - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: True Adamance wrote: Talos Vagheitan wrote: True Adamance wrote: Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we ha...
- by Megaman Trigger - at 2015.09.03 15:37:00
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573. Interesting addition to Flux strikes and Flux Grenades - in Feedback/Requests [original thread]
As long as it only disables the readouts and doesn't actually completely blind a player, I'd be okay with Flux knocking out the HUD. Very much like the idea of Flux being more useful against HAVs. Maybe make Flux hit indiscriminately, friend and ...
- by Megaman Trigger - at 2015.09.03 12:02:00
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574. Radical Tank Idea - in Feedback/Requests [original thread]
True Adamance wrote: Talos Vagheitan wrote: True Adamance wrote: Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay. Well I t...
- by Megaman Trigger - at 2015.09.02 21:42:00
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575. Forge Gun Suit Question - in General Discussions [original thread]
I never found Biotics to be that useful for AV, I either prefer to go mix HP and regen for Gal fits or mostly regen on Cal fits.
- by Megaman Trigger - at 2015.09.02 20:09:00
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576. Alternative variant (Breach?) Scanner - in Feedback/Requests [original thread]
Rathet than call it a Breach scanner, why not call it "Passive Scan Amplifier" or Scan Amp instead?
- by Megaman Trigger - at 2015.09.02 19:49:00
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577. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Tesfa Alem wrote: I hate to be that guy, but what's to encourage swarmer to use the new tweaked assaults that give pilots a better chance, rather than wyrokamis? probably something sweet like more missile shots per clip. 5 instead of three w...
- by Megaman Trigger - at 2015.09.02 19:43:00
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578. Would CCP be willing to rent server time? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Maken Tosch wrote: Talos Vagheitan wrote: Seems like a great idea. However, could this be considered P2W? As long as it is for training purposes, I do not see how this would be considered pay to win. Because c...
- by Megaman Trigger - at 2015.09.02 18:52:00
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579. help me get the lag facility removed completely - in General Discussions [original thread]
I would rather see the underlying issue, the memory leak.on that socket, fixed rather than have another map pulled.
- by Megaman Trigger - at 2015.09.02 18:25:00
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580. Red line instant death - Killed by guns from Mothership instead - in Feedback/Requests [original thread]
What if we had a "yellow zone" that replaces the ground spawn redline; killing a clone that's inside is worth negative WP, as the redline is supposed to represent a none combat area due to civilians etc (or something to that effect) anf killing fr...
- by Megaman Trigger - at 2015.09.02 16:30:00
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