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361. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Megaman Trigger wrote: HOLY PERFECTION wrote: Fox Gaden wrote: As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would ...
- by Megaman Trigger - at 2015.10.08 01:03:00
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362. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Fox Gaden wrote: As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would not make vehicle balance even more difficult? Well, ...
- by Megaman Trigger - at 2015.10.08 00:57:00
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363. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
Would it be possible to grant passive pay only for time outside the redlines? AFKers in the redline no longer get rewarded while players active and trying to push would be rewarded. There would be the issue where teams backed into the redline and...
- by Megaman Trigger - at 2015.10.07 20:48:00
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364. Fox Guide: Glosery of Chat shorthand - in Rookie Training Grounds [original thread]
What about shorthand for suits/races and weapons? AmAss, Minja, BAR etc.
- by Megaman Trigger - at 2015.10.07 20:41:00
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365. [Suggestion] Modify Warbarge strikes in Public Matches - in Feedback/Requests [original thread]
I see ways for losing teams to gain WB strikes. How about the team that's winning? Do they not get strikes unless they hit 50% clones first? What about matches where these requirements aren't met (teams not largely imbalanced, both sides hold at...
- by Megaman Trigger - at 2015.10.07 20:31:00
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366. The Bastion - in The Locker Room [original thread]
Been running a few numbers in readiness for Foxfour and I realise that a trio of Proto BFGs have enough power to punch through a double hardened, double rep Madruger with full HP: 2300 + 5% ( damage mod) + 5% (Warbarge bonus) - 10% (vs Shields) d...
- by Megaman Trigger - at 2015.10.07 20:00:00
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367. Good heavy side arms? - in Rookie Training Grounds [original thread]
Breach SMG or Magsec (post Hotfix) with two Complex Sidearm mods for dealing infantry beyond vanilla HMG range or if you have a Forge Gun and are too close to use it. Bolt Pistol on a Forge suit for dealing with Scouts coming after you.
- by Megaman Trigger - at 2015.10.07 17:45:00
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368. Webifier Swarms - in Feedback/Requests [original thread]
I'd like an AV support weapon that slowed vehicles or held them in place for a short time. Maybe something that operates like the Plasma Cannon (charge up, fire, arcing.shot, splash damage) but fires some sort of a gel that hardens, slowing or pre...
- by Megaman Trigger - at 2015.10.07 17:32:00
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369. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
What if Pilot suits gave the Pilot more detailed information on their gunners and/passengers? Things like ammo and heat levels on gunner turrets on all vehicles and the HP of gunners and passengers in Dropships and LAVs.
- by Megaman Trigger - at 2015.10.07 17:08:00
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370. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
Balistyc Farshot wrote: I think that would be ideal. The return of the splash would make the AFG a suppression weapon that requires timing. The range on the BFG would make it the super long range hand held rail sniper. AFG never lost its sp...
- by Megaman Trigger - at 2015.10.07 15:23:00
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371. [All] Planetary Conquest - in General Discussions [original thread]
I've taken part in maybe 3 PCs, not counting no-shows, in my career as a merc. For me the main issue is timers on maps vs the time zone I'm in. Most of the PCs I've been offered a spot in have been between 4am and 6am for me, which makes it diffi...
- by Megaman Trigger - at 2015.10.07 14:50:00
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372. Should ENABLE BPO trading specfically between ALTS - in Feedback/Requests [original thread]
Stefan Stahl wrote: Reallusion GrimSleeper wrote: There should be an option to trade gear between ALTs, maybe even force an equal value trade. I keep getting ALL my blueprint stuff on my ALTS that I don't even play much, but never get the g...
- by Megaman Trigger - at 2015.10.06 17:40:00
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373. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
catsrule wrote: Kevall Longstride wrote: Francois Sanchez wrote: A few things worry me : The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also bu...
- by Megaman Trigger - at 2015.10.06 10:53:00
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374. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: With Swarms planned to get nerfs, anyone think we'll see an increase in Forge users hitting the field? Probably. Then people will realize that forge guns aren't an instant win butan, and that hi...
- by Megaman Trigger - at 2015.10.05 23:58:00
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375. Idea - Simple Carrot-fix to Lopsided Matches - in Feedback/Requests [original thread]
I still like the idea of a separate queue/contacts list for reinforcement contracts; higher payout for deploying late in a match to bolster an understrength side and trying to win against greater odds.
- by Megaman Trigger - at 2015.10.05 22:58:00
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376. Does the shotgun need a buff? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Kierkegaard Soren wrote: Standard variant has always been pretty sweet, the breach was a bit trashy (though I do love it) but is getting a solid, sensible buff...the only thing I could ask for is a single shot sabot-...
- by Megaman Trigger - at 2015.10.05 22:35:00
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377. The Bastion - in The Locker Room [original thread]
With Swarms planned to get nerfs, anyone think we'll see an increase in Forge users hitting the field?
- by Megaman Trigger - at 2015.10.05 20:51:00
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378. Should CCP remove squads and skirmish from public contracts? - in General Discussions [original thread]
Ghost Kaisar wrote: Megaman Trigger wrote: Roll all pub modes into a single randomised queue. No more split player base. Such a bad idea. I would leave every single Domination, Ambush, and Acquisition. You think people leaving matches...
- by Megaman Trigger - at 2015.10.05 20:33:00
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379. Should CCP remove squads and skirmish from public contracts? - in General Discussions [original thread]
Murder Medic wrote: Megaman Trigger wrote: Roll all pub modes into a single randomised queue. No more split player base. Ambush and dom are awful, awful game modes. Acq isn't much better. This is almost as bad as removing skirmish. S...
- by Megaman Trigger - at 2015.10.05 19:35:00
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380. Should CCP remove squads and skirmish from public contracts? - in General Discussions [original thread]
Roll all pub modes into a single randomised queue. No more split player base.
- by Megaman Trigger - at 2015.10.05 19:17:00
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