Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GENERAL FCF
Sentinels of New Eden
153
|
Posted - 2015.09.28 22:11:00 -
[1] - Quote
As it stands the Caldari shields rep at 30/sec with 1 sec depleted delay. Gallante have 4/sec on armor?! Why? That's less than. 1/3 the Caldari Sentinel which has numerous modules to augment and facilitate their regen. The Gallante Sentinel should have at least 10/sec armor regen. It would not make them OP and would balance them for the better! Amarrian Sentinel's tank well and can take alot of punishment which is good, but now the Caldari will be even more powerful! It's not like they don't take advantage of damage mod stacking anyways! They don't have to worry about mods to augment their shield regen because it's installed right into the suit! Why can't the armor repairer bonuses go into the reactive plates too? |
Lost Apollo
Moose Knuckle Pros
102
|
Posted - 2015.09.29 03:13:00 -
[2] - Quote
I have to, respectfully, disagree here.
Hang on before anyone rages.
Yes the shield regeneration vs armor repair is really no comparison. Regen, clearly, goes to shields. It isn't enough though.
1. Once our shields are down, we have to retreat, quickly. We don't have the armor to stand and fight. Caldari only have one slot for armor (high slot?) and it should be used for a shield regulator. Well, in my opinion. anyway.
2. There are no rep tools that repair shields (yet). A repair tool can be hooked to armor sentinels and then armor repair far surpasses that of the shield regeneration. No amount of Energizers can get as high as prototype rep tools.
3. Armor repair works constantly, even under fire. Shield regeneration stops with any amount of damage received.
I'm not trying to start a war but if you have 4 (correct me if I am wrong) and you stack all complex armor repairers (which should equal 28?) then your repair can over come shield regeneration. You also have to remember that shields go first. They are the first barrier. Laser rifles and Scrambler rifles just plain melt shields damn near instantly.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
|
Lost Apollo
Moose Knuckle Pros
102
|
Posted - 2015.09.29 03:15:00 -
[3] - Quote
Energizers increase regeneration far more than rechargers but drops the maximum shield hp.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
|
GENERAL FCF
Sentinels of New Eden
155
|
Posted - 2015.09.29 16:58:00 -
[4] - Quote
Lost Apollo wrote:I have to, respectfully, disagree here.
Hang on before anyone rages.
Yes the shield regeneration vs armor repair is really no comparison. Regen, clearly, goes to shields. It isn't enough though.
1. Once our shields are down, we have to retreat, quickly. We don't have the armor to stand and fight. Caldari only have one slot for armor (high slot?) and it should be used for a shield regulator. Well, in my opinion. anyway.
2. There are no rep tools that repair shields (yet). A repair tool can be hooked to armor sentinels and then armor repair far surpasses that of the shield regeneration. No amount of Energizers can get as high as prototype rep tools.
3. Armor repair works constantly, even under fire. Shield regeneration stops with any amount of damage received.
I'm not trying to start a war but if you have 4 (correct me if I am wrong) and you stack all complex armor repairers (which should equal 28?) then your repair can over come shield regeneration. You also have to remember that shields go first. They are the first barrier. Laser rifles and Scrambler rifles just plain melt shields damn near instantly.
Finally, a decent intellectual to converse with!
Point 1: I agree it isn't enough but our reps/sec isn't enough either! We don't want our shields to go down either and run away too, because after that, we get wasted almost instantly.
Point 2: Valid point, I hope shield rep tools come soon! Or a hybrid rep tool shield/armor. Although not every match not every single person has their own logi 24/7! Running solo is almost impossible (much easier with other races) with Gallente heavies.
Point 3: Armor reps do NOT work under fire and stop, the same as shields. Now if reps are coming from a logi then, They do work very well if the logi knows what they're doing. But passive reps stop when fired upon.
My question to your statement of matching reps with shields Is, why should I have to take up module slots to have relatively the same effective reps as a Caldari Sentinel with no modules?! Gallante suffer the same as Caldar, but worse. Lazer rifles melt us instantly too.
Which brings me back to my point: Gallante Sentinel reps should be at 10/sec base dropsuit stats, not 4. It is not enough. Caldari will/should have little to complain about after this next update.
|
Megaman Trigger
OSG Planetary Operations
797
|
Posted - 2015.09.29 20:47:00 -
[5] - Quote
Firstly, passive armour reps DO rep through damage. It's only shield regen that stops. Devs, CPM and anyone else can/will confirm.
Secondly, CalSent is unchanged by this new Hotfix. The CalSent was, in fact, the baseline for the shield adjustments as it was one of the few, if not the only, suit whose regen could compete with armour repairs. The only "buff" CalSent will see is the lowered fitting cost for Regulators.
Purifier. First Class.
|
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
|
Posted - 2015.09.30 18:09:00 -
[6] - Quote
GENERAL FCF wrote:As it stands the Caldari shields rep at 30/sec with 1 sec depleted delay. Gallante have 4/sec on armor?! Why? That's less than. 1/3 the Caldari Sentinel which has numerous modules to augment and facilitate their regen. The Gallante Sentinel should have at least 10/sec armor regen. It would not make them OP and would balance them for the better! Amarrian Sentinel's tank well and can take alot of punishment which is good, but now the Caldari will be even more powerful! It's not like they don't take advantage of damage mod stacking anyways! They don't have to worry about mods to augment their shield regen because it's installed right into the suit! Why can't the armor repairer bonuses go into the reactive plates too?
You already had a thread on this, any reason you didnt just continue to post there? |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.30 18:58:00 -
[7] - Quote
I wonder what race you play.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2015.09.30 20:13:00 -
[8] - Quote
Can't be Gal Sent because they are just beast and the people that complain about them are just garbage ( I've seen a few post complaining about Gal Sent's lately ) , they have the best defensive bonuses and can tank , muti rep and also have multiple slots for damage .
All the sentinels are fine the way that they are and they make for great competition .
Probably the most balanced class out of them all .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |