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581. All forum trolls should aspire to be like thisGǪ. - in General Discussions [original thread]
I Laughed in my mind when I remembered what "dihydrogen monoxide" really is.
- by Meeko Fent - at 2014.03.04 04:48:00
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582. 1.8 Caldari Sentinel and Flux Grenades - in General Discussions [original thread]
Cody Sietz wrote: Beck Weathers wrote: Ahem it has a 1 second depleted shield recharge delay. That is all This. Agreed. The CalHeavy will be THE heavy for Med Frame users hoping to grab a heavy suit to round their fitting list out ...
- by Meeko Fent - at 2014.03.04 04:46:00
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583. Haven't seen a "nerf AR" thread in months... - in General Discussions [original thread]
Wierdly enough, I get my best scores with my Exile on my Medic Starter Fit. Don't question it.
- by Meeko Fent - at 2014.03.04 04:42:00
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584. The "gaylock n00btube" versus an amarr sentinel in 1.8 - in General Discussions [original thread]
Broonfondle Majikthies wrote: Awesome Pantaloons wrote: It's a sidearm . Sidearms should not be able to kill a heavy by itself. Sidearms are backup weapons for your light weapon. Use that first. Problem solved. Lol, Ive seen heavies mel...
- by Meeko Fent - at 2014.03.04 02:33:00
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585. The "gaylock n00btube" versus an amarr sentinel in 1.8 - in General Discussions [original thread]
Err, did this thread realize it was testing how effective a SIDEARM is on a Heavy? A Scrambler wouldn't kill a heavy in one clip. Why would the Flaylock?
- by Meeko Fent - at 2014.03.04 02:31:00
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586. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
John Demonsbane wrote: All true. ScR also takes a modicum of skill. Not a ton, but that's more than a good chunk of people playing this game have. Spray and pray FTW. I'm also giving you a +1 for the signature. Agreed.
- by Meeko Fent - at 2014.03.04 02:29:00
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587. Some Notes About The Big Bad Sentinels - in General Discussions [original thread]
Atiim wrote: calisk galern wrote: light weapons seem fine on these guys. these maps are very large and open, and the hmg cannot compete at range, so the heavies need to adapt and use the longer range weapons until ccp gives heavies a longer...
- by Meeko Fent - at 2014.03.04 00:43:00
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588. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Cat Merc wrote: Meeko Fent wrote: Vegetation Monster wrote: Duran Lex wrote: Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's ...
- by Meeko Fent - at 2014.03.04 00:42:00
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589. So I used the 'Frontline - STARTER FIT' ...... - in General Discussions [original thread]
What? Make them need more bullets, or less? Its fine, how long they last.
- by Meeko Fent - at 2014.03.03 05:28:00
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590. More skills: Less tiers? - in General Discussions [original thread]
Joel II X wrote: FLAY LOCKED wrote: Dust should have skills that: -Increase the chances of Plasma, Explosive, etc. weapons landing critical hits -Increase the distance at which a type of grenade can be thrown -Increase DoT effect time of my...
- by Meeko Fent - at 2014.03.03 05:26:00
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591. What do you think should be Prioritized for 1.8 and on? - in General Discussions [original thread]
Tiericide. Remove Standard and Milita Equipment and rename Advance Milita, and Proto Standard. Done. Then make skills worth a damn.
- by Meeko Fent - at 2014.03.03 05:25:00
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592. Spec'd into rail rifles today....... - in General Discussions [original thread]
Mobius Kaethis wrote: The RR needs a RoF reduction and a slight per shot damage buff. This will reduce its effectiveness in close range while maintaing its long range dominance (its intended area of excellence). I'm thinking an RoF of 325 (a re...
- by Meeko Fent - at 2014.03.03 05:16:00
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593. Undo your last SP expenditure? - in General Discussions [original thread]
I don't think its a bad thing to have. There's always that accidental mispress, and this would be good for that time you put 1 million in Rapid reload when you meant to it in Proficiency.
- by Meeko Fent - at 2014.03.03 04:50:00
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594. Magsec vs AR - in General Discussions [original thread]
Disturbingly Bored wrote: Meeko Fent wrote: Also, Slower ROF. Just did math, ROF= 666(60/.09) DPS=388 (666/60*35) On the standard variant mind you... Its not going to be OP. It might not be OP, but it makes the normal SMG completely ...
- by Meeko Fent - at 2014.03.03 04:30:00
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595. if dust was perfecty balanced - in General Discussions [original thread]
Caldari MagSec with Bolt Pistol Equipment being varied between the situation, RE's for AV, Droplinks for forward positioning, Nano's for Team support at the obby, and Scanners for situation awareness. And then the thickest dual tank imaginable.....
- by Meeko Fent - at 2014.03.03 04:25:00
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596. Dust Monument? - in General Discussions [original thread]
Aikuchi Tomaru wrote: Fraceska wrote: They're building a monument to a video game! They must be going out of business! It seems like you haven't noticed yet that video games are part of our culture. I think its mostly because Iceland is...
- by Meeko Fent - at 2014.03.03 04:23:00
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597. Dust Monument? - in General Discussions [original thread]
CCP Saberwing wrote: Fiddlestaxp wrote: Guys, dust isn't dead yet. Absolutely is not...there's so much stuff to come. :) Like Tiericide?
- by Meeko Fent - at 2014.03.03 03:55:00
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598. Vehicle overheating mods - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Meeko Fent wrote: Dovallis Martan JenusKoll wrote: Does anyone here know what a Webifier is? Seriously? You do realize that there are many people who never played EVE every on DUST, right? Webifier is ...
- by Meeko Fent - at 2014.03.03 03:40:00
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599. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts) Really? Jesus. That's fast. But, considering the whole forums apparen...
- by Meeko Fent - at 2014.03.03 03:34:00
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600. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Vegetation Monster wrote: Duran Lex wrote: Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was chang...
- by Meeko Fent - at 2014.03.03 03:29:00
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