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stlcarlos989
SVER True Blood General Tso's Alliance
1198
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Posted - 2014.03.03 02:53:00 -
[1] - Quote
With these heavy resistances I personally believe that we should go back to scouts having the fastest turn speeds followed by, assaults, logis, commandos, and lastly heavies. The differences shouldn't be significant just slightly noticeable.
Opinions?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1015
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Posted - 2014.03.03 02:54:00 -
[2] - Quote
yes
Kills- Archduke Ferdinand
Balance!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1807
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Posted - 2014.03.03 02:55:00 -
[3] - Quote
Always wondered why it was changed. Also, plates should nerf turn speed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Operative 1171 Aajli
Bragian Order Amarr Empire
1407
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Posted - 2014.03.03 02:56:00 -
[4] - Quote
H*ll f*cking yes!!!
Rommel, you magnificent bastard, I read your book!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
548
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Posted - 2014.03.03 03:00:00 -
[5] - Quote
Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed.
Plates do reduce turn speed.
To the OP : No. There's no reason for it. Hence why It was changed. |
Marston VC
SVER True Blood General Tso's Alliance
1555
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Posted - 2014.03.03 03:02:00 -
[6] - Quote
yes
Marston VC, STB Director
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
210
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Posted - 2014.03.03 03:07:00 -
[7] - Quote
Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed.
Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR?
B
Double O
T
Y
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1017
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Posted - 2014.03.03 03:07:00 -
[8] - Quote
Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. YES!!! something i agree with you upon
Kills- Archduke Ferdinand
Balance!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
550
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Posted - 2014.03.03 03:10:00 -
[9] - Quote
Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR?
This is the future.
Why wouldn't a power suit give you the power to turn efficiently? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
770
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Posted - 2014.03.03 03:11:00 -
[10] - Quote
100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be.
"Endless money forms the sinews of War." - Cicero
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Duran Lex
Fraternity of St. Venefice Amarr Empire
550
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Posted - 2014.03.03 03:14:00 -
[11] - Quote
Jaysyn Larrisen wrote:100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be.
They used to be different.
People cried that it should all be the same.
So they made it the same.
Now people want it different again?
/sigh at this community. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
1021
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Posted - 2014.03.03 03:14:00 -
[12] - Quote
Duran Lex wrote:Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? This is the future. Why wouldn't a power suit give you the power to turn efficiently? This is the future.
Why should physics stop existing?
Kills- Archduke Ferdinand
Balance!
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
212
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Posted - 2014.03.03 03:15:00 -
[13] - Quote
Duran Lex wrote:Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? This is the future. Why wouldn't a power suit give you the power to turn efficiently?
It was a reply to "To the OP" section.
B
Double O
T
Y
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1021
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Posted - 2014.03.03 03:15:00 -
[14] - Quote
Duran Lex wrote:Jaysyn Larrisen wrote:100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be. They used to be different. People cried that it should all be the same. So they made it the same. Now people want it different again? /sigh at this community. Those were the days that HMG heavies were UP. Now, they will be OP and for them to better fill their niche, they need lower turn speed
Kills- Archduke Ferdinand
Balance!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
550
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Posted - 2014.03.03 03:17:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:Duran Lex wrote:Jaysyn Larrisen wrote:100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be. They used to be different. People cried that it should all be the same. So they made it the same. Now people want it different again? /sigh at this community. Those were the days that HMG heavies were UP. Now, they will be OP and for them to better fill their niche, they need lower turn speed
So this is just a preemptive nerf the Heavy thread in disguise?
Btw, you should probably be aware of something if you feel this way because of HMG Heavy suits.
Armor plates also reduce the turn speed.
The HMG has a slower turning speed then any other Light Weapon.
They are already turning slower then you. You are simply complaining over being killed. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
213
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Posted - 2014.03.03 03:20:00 -
[16] - Quote
Duran Lex wrote:Gavr1lo Pr1nc1p wrote:Duran Lex wrote:Jaysyn Larrisen wrote:100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be. They used to be different. People cried that it should all be the same. So they made it the same. Now people want it different again? /sigh at this community. Those were the days that HMG heavies were UP. Now, they will be OP and for them to better fill their niche, they need lower turn speed So this is just a preemptive nerf the Heavy thread in disguise? Btw, you should probably be aware of something if you feel this way because of HMG Heavy suits. Armor plates also reduce the turn speed. The HMG has a slower turning speed then any other Light Weapon. They are already turning slower then you. You are simply complaining over being killed.
Usain bolt turns 1 sec faster than the obese man with super heavy gun so i guess its balanced right?
B
Double O
T
Y
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Joel II X
Dah Gods O Bacon
1383
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Posted - 2014.03.03 03:22:00 -
[17] - Quote
Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Agreed. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
550
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Posted - 2014.03.03 03:24:00 -
[18] - Quote
Vegetation Monster wrote:Duran Lex wrote:Gavr1lo Pr1nc1p wrote:Duran Lex wrote:Jaysyn Larrisen wrote:100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be. They used to be different. People cried that it should all be the same. So they made it the same. Now people want it different again? /sigh at this community. Those were the days that HMG heavies were UP. Now, they will be OP and for them to better fill their niche, they need lower turn speed So this is just a preemptive nerf the Heavy thread in disguise? Btw, you should probably be aware of something if you feel this way because of HMG Heavy suits. Armor plates also reduce the turn speed. The HMG has a slower turning speed then any other Light Weapon. They are already turning slower then you. You are simply complaining over being killed. Usain bolt turns 1 sec faster than the obese man with super heavy gun so i guess its balanced right?
Yes.
Are you saying turning slower is giving the Heavy an advantage?
Sorry, it's damn near impossible to figure out exactly what you are trying to say. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4734
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Posted - 2014.03.03 03:25:00 -
[19] - Quote
Yes
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Meeko Fent
Kirkinen Risk Control Caldari State
1869
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Posted - 2014.03.03 03:29:00 -
[20] - Quote
Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? Because a Heavy would be useless in CQC then.
It would make a HMG heavy (The CQC Heavy) useless. Again.
Think about it.
Because you Wanted to be Something your Not.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7060
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Posted - 2014.03.03 03:31:00 -
[21] - Quote
Meeko Fent wrote:Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? Because a Heavy would be useless in CQC then. It would make a HMG heavy (The CQC Heavy) useless. Again. Think about it. Nothing is useless with 900 DPS
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Marston VC
SVER True Blood General Tso's Alliance
1556
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Posted - 2014.03.03 03:38:00 -
[22] - Quote
Meeko Fent wrote:Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? Because a Heavy would be useless in CQC then. It would make a HMG heavy (The CQC Heavy) useless. Again. Think about it.
I think your the one who needs to think about it a bit more sir.
Marston VC, STB Director
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Operative 1171 Aajli
Bragian Order Amarr Empire
1409
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Posted - 2014.03.03 13:27:00 -
[23] - Quote
Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR?
Yeah, no reason. Except that it just further promotes the idea of everybody just copping out and using the "safest" stuff rather than use all the other stuff in the game.
Here is your fit players. If you deviate you are a stoopid, noob, wannabe tryhard and nobody wants you because you will lose.
Heavy Commando suit Militia rail tank with dbl dmg mods Rail rifle Core locus grenades Dbl reps LAV (with the heavy suit) Gigantic P*ssy
This is the tryhard FOTM fit.
Rommel, you magnificent bastard, I read your book!
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stlcarlos989
SVER True Blood General Tso's Alliance
1204
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Posted - 2014.03.03 22:23:00 -
[24] - Quote
Operative 1171 Aajli wrote:Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? Yeah, no reason. Except that it just further promotes the idea of everybody just copping out and using the "safest" stuff rather than use all the other stuff in the game. Here is your fit players. If you deviate you are a stoopid, noob, wannabe tryhard and nobody wants you because you will lose. Heavy Commando suit Militia rail tank with dbl dmg mods Rail rifle Core locus grenades Dbl reps LAV (with the heavy suit) Gigantic P*ssy This is the tryhard FOTM fit. ... what does this have to do with heavies having the same turn speed as scouts?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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THUNDERGROOVE
ZionTCD
535
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Posted - 2014.03.03 22:30:00 -
[25] - Quote
As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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stlcarlos989
SVER True Blood General Tso's Alliance
1204
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Posted - 2014.03.03 22:37:00 -
[26] - Quote
THUNDERGROOVE wrote:As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. I'm not saying make it a significant difference but maybe 3% between suit types so If a scout is 100%, assault = 97%, logi = 94%, commando = 91%, heavy = 88%.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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THUNDERGROOVE
ZionTCD
539
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Posted - 2014.03.03 22:49:00 -
[27] - Quote
stlcarlos989 wrote: I'm not saying make it a significant difference but maybe 3% between suit types so If a scout is 100%, assault = 97%, logi = 94%, commando = 91%, heavy = 88%.
So I already have to get used to switching between fits with different amounts of plates which all have a rotation speed modifier but also different suits?
How about we keep all rotation speeds the same. If they track you while you're moving good for them. If you can kill them before they turn around then that's your fault for not gauging your target properly. Stop trying to limit people by their roles. Medium and light frames already have increased movement abilities and fitting types than the current heavy suits.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1041
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Posted - 2014.03.03 22:51:00 -
[28] - Quote
THUNDERGROOVE wrote:As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. I say just take away acceleration properties on the controller for heavies, boost it for scouts, and keep it the same for med frames
Kills- Archduke Ferdinand
Balance!
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Billi Gene
496
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Posted - 2014.03.03 22:51:00 -
[29] - Quote
currently you should probably come from the flank if you want to get in close to a heavy...
if you nerf the turning speed:
we will be back at the days of old when just running at them and skipping side to side was enough to dodge 95% of anything they could throw at you.
how about asking for something in between?
Like keeping a 120 degree arc free from turn speed restrictions. When a suit turns further than 60 degrees without any pause, they incur a turn speed penalty.... if a suit pauses for any fraction of a second they lose the penalty.
Said penalty will apply to all suits to varying degree's... yes even scout suits :P
you want reality?...You Want Reality??....
YOU CAN'T HANDLE REALITY!!!
:P
aka.. its a freakin GAME... sure it should reference reality to some predetermined degree, in so much as to feel familiar to the player.... but since when do we demand that our recreational fantasies should have to mirror reality in every manner concievable?
oh hai i just hit you with my foam batton of +5 office smear campaign tactics....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1041
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Posted - 2014.03.03 22:52:00 -
[30] - Quote
THUNDERGROOVE wrote:stlcarlos989 wrote: I'm not saying make it a significant difference but maybe 3% between suit types so If a scout is 100%, assault = 97%, logi = 94%, commando = 91%, heavy = 88%.
So I already have to get used to switching between fits with different amounts of plates which all have a rotation speed modifier but also different suits? How about we keep all rotation speeds the same. If they track you while you're moving good for them. If you can kill them before they turn around then that's your fault for not gauging your target properly. Stop trying to limit people by their roles. Medium and light frames already have increased movement abilities and fitting types than the current heavy suits. Next patch, no suit and weapon combo will be able to kill a heavy before it turns around, locks on with aim assist, and kills you
Kills- Archduke Ferdinand
Balance!
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