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Spkr4theDead
Red Star. EoN.
1892
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Posted - 2014.03.02 19:12:00 -
[31] - Quote
I melt suits with the State Kaalakiota Rail Rifle. Only operation 3 and 2 damage mods.
I call it my A/1 Tryhard Rail Rifle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Dr PepperPoP
Bragian Order Amarr Empire
108
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Posted - 2014.03.02 19:18:00 -
[32] - Quote
Ace Boone wrote:I think its funny that people think that the RR is OP. Its a decent weapon that is capable of doing some sick damage in the right guys hands, but the same can be said for the SR and CR. Imo, the CR is the most broken weapon in the game.
CR is def more broken then RR... but they're broken in different ways. CR deals way too much DPS too quickly - heavies go down quick, and decent strafe game seals the deal.
RR has massive range that still keeps up DPS with CQC weapons at long range - EVEN IN CQC RANGE. That's so broken I don't feel the need to comment further.
I still win all my 1v1's - but it's just barely. Which probably means the rest of the heavies are struggling - lucky for them they can do pubs where scrubs make them feel good bout themselves. I do PC where everyone just makes me want to work harder. <3 |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1329
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Posted - 2014.03.02 19:21:00 -
[33] - Quote
The RR needs a RoF reduction and a slight per shot damage buff. This will reduce its effectiveness in close range while maintaing its long range dominance (its intended area of excellence). I'm thinking an RoF of 325 (a reduction of 100) and a buff of +10 damage per shot would be about right.
The CR is a trickier beast to balance since so much of its DPS is based upon its RoF and any change to this or its damage would have massive effects on its overall effectiveness. I believe that it, like the RR needs a change. Before you jump on me here I am prof. 5 in RR and prof. 1 in CR so I do have enough sp invested (and time as well) to make adequate judements about the weapons.
The rifles across the board are getting a reduction in TTK but it is my greatest hope that this also includes a balancing of the rifles against eachother so that they all have a role on the battlefield, rather than the current domination by two variants.
Fun > Realism
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
650
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Posted - 2014.03.03 01:55:00 -
[34] - Quote
ReGnYuM wrote:HYENAKILLER X wrote:Only did to lvl 3. Wtf are you peoole crying about. The rail rifle is sooo not op. How can you nerf that? I used the sb and couldnt drop shyt with it.
But you're bad at this game ..... im bad? Out of all the people in this game im bad? You always see me solo, no squad, no corp, no vehicle no proto and at the top of my team list.
If I was 1/10 the social climber your corp consists of youde be offering me a spot.
Stop QQing about rails.
Tanks are for pussies.
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Leadfoot10
Molon Labe. General Tso's Alliance
605
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Posted - 2014.03.03 01:57:00 -
[35] - Quote
HYENAKILLER X wrote:Only did to lvl 3. Wtf are you peoole crying about. The rail rifle is sooo not op. How can you nerf that? I used the sb and couldnt drop shyt with it.
What's kind of funny, to me, about all the QQ about the RR...
...is that it's probably the 3rd strongest rifle behind the ScR and CR, and it kicks like a mule.
I think, sometimes, that "forum wisdom" takes on a life of its own, no matter if it is grounded in truth or not....Leadfoot |
Roy Ventus
Axis of Chaos
1198
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Posted - 2014.03.03 02:09:00 -
[36] - Quote
HYENAKILLER X wrote:Only did to lvl 3. Wtf are you peoole crying about. The rail rifle is sooo not op. How can you nerf that? I used the sb and couldnt drop shyt with it.
You're not building a good reputation with your opening statments.
Being a new guy to rifles means you're pretty ignorant of the balance, Only going level 3 doesn't mean much, and also your individual ability to use a weapon is not what should be factored. It's the majority vs majority and actual stats. I can't do much with heavies and RRs, yet many others use ten to get an advantage over me. Some people use the more gimped Minmatar suit better than others but it's still in need of critical analysis.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Tectonic Fusion
1165
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Posted - 2014.03.03 02:11:00 -
[37] - Quote
Deltahawk Durango wrote:Lorhak Gannarsein wrote:The only measurement I need is that if I go into a match I can pretty much guarantee that fifteen people will be using the RR. RR is definitely the popular choice but the ppl that top the leaderboard are using blaster tanks, scrambler rifles or combat rifles... That's because the better players that have good aim (like myself) prefer those because they are better and require more skill (they aren't pray and spray weapons).
Solo Player
Squad status: Locked
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The Terminator T-1000
Skynet Incorporated
151
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Posted - 2014.03.03 02:13:00 -
[38] - Quote
did you know they are being nerfed in 1.8? |
HYENAKILLER X
Kang Lo Directorate Gallente Federation
650
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Posted - 2014.03.03 02:16:00 -
[39] - Quote
Leadfoot10 wrote:HYENAKILLER X wrote:Only did to lvl 3. Wtf are you peoole crying about. The rail rifle is sooo not op. How can you nerf that? I used the sb and couldnt drop shyt with it. What's kind of funny, to me, about all the QQ about the RR... ...is that it's probably the 3rd strongest rifle behind the ScR and CR, and it kicks like a mule. I think, sometimes, that "forum wisdom" takes on a life of its own, no matter if it is grounded in truth or not....Leadfoot I think its greatest strength is range/scope. I dont have it maxed but I definitely agree the cr is a better rifle.
As for forum wisdom, ive seen so many nerf rr threads and they are not justified. All those guys killing you with kal/ish rails were doing the exact same things with ar's and scramblers.
How people cry "rr" with the current vehicle situation baffles me.
Tanks are for pussies.
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deepfried salad gilliam
Sanguine Knights
447
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Posted - 2014.03.03 02:21:00 -
[40] - Quote
Arkena Wyrnspire wrote:I put three points in the RR, got the SB-39, and went 20+/0-2 all day. It was disgusting. Zero effort. so a weapon thats so op and overused every grabs one and kills 20 people. did we add pve yet? cuz where else would the 20 you killed come from? because everyone uses and goes 20/2 youd think the other teams 5 people running rrs youd think theyed have got you atleast a few more times when they go 20/2 with their op rr you only face 1 other guy with a rr who killed you twice?
ive heard the its op and makes me go * insert high kd/r* its discusting, overused, and meaningless.
Proud Christian
add p2p already!
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Roy Ventus
Axis of Chaos
1200
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Posted - 2014.03.03 02:27:00 -
[41] - Quote
Leadfoot10 wrote:HYENAKILLER X wrote:Only did to lvl 3. Wtf are you peoole crying about. The rail rifle is sooo not op. How can you nerf that? I used the sb and couldnt drop shyt with it. What's kind of funny, to me, about all the QQ about the RR... ...is that it's probably the 3rd strongest rifle behind the ScR and CR, and it kicks like a mule. I think, sometimes, that "forum wisdom" takes on a life of its own, no matter if it is grounded in truth or not....Leadfoot
Common rifle bias. "My rifle is weaker than yours." RR out ranges all rifles while having the best DPS. The fact that it's good in CQC and that you can hit harder than the other rifles with less weaknesses, it's trouble. The CR needs a fix because it's CQC dominate and buffing the supposed to be CQC King, the AR, would make it worse. Also the fact that if the CR cost less fitting wise than the AR and outperforms it, the AR has no purpose. The AR, my personal favorite, needs to dominate in CQC(Lore and Gallente combat mantra dictate so...) although I could deal with a recoil increase if the damage goes up. The Scrambler Rifle is only OP because it can one hit kill even heavily armored tankers(which laser weaponry is supposed to be less than effective on it).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
650
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Posted - 2014.03.03 05:09:00 -
[42] - Quote
Dr PepperPoP wrote:HYENAKILLER X wrote:I could barely use the rr with only 1 point in it. It had to much kick. Im going to need 2 more points for full bonus. Ill judge then but for now there is absolutely no reason to nerf that thing.
@pepperpop.....you still hiding on forums lol? Hiding on forums? How am I hiding in forums while playing PC more then any other player in this game currently? If anything - everyone else is the one hiding behind locked districts. You're not on my level Hyena - sorry. You have the SP now too - still feel SP is a crutch for bad players? Lol But I must say, I enjoy your new perspective. No one else has shared the view of, "I suck therefor gun is fine." I applaud you for bringing something new to forums. ok alt. contact me ingame. then talk. oh btw my forum name and ingame name are the same....... because i have balls.
Tanks are for pussies.
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Meeko Fent
Kirkinen Risk Control Caldari State
1871
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Posted - 2014.03.03 05:16:00 -
[43] - Quote
Mobius Kaethis wrote:The RR needs a RoF reduction and a slight per shot damage buff. This will reduce its effectiveness in close range while maintaing its long range dominance (its intended area of excellence). I'm thinking an RoF of 325 (a reduction of 100) and a buff of +10 damage per shot would be about right.
The CR is a trickier beast to balance since so much of its DPS is based upon its RoF and any change to this or its damage would have massive effects on its overall effectiveness. I believe that it, like the RR needs a change. Before you jump on me here I am prof. 5 in RR and prof. 1 in CR so I do have enough sp invested (and time as well) to make adequate judements about the weapons.
The rifles across the board are getting a reduction in TTK but it is my greatest hope that this also includes a balancing of the rifles against eachother so that they all have a role on the battlefield, rather than the current domination by two variants. I think the CR just needs a short timer between bursts.
A tenth a second is enough I think.
Because you Wanted to be Something your Not.
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1992
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Posted - 2014.03.03 06:52:00 -
[44] - Quote
get lvl 5 prof 1, use ishukone ARR with 3 damage mods...but then again, 3 dmg mods on anything is amazing. lol/
Charlotte O'Dell is the highest level unicorn!
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Darken-Soul
BIG BAD W0LVES
1396
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Posted - 2014.03.03 07:07:00 -
[45] - Quote
Deltahawk Durango wrote:Lorhak Gannarsein wrote:The only measurement I need is that if I go into a match I can pretty much guarantee that fifteen people will be using the RR. RR is definitely the popular choice but the ppl that top the leaderboard are using blaster tanks, scrambler rifles or combat rifles...
I get first place almost every game. I use AR mostly. LR lately.
Who wants some?
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
315
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Posted - 2014.03.03 07:13:00 -
[46] - Quote
Yes anyone with a brain knows the rail rifle is already balanced disregarding damage mods.
But all the baby's cried about and now the rail rifle will be useless post 1.8 while the cr will likely remain op with no significant change. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
770
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Posted - 2014.03.03 07:21:00 -
[47] - Quote
Spkr4theDead wrote:I melt suits with the State Kaalakiota Rail Rifle. Only operation 3 and 2 damage mods.
I call it my A/1 Tryhard Rail Rifle.
Don't you need Operation V for proto?
As for the RR / CR being OP...sure I'll take that at face value but then so is the SCR and the AR didn't suddenly start to suck under 50m. I my pretty confident that the vast majority of engagements leading to a player death happen within the effective range of ALL weapons and probably a large percentage in all 4 rifles optimal range.
Only concern I have is that it would be pretty easy to over due the refactoring of the weapons to make some of them get put on the shelf permanently. I think the RR is actually a good example of something that is close to the point where it would be very easy to over nerd it accidentally. Long range weapons usually hit hard, have low ROF, low ammo, and the rail has the spool time...the wrong combination adjusting those would break the weapon. Having an UP weapon is as bad as on OP weapon in the long run.
Most folks beef about the RR capability at short range...ok, make the hip fire accuracy noticeable weaker but retain the ADS accuracy and weapon control. If you want to play with the spool time then provide an SP sink to address that drawback like every other weapon that provides a SP based option to reduce the critical drawback of the weapon.
"Endless money forms the sinews of War." - Cicero
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VAHZZ
Gallente Federation
424
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Posted - 2014.03.03 07:23:00 -
[48] - Quote
*eats popcorn*
The merc with a mouth - beware of random bouts of insanity! - and trolling
~
Proud Sniper Scout
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
316
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Posted - 2014.03.03 07:25:00 -
[49] - Quote
Jaysyn Larrisen wrote:Spkr4theDead wrote:I melt suits with the State Kaalakiota Rail Rifle. Only operation 3 and 2 damage mods.
I call it my A/1 Tryhard Rail Rifle. Don't you need Operation V for proto? As for the RR / CR being OP...sure I'll take that at face value but then so is the SCR and the AR didn't suddenly start to suck under 50m. I my pretty confident that the vast majority of engagements leading to a player death happen within the effective range of ALL weapons and probably a large percentage in all 4 rifles optimal range. Only concern I have is that it would be pretty easy to over due the refactoring of the weapons to make some of them get put on the shelf permanently. I think the RR is actually a good example of something that is close to the point where it would be very easy to over nerd it accidentally. Long range weapons usually hit hard, have low ROF, low ammo, and the rail has the spool time...the wrong combination adjusting those would break the weapon. Having an UP weapon is as bad as on OP weapon in the long run. Most folks beef about the RR capability at short range...ok, make the hip fire accuracy noticeable weaker but retain the ADS accuracy and weapon control. If you want to play with the spool time then provide an SP sink to address that drawback like every other weapon that provides a SP based option to reduce the critical drawback of the weapon.
State rail rifles are like arum he only needs three for proto with lp. And a railgun should have tight hipfire at close range. it's a railgun. It wouldn't magically have a lot of dispersion but be accurate at long range. That makes no sense. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
770
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Posted - 2014.03.03 07:47:00 -
[50] - Quote
Auris Lionesse wrote:Jaysyn Larrisen wrote:Spkr4theDead wrote:I melt suits with the State Kaalakiota Rail Rifle. Only operation 3 and 2 damage mods.
I call it my A/1 Tryhard Rail Rifle. Don't you need Operation V for proto? As for the RR / CR being OP...sure I'll take that at face value but then so is the SCR and the AR didn't suddenly start to suck under 50m. I my pretty confident that the vast majority of engagements leading to a player death happen within the effective range of ALL weapons and probably a large percentage in all 4 rifles optimal range. Only concern I have is that it would be pretty easy to over due the refactoring of the weapons to make some of them get put on the shelf permanently. I think the RR is actually a good example of something that is close to the point where it would be very easy to over nerd it accidentally. Long range weapons usually hit hard, have low ROF, low ammo, and the rail has the spool time...the wrong combination adjusting those would break the weapon. Having an UP weapon is as bad as on OP weapon in the long run. Most folks beef about the RR capability at short range...ok, make the hip fire accuracy noticeable weaker but retain the ADS accuracy and weapon control. If you want to play with the spool time then provide an SP sink to address that drawback like every other weapon that provides a SP based option to reduce the critical drawback of the weapon. State rail rifles are like arum he only needs three for proto with lp. And a railgun should have tight hipfire at close range. it's a railgun. It wouldn't magically have a lot of dispersion but be accurate at long range. That makes no sense.
As far as the mechanics of the weapon go I agree with you. I have over 2mil SP into RR's and I got it on the day it came out - primarily because it was a long range weapon and it's Caldari which is a bonus. I actually think the RR is functioning as intended and so are the other weapons. I think it makes more sense right now to accept that there should be a leveling across the weapons but certainly that doesn't mean things to should be "balanced" to the point where everything is vanilla.
"Endless money forms the sinews of War." - Cicero
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Lorhak Gannarsein
Science For Death
1866
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Posted - 2014.03.03 09:49:00 -
[51] - Quote
Auris Lionesse wrote:Yes anyone with a brain knows the rail rifle is already balanced disregarding damage mods.
But all the baby's cried about it because all the "best" players use stacked damage mods now the rail rifle will be useless post 1.8 while the cr will likely remain op with no significant change.
I use the same number of damage mods with all my guns.
Except semi-auto scrambler; I actually only use one for that.
I don't think that's the reason.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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