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1141. Request: High damage immunity suit - in Feedback/Requests [original thread]
-would negate any damage done by vehicle turrets -used by AV -would take 150% more damage from all weapons (300% damage from head shots) but turrets -could equip Swarms/FG/plasma cannon any future AV only
- by Meee One - at 2014.01.03 02:06:00
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1142. tank weapons have too long a range - in Feedback/Requests [original thread]
+1 That or remove the range notification from targeting enemies inside vehicles.
- by Meee One - at 2014.01.03 02:00:00
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1143. Request:Change the CR rifle to be more like the SMG or do the opposite - in Feedback/Requests [original thread]
Artificer Ghost wrote: Nope. They are different weapons and different roles. An SMG is meant to be a light assault weapon OR a backup/finisher weapon, where the CBR is meant for mid-long range support. Also: -Decrease damage but increase RoF W...
- by Meee One - at 2014.01.03 01:46:00
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1144. Request: Chargeable throwing knives - in Feedback/Requests [original thread]
Nova knives you hold,then charge,then stab. These would be the charge sniper of the knifing world. My request: -small knives you can throw (5-8) -breach variants that can be charged then thrown (2-3) -could be refilled by nanos/supply depot
- by Meee One - at 2014.01.03 01:39:00
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1145. Request: Bug report option in game. - in Feedback/Requests [original thread]
-After battle,could use the triangle button it would report the fight time/date/location as well as a brief description from the player reporting it as well as the players name -In merc quarters a 'bug report' option in the mail section -during a ...
- by Meee One - at 2014.01.03 01:28:00
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1146. Request:Change the CR rifle to be more like the SMG or do the opposite - in Feedback/Requests [original thread]
-CR short-semi long range weapon with fast fire rate burst shot with high damage and large magazine -SMG is a short-medium range weapon with fast fire rate,low damage and large magazine My request: -Decrease the CR effective range from semi-long...
- by Meee One - at 2014.01.03 01:10:00
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1147. Request: Change the RR to be more like the Rail turret or do the opposite - in Feedback/Requests [original thread]
-Rail turrets are slow ROF and VERY low magazine size with long range and high damage -RR are fast ROF with a fairly large magazine size with long range and high damage My request: -increase magazine size/ROF for rail turrets -or- -decrease ROF a...
- by Meee One - at 2014.01.03 01:00:00
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1148. Request:Remove locks on PC districts after attacks - in Feedback/Requests [original thread]
Let attacks come 24/7 But increase the resources gained by at least 100%
- by Meee One - at 2014.01.03 00:54:00
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1149. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
So i assume based on all the rage in this thread: -players love proto stomping -players don't want to stop proto stomping -players don't care about balance as long as they get their ego stroked by stomping -players say unanimously 'screw the noobs...
- by Meee One - at 2014.01.02 08:20:00
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1150. [Highly Recommended] - Market Discussion Section - in Feedback/Requests [original thread]
CCP Eterne wrote: 21. Posting regarding RMT (Real Money Trading) is prohibited. Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real lif...
- by Meee One - at 2014.01.01 20:19:00
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1151. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
501st Headstrong wrote: I like it. How would this affect tanks however? They will simply camp at the edge of the redline until someone comes for them. Jist curious. If a tank weren't 100% out of the redline it couldn't fire. Other than that i...
- by Meee One - at 2014.01.01 19:37:00
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1152. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Meee One wrote: With the penalties for redline farming i have already suggested,this would work nicely. EDIT: #1 of that list being my preference If this was implemented, redlining a team would make them completely he...
- by Meee One - at 2014.01.01 19:32:00
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1153. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Timothy Reaper wrote: [quote=The Game]No, all we would get is people dancing at the redline waiting for each other to make the first move. Why do you keep coming up with these complicated fixes for a problem that can be solved by a Light frame ...
- by Meee One - at 2014.01.01 07:52:00
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1154. [feedback] - in Feedback/Requests [original thread]
Obviously anyone who disagrees with this suggestion,and counters with "fight their spam by spamming yourself"-or- "use A.V. because obviously the A.V.nerf/vehicle buff had 0 effect on it" Is a vehicle spammer. Or has never tried to kill a "fragile...
- by Meee One - at 2014.01.01 07:30:00
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1155. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Dunce Masterson wrote: ok then limit the lockout to sniper weapons only. No, the limitations would apply to all equally. If a sniper retreats because they don't want to get killed they shouldn't be penalised for it. Their weapons would still ...
- by Meee One - at 2014.01.01 07:10:00
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1156. {Suggestion} Isk Sink consumables - in Feedback/Requests [original thread]
"purchase orbital strikes-1/match/merc" There's no way that could be abused,except you know if a squad from the same corp. or even vet Dust players bought them. 6 OBs for 1 squad isn't OP,especially if you factor in earning a free one (or two). Es...
- by Meee One - at 2014.01.01 07:03:00
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1157. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
What if...stay with me on this...it isn't a bug? What if..it was intentionally designed to obscure long range sniping? I'm not a sniper,i'm a pure logi and ANY sniper rounds do CRAP TONS of damage to meee.(2 shots i die,even in proto) If this disr...
- by Meee One - at 2014.01.01 06:23:00
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1158. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Dunce Masterson wrote: "-Disable all weaponry inside the redline (vehicles' turrets included)" i would suggest a 2-5 minute timer for this and any one who goes past 5 minutes would have to die beffor the penalty is removed No,that would enco...
- by Meee One - at 2014.01.01 06:04:00
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1159. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I agree that this is a good idea...BUT only if you remove the pilots main cannon AND all turrets. For this particular idea letting a pilot shoot would be OP. Make a special model called 'Capacity Assault' it can: -hold 6 players that can shoot whi...
- by Meee One - at 2014.01.01 05:56:00
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1160. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
-Display 'you are in a safety zone' at the top middle of the HUD -Disable all weaponry inside the redline (vehicles' turrets included) This would eliminate redline sniping and rail gunning. It would force players to leave the redline to accumulate...
- by Meee One - at 2014.01.01 05:33:00
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