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1121. Request: Reppin' the MCC - in Feedback/Requests [original thread]
As a logi that reps i thought 'why not'? My request: -a room inside the MCC that would allow players to hack a module that would repair shields/armor for a set time,then they reset and must be rehacked (without pilots this is the next best option...
- by Meee One - at 2014.01.05 07:12:00
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1122. Request:Reveal a player actively scanning - in Feedback/Requests [original thread]
Scanning uses a large charge of internal reserve power. Such a large burst should be seen on radar. My request: -while a player is actively scanning show their location as if they had been scanned,this effect would only last as long as they scan -...
- by Meee One - at 2014.01.05 06:55:00
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1123. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
These would -have roofs to protect from OBs -walls to prevent HAVs from charging in ,killing then running out before the suicide timer gets them -add cover to all redline spawn points,there should be 0 flat spawn locations without at least 180 de...
- by Meee One - at 2014.01.05 06:37:00
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1124. Request:Better redline spawn mechanics - in Feedback/Requests [original thread]
-facing the objectives -behind protective cover(when redlined so you don't spawn right in front of enemies)
- by Meee One - at 2014.01.05 06:02:00
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1125. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
More possible effects: -mini hardner grenade,decrease damage to shields/armor by a % for a set time -buff boost grenade,temporary increase in shields/armor by a % for a set time (without the penalties) -ammo pool grenade,temporary increase in amm...
- by Meee One - at 2014.01.04 20:28:00
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1126. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I like the ideas you have for additional kinds of grenades. Perhaps a contact grenade that stays active on the ground for a set period of time which increases the jump height massively of any allies within its constant a...
- by Meee One - at 2014.01.04 20:03:00
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1127. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
Or 2.nerf its stats for a set time. Sorry about that i'm using my ps3 to post. More possible effects: -slow grenade,would decrease enemies move/sprint speed by a set time -quake grenade,would increase weapon kick,dispersion,but would idecrease h...
- by Meee One - at 2014.01.04 20:00:00
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1128. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
More WP possibility: -stealth bonus using the smoke grenades for negating a scan,visibly hiding allies -triage/ammo refill More possible grenade effects: -passivity grenade,upon contact with allies in range would refill armor/shield/ammo passive...
- by Meee One - at 2014.01.04 19:54:00
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1129. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
Soraya Xel wrote: The big question is, how do you plan to make these grenades more desirable than just blowing someone up? These grenades would fill various roles that used to take a dedicated eq. Those eq would still be there and would perfo...
- by Meee One - at 2014.01.04 19:20:00
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1130. To CCP or a CPM member. - in Feedback/Requests [original thread]
first it's 'port to ps4' then it's 'port to ps5' etc stop being a zombie and desiring the 'latest and greatest' This is probably all beta testing for a port anyway. But there is something you must admit,most 'classic' games were never released for...
- by Meee One - at 2014.01.04 18:59:00
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1131. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
More possible effects: -instant nano grenade, thrown ,upon impact with an ally in range gives a % boost to armor or ammo -smoke grenade,blinds vision -EMP smoke grenade,blinds scanners active/passive -portable hack grenade,when thrown upon impact ...
- by Meee One - at 2014.01.03 22:33:00
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1132. [BUGS, Change Requests, Suggestions] At some point these probably get old but he... - in Feedback/Requests [original thread]
Eko Sol wrote: Ok, very valid. I retract my suggestion. On another note, who do I message or how do I get this post removed so I don't feel so strange for violating some common sense with this list? You can't? Just click edit,and remove e...
- by Meee One - at 2014.01.03 22:03:00
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1133. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
As most players know,when killing an enemy it's RL player vs RL player,not just clones in a game. My request eq/grenades which have different effects such as: -ammo disintegrating grenades,thrown upon successful hit would reduce enemy ammo capacit...
- by Meee One - at 2014.01.03 21:53:00
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1134. [BUGS, Change Requests, Suggestions] At some point these probably get old but he... - in Feedback/Requests [original thread]
CCP Frame wrote: Hello, Please use search forum function first for any similar feedback/suggestions. If there is no thread already, please post 1 feedback/suggestion = 1 thread, so we can easily keep track of those. Making a list of feedback ...
- by Meee One - at 2014.01.03 21:14:00
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1135. Request:Temporary price reduction for dropsuits and gear. - in Feedback/Requests [original thread]
Until HAV514 is converted back into Dust514 where infantry are able to have AV to fend off(as in destroy) the behemoths currently plaguing this game. MLT HAV with blaster/railgun costs 59,565 isk without extra modules,but is still a splatter wagon...
- by Meee One - at 2014.01.03 20:22:00
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1136. Request: Chargeable throwing knives - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: You and your enemy are on opposite sides of your living room. Would you rather shoot that person with a gun, or throw a knife? Depends on which you are better with. More options is always a good thing.
- by Meee One - at 2014.01.03 20:01:00
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1137. Fix the freakin hit detection already !!!!! - in Feedback/Requests [original thread]
This is a rant,there is nothing informative here except a heavy going solo and paying the price for doing so. Next time try your sidearm. Telling people who spend money on this game 'is stupid' is a bad idea. The money they pay goes to support thi...
- by Meee One - at 2014.01.03 19:56:00
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1138. Request: High damage immunity suit - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: 1.Would it ignore massive damage from snipers and ScR too? 2.Or would it just ignore vehicles because magic? It's nice to know you can't read. 1.All weapons but turrets would do 150% more damage (300% for headshots)...
- by Meee One - at 2014.01.03 19:32:00
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1139. Request: High damage immunity suit - in Feedback/Requests [original thread]
Tonka Legacy wrote: Meee One wrote: -would negate any damage done by vehicle turrets -used by AV -would take 150% more damage from all weapons (300% damage from head shots) but turrets -could equip Swarms/FG/plasma cannon any future AV only...
- by Meee One - at 2014.01.03 19:22:00
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1140. Dust is rapidly becoming a tanker's game! - in Feedback/Requests [original thread]
Ari Ormarr wrote: Tanks are fine. But they should be very expensive and hard to get! I can go out and buy an AR15 for around a thousand bucks and use if effectively with only minimal training and practice. How hard would it be for me to go buy ...
- by Meee One - at 2014.01.03 02:11:00
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