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421. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Looks like the tryhards figured out what goons did two years ago: It has always been more efficient to have the assaults carrying the needles and the logi the rep/resupply gear. It just took a significant buff to a nomina...
- by Meee One - at 2014.09.08 08:58:00
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422. Repair Tool - in Feedback/Requests [original thread]
Derpty Derp wrote: Birdseye Bonnie wrote: I think it would be cool if the repair tool would cause damage.. It does, like the nova knife it's a melee weapon. KN is a sidearm.
- by Meee One - at 2014.09.08 04:56:00
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423. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
Kin Cat wrote: I'm sorry but this is practically the only thing being used in PC anymore. Every other suit is standing in the shadow of the scout. It's not just shotguns like u want to nerf Rattati. It's the cloak, it's the fact that every sin...
- by Meee One - at 2014.09.08 04:51:00
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424. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I can never get the third shot off on ADS because either. A He jumped way above my elevation with his After burner or B He flew past my 300m range and since elevation is crap I have to get to high ground and often get dis...
- by Meee One - at 2014.09.08 04:42:00
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425. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
Jack 3enimble wrote: Kin Cat wrote: Jack 3enimble wrote: You mean PC is about Heavies? those are the slayers in PC my man. Pubs are about scouts. no we just went up against a full team of scouts in PC and its overwhelming when there ar...
- by Meee One - at 2014.09.08 04:37:00
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426. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Bad news CCP,your injector buff already has pubstomping corps preparing. I've seen multiple squads of like 3 logis and a heavy with an assault,all using injectors (except the heavy obviously). Logis using injectors isn't strange,what stood out wa...
- by Meee One - at 2014.09.08 04:09:00
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427. Needles ! - in Feedback/Requests [original thread]
Jack 3enimble wrote: It pisses me off when people run militia needles. I see why though, you'll get a decent amount of warpoints and warpoint wise there's no reason to run better needles the WP's stay the same. I agree there should be a option...
- by Meee One - at 2014.09.08 04:01:00
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428. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
Mobius Kaethis wrote: bogeyman m wrote: Nerf overall Scout CPU/PG and then bonus/rebate CPU/PG for EWAR modules only. I don't really feel like that is the solution. What needs to happen is a massive overhaul of the ewar mechanics. Other...
- by Meee One - at 2014.09.07 18:49:00
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429. Needles ! - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy. Well,that's only an issue with lower level needles. Pro wi...
- by Meee One - at 2014.09.07 08:12:00
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430. Repair Tool - in Feedback/Requests [original thread]
Birdseye Bonnie wrote: I think it would be cool if the repair tool would cause damage.. To enemies... It wouldn't kill as fast as a weapon,but it would be lol worthy. "SG me eh scout?,i'll kill you with kindness!" It would be slightly OP ...
- by Meee One - at 2014.09.07 06:38:00
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431. Hotfix Delta- Logistics and Commando's - in Feedback/Requests [original thread]
Coleman Gray wrote: CCP what are your current ideas for these? is delta still about these dropsuits or what? I wanna knoooooow CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further sl...
- by Meee One - at 2014.09.07 06:25:00
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432. Whine thread about some non-sense in hotfix delta - in Feedback/Requests [original thread]
shaman oga wrote: I don't say that rails aren't powerful, they are, but the splash is fine, it's not the splash that makes them powerful. Little rails are good because they have a great alpha damage and a very good ROF (i agree with the nerf o...
- by Meee One - at 2014.09.07 06:07:00
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433. "Yet another Logistics fix thread" - Sgt Kirk edition. - in Feedback/Requests [original thread]
Sgt Kirk wrote: This is the most balance I've seen in a while from this game but there's no reason to stop now. This thread will be about the ways we can bring Logistics suits up to par and because I know we all hate long, bombastic, pompous ...
- by Meee One - at 2014.09.07 05:42:00
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434. hotfix delta. where is the logi and commando notes? - in Feedback/Requests [original thread]
Commander Noctus wrote: Apothecary Za'ki wrote: Spectre-M wrote: They'll be nerfing stuff instead. It's kinda why the game takes so long to be balanced. They nerf the rifles, buff heavy and scouts, then buff assaults then buff the rifle...
- by Meee One - at 2014.09.07 00:29:00
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435. Tweaks and New Variants for Each Sidearm - in Feedback/Requests [original thread]
Boot Booter wrote: I'd say if a tactical flaylock were to exist it would have a very low splash radius and damage but a higher direct hit. Unless that projectile speed was increased a great deal. Otherwise.. Agreed with most of the ideas. ...
- by Meee One - at 2014.09.06 06:28:00
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436. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The current screaming over heavies, demands for turn speed reduction, demands for the nerfing of HMGs etc. Have all been born of one thing. The demand for nerfs have resulted in sentinels only being good at two things: CQC ...
- by Meee One - at 2014.09.06 05:09:00
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437. Tweaks and New Variants for Each Sidearm - in Feedback/Requests [original thread]
zzZaXxx wrote: 6)Nova Knives GÇô These little guys are OP right now. They 2 shot heavies and 1 shot everyone else. They may not be considered a problem because for some reason not every cloaked scout is using them, but itGÇÖs like getting hit b...
- by Meee One - at 2014.09.06 05:02:00
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438. Lower the Ambush time limit - in Feedback/Requests [original thread]
Kin Cat wrote: . . . . . . . . . . . . . . . . . . . ________ . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . ...
- by Meee One - at 2014.09.06 04:25:00
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439. Lower the Ambush time limit - in Feedback/Requests [original thread]
Kin Cat wrote: If you're getting rid of 50 clone, then make OMS faster please. I hate the matches where the clones don't get killed fast enough. Just had one where they finally got cloned with 60 seconds left. Takes way too long. edit: see t...
- by Meee One - at 2014.09.06 04:18:00
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440. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: bogeyman m wrote: Breakin Stuff wrote: Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true. I'm glad we agree that a murderous at...
- by Meee One - at 2014.09.06 04:02:00
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