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361. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Jebus McKing wrote: "Drive-bys"... LOL... That's a great idea considering that basically everything will only start rendering when you are very close. Most of the time you will have run past a target before it renders if you are trying to "driv...
- by Meee One - at 2014.09.15 09:59:00
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362. Improving LP items - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I meant weapons as well, but your suggestions on modules are exactly in line with my idea. As for weapons... Currently all weapons do a great deal of damage. All that can really be done is alter the profile of the we...
- by Meee One - at 2014.09.15 09:37:00
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363. I thought Cloaked Shotty was getting the nerfbat? - in Feedback/Requests [original thread]
They should be looked at badly. Most scouts i know never use ADV or Pro,because their passives make up the difference.
- by Meee One - at 2014.09.15 09:26:00
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364. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Any updates? I've noticed a lack of CPM responses,and 0 Dev responses... (GèÖn++GèÖG£+)
- by Meee One - at 2014.09.15 01:51:00
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365. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Meee One wrote: Sgt Kirk wrote: Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots? I know there was an issue because this hasn't been done before but would li...
- by Meee One - at 2014.09.15 01:28:00
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366. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Cat Merc wrote: Meee One wrote: Sgt Kirk wrote: Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots? I know there was an issue because this hasn't been done before but would li...
- by Meee One - at 2014.09.15 01:25:00
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367. Improving LP items - in Feedback/Requests [original thread]
Alena Ventrallis wrote: LP items in Eve are superior to their tech 2 counterparts. For instance, the tech 2 adaptive invulnerability field gives 30% resistance to all damage types on shield. The Caldari Navy adaptive invulnerability field gives...
- by Meee One - at 2014.09.15 01:12:00
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368. How to buff FW to get people playing. - in Feedback/Requests [original thread]
Anmol Singh wrote: Add a Isk payout that is based off the same thing as pubs but only half the isk. BOOM !! Mind=Blown CCP Rattati, this is a major issue. LP items cost isk too so it would be nice that we can sustain ourselves and profit f...
- by Meee One - at 2014.09.15 00:55:00
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369. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots? I know there was an issue because this hasn't been done before but would like to remind you that it will most lik...
- by Meee One - at 2014.09.14 19:34:00
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370. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: If a new suit is unfeasable. I've said this idea before too... How about built in damage resistance? How it would work: -While a logistics suit holds an equipment,they get 75%-85% straight damage resistance to everything. -Whi...
- by Meee One - at 2014.09.14 19:20:00
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371. A request to Rattati. - in Feedback/Requests [original thread]
Mikel Arias wrote: Just my opinion, but it would be like asking to let know when there is a scout with a shotgun behind you. Or like to know when you are being targeted by a sniper before (s)he shoots. It wouldnt be fair. Now, maybe (a big mayb...
- by Meee One - at 2014.09.14 18:58:00
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372. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Meee One wrote: Breakin Stuff wrote: Meee One wrote: Negating reps is a bad thing. Unless they buff rep tools to counter SG and burst,they will probably stay FOTM. No sir. For every tool there must be a hard ...
- by Meee One - at 2014.09.14 14:18:00
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373. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Zindorak wrote: How about a separate skill to further boost the usefulness of the logi's respective equipment That would be nice,but as long as "lolkilling" has the spotlight i wouldn't expect it.
- by Meee One - at 2014.09.14 13:51:00
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374. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Meee One wrote: If a new suit is unfeasable. I've said this idea before too... How about built in damage resistance? How it would work: -While a logistics suit holds an equipment,they get 75%-85% straight damage res...
- by Meee One - at 2014.09.14 13:50:00
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375. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
If a new suit is unfeasable. I've said this idea before too... How about built in damage resistance? How it would work: -While a logistics suit holds an equipment,they get 75%-85% straight damage resistance to everything. -While a logistics suit...
- by Meee One - at 2014.09.13 00:06:00
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376. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Fox Gaden wrote: This morning when I was picked up twice with a Red standing 20m in front of me in plain sight, I got the idea that there should be a -25 WP penalty if you pick someone up and they die again within 5 seconds. My role in the con...
- by Meee One - at 2014.09.12 23:07:00
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377. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Meee One wrote: Negating reps is a bad thing. Unless they buff rep tools to counter SG and burst,they will probably stay FOTM. No sir. For every tool there must be a hard counter. The hard counter to the burst HMG ...
- by Meee One - at 2014.09.12 22:54:00
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378. Changes to Smart Deploy on Ambush - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: The four spawns that Kierkegaard Soren suggested would be nice but the enemy would have the same. And being able to choose your spawn like Meee One suggested would cause to much imbalance to the few useful snipers and t...
- by Meee One - at 2014.09.12 01:03:00
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379. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee But its draws would be: -sent eHP -scout regen -scout stamina...
- by Meee One - at 2014.09.12 00:25:00
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380. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
Atiim wrote: Variants of other weapons should be included on the STD at the same time. AcR? OP access so early? But i agree if it's about the PR.
- by Meee One - at 2014.09.11 23:55:00
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