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41. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
M McManus wrote: It's frustrating that CCP won't even pay attention to kb/m posts, CCP if you have no intentions of improving the kb/m just be professional about it and tell us... You're really only letting down a dozen or so people... Which I'...
- by McFurious - at 2014.01.15 19:53:00
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42. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
bolsh lee wrote: Two people so far... This shows you how much of a minority kb/m players are nowadays CCP knows what's wrong and obviously they don't care to fix it... I've submitted petition after petition and i get the same bogus cookie cutte...
- by McFurious - at 2014.01.15 13:11:00
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43. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
As any mouse player will tell you, it's still not up to par with the DS3 especially with the introduction of AA. If we're talking balance, the scale is tipped way over in the DS3's favor. Some describe it as, "wobbly." I described in another the...
- by McFurious - at 2014.01.15 08:40:00
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44. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
There is supposedly readjustments to rifles in the works. Maybe once rifles aren't instant death and TTK isn't 0.2 seconds the MD will become more useful. At least I hope so. Rifles are so boring.
- by McFurious - at 2014.01.14 10:56:00
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45. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
All my mk.0 fits need to have CPU and/or PG boosts in the lows just so I can have decent sidearms, nades and equipment and still tank shields. But like you said, it's all pretty irrelevant in game. Not even sure why it even has the passive +1 ar...
- by McFurious - at 2014.01.02 00:11:00
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46. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
^ FFS listen to this man.
- by McFurious - at 2013.12.11 22:17:00
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47. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
Rain, snow, and ice could also affect vehicle traction.
- by McFurious - at 2013.09.11 05:06:00
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48. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
CCP are now considering it. No definite answer yet. What will you do if it makes it in the game? Change your tactics? Find another weapon? QQ? I'll probably change my tactics and put more skill into sidearms. I'll be using the breach MD in the ...
- by McFurious - at 2013.08.16 12:18:00
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49. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Bright Cloud wrote: Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? Battlefield and ArmA 1-3 as wel...
- by McFurious - at 2013.08.15 20:04:00
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50. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Justin Tymes wrote: The changes would do nothing but nerf the other variants. The changes you purposed would completely take away any reason to use the Breach MD over a shotgun, which is superior in almost every way RIGHT NOW. You will complete...
- by McFurious - at 2013.08.13 11:14:00
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51. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Buster Friently wrote: KAGEHOSHI Horned Wolf wrote: Splash is the whole point of the mass driver, its suppose to be aerial denial. Area not aerial, but yeah. MD's scare dropships too. Just saying.
- by McFurious - at 2013.08.13 07:02:00
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52. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Skihids wrote: "Too good in CQC" generally means "I can't dance with it like I can an AR". Now that holds true for any splash weapon so the argument really boils down to "Nerf the **** out of it until my AR is better than it in CQC". That is ...
- by McFurious - at 2013.08.12 05:12:00
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53. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Ripcord19981 wrote: McFurious wrote: Ulysses Knapse wrote: KAGEHOSHI Horned Wolf wrote: Removes risk involved with the MD. I have to disagree. Personally, I think it adds risk. If you get caught at close-quarters, you're not going to...
- by McFurious - at 2013.08.12 00:04:00
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54. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Skihids wrote: Are we seriously considering putting a safety measure on a clone weapon?!? The same clones that we push though painful worm holes guaranteed to kill them in short order? Gosh, maybe we should implement safety measures on grenad...
- by McFurious - at 2013.08.11 05:11:00
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55. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: The mass driver should be a specialist weapon, and at the moment it is not. It does far too much damage just like the flaylock did and it deserves to be put into it's intended role. Just yesterday some guy hit me with the basic ...
- by McFurious - at 2013.08.11 04:57:00
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56. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
low genius wrote: McFurious wrote: Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote: Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. ...
- by McFurious - at 2013.08.10 04:25:00
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57. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Patrick57 wrote: ANOTHER mass driver thread -_- It's people like YOU that ruin these forums. And for the third time, i will post the same thing that i have in other threads- IF YOU CANNOT BEAT IT THEN DON'T COMPLAIN ABOUT IT. just find a DIFFER...
- by McFurious - at 2013.08.10 04:08:00
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58. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Yes this was pretty much the idea of the original...
- by McFurious - at 2013.08.09 20:44:00
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59. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Than how would he defend himself in cqc? ...
- by McFurious - at 2013.08.09 20:25:00
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60. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? That's the idea. I'm thinking the round itself would still do the ...
- by McFurious - at 2013.08.09 18:27:00
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