Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 14:39:00 -
[1] - Quote
First off props on gettin hit detection alot better (not perfect but better)
Also loving corps being brought into the game but 1 problem with that.....corp tickers need to be expanded u cant expect a bunch of FPS clans coming into the game and force them to change their names/tags they had for years....allow more symbols to be used for tickers.
Lag/Framerate is **** poor tbqh this needs to be addressed asap. When thats done player count needs to rise to launch number aka 24v24 tbh
Orbital strikes need to be toned down both in power vs a tank and the ease at which u can get them.
Strafing needs to be brought back....this is a big one...WHY remove strafing? this was never a problem ppl complained about strafing BECAUSE UR HIT DETECTION WAS GARBAGE. Same with the creodron u dont nerf something till u FIX the main reason why those things are a problem. Hit detection is alot better but the game has felt alot slower and gunfights arent as interesting.
Anyone that disputes strafing = skill is NOT an avid FPS player. http://www.youtube.com/watch?v=wAyAyAWxxj4&feature=youtu.be
also ur maps are pretty open so strafing NEEDS to be brought back along with adjusting turn speeds ur movement system still feels sluggish and outdated imo.
Next big issue...the SP cap....while i support the concept the value for the cap needs an increase IMO im gettin like 500SP for great games and tbqh i feel no urge to continue playing
Couple solutions 1. Bump the SP cap a bit and please tell us the exact cap is that too much to ask or do u love making things unusually complicated in an attempt to turn ppl off the game? communicate with ur community.
2. Make other options available: VR training room i suggested MONTHS ago and no dev feedback but other bs suggestions gets dev attention https://forums.dust514.com/default.aspx?g=posts&t=20361&find=unread
if im gonna hit an SP cap for the week i rather practice with my corp/alliance mates and prepare for FW battles than just do nothing because tbqh the current cap makes ppl go play other games when they reached it and u NEED ppl to constantly keep playing this game.
Not only is the VR good for team practices but its also good for ppl wanting to LEARN how to use vehicles without affecting the real game and costing their teams wins, also gives ppl a chance to test their fits without jumping into a match and losing a 500K+ vehicle
EVERY competitive game that will be taken seriously by clans always has some sort of private setting where they can practice.
Next issue i got......armor tanks....on 1st glance it looks like armor tanks got no love again, we got active shield hardeners but nothing for armor? according to what my corp mate tried last night he said the active speed boosters didnt make any difference on the tank tbh.
Give us armor hardeners as well.
I dont have much problems with the game other than technical issues and unwarranted nerfs
PS: caldari ar back and buff breach weapons plz? k |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.07 14:47:00 -
[2] - Quote
The active speed boost mods, if they do anything beneficial, are absolutely not worth it as they destroy your maneuverability. It'd be nice if we had a speedometer so we could SEE our speed and judge their utility. As it is, even in an LAV, I don't see myself going more than 10% faster... if it even boosts my speed at all. I don't know. Since they are made for Armor Tanks and I'm a Shield Tank guy, I haven't done much testing, but that seems unhelpful.
And I second the suggestion of having active Armor Hardeners. Just cause I'm a Shield guy doesn't mean I don't want my Armor brothers to be shown some love. I need them to be tougher targets since they can't dodge. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 15:52:00 -
[3] - Quote
Whispercrow wrote: The active speed boost mods, if they do anything beneficial, are absolutely not worth it as they destroy your maneuverability. It'd be nice if we had a speedometer so we could SEE our speed and judge their utility. As it is, even in an LAV, I don't see myself going more than 10% faster... if it even boosts my speed at all. I don't know. Since they are made for Armor Tanks and I'm a Shield Tank guy, I haven't done much testing, but that seems unhelpful. And I second the suggestion of having active Armor Hardeners. Just cause I'm a Shield guy doesn't mean I don't want my Armor brothers to be shown some love. I need them to be tougher targets since they can't dodge.
this plays a big role as armor tanks use armor plates which slow them down |
Headshotta
SyNergy Gaming
7
|
Posted - 2012.10.07 16:37:00 -
[4] - Quote
I am exceptionally mad about the SP cap but who isnt.....I work a 40 hr week job more than that this week and i still hit the lower half of SP cap by thursday and it doesnt reset until monday.....LAME CCP.....im not a no lifer and hit the SP cap.....BUMP IT UP OR CHANGE RESET TIMES and listen to MAVADO FTW..... |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.07 17:03:00 -
[5] - Quote
Some nice feedback there Mavado I agree with pretty much everything.
I will say that as a tank driver for many builds now, I feel that armour tanks other than their speed are already OP in comparison to shields. They can carry more HP by far and their repairers are far bettter than shield boosters. Couple this with the problem that Laser rifles eat shields and everyone and his dog has AV, shield tanks are pretty much dead in the water this build. Even the shield hardeners are pretty useless. The stats read like they'd be quite good, but in reality they're crap.
The Jovian thrusters however are essential imo after the movement nerf to tanks. Without them your a sitting duck to OB's, they make a huge difference in getting up to speed and make LAV's super manueverable. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.07 18:13:00 -
[6] - Quote
So you recommend trying the Jovians? Will do. Going to try mixing them with the Nanos to see if I can get a good startup speed. Tanks definitely seem much slower this patch. I miss my double Nano 'Drift Tank' from last build, could almost go as fast as an LAV and I could literally drift around corners while shooting stuff with the turret.
It still died in a fire to Forge guns, but was super-fun. Now... doesn't work as well due to the nerfs.
No shield tank survives an OB if it's started while it's parked. This is ridiculous. Hopefully your suggestion will give me GTFO potential.
I'm OK with armor tanks having more health and resists than shield tanks. That's EXACTLY how it is in EVE. You're trading that for higher damage (as you can fit damage mods in the lows, at least on EVE, where the armor stuff goes) and faster speed (not getting bogged down). They SHOULD be super-tough. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 20:09:00 -
[7] - Quote
Ty 'SweetCheeks' Borg wrote:Some nice feedback there Mavado I agree with pretty much everything.
I will say that as a tank driver for many builds now, I feel that armour tanks other than their speed are already OP in comparison to shields. They can carry more HP by far and their repairers are far bettter than shield boosters. Couple this with the problem that Laser rifles eat shields and everyone and his dog has AV, shield tanks are pretty much dead in the water this build. Even the shield hardeners are pretty useless. The stats read like they'd be quite good, but in reality they're crap.
The Jovian thrusters however are essential imo after the movement nerf to tanks. Without them your a sitting duck to OB's, they make a huge difference in getting up to speed and make LAV's super manueverable.
Laser rifles work on vehicle shields as well??? |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |