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321. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Baal Roo wrote: The fact that no one uses anything other than missile turrets unless they are intentionally handicapping themselves is a good indicator that they are OP. Spending 5 minutes USING a missile turret pretty much seals the deal. If y...
- by Mavado V Noriega - at 2012.11.05 22:30:00
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322. [Feedback & Requests] A list of feedback/request to help DUST get good - in Feedback/Requests [original thread]
Infantry Dropsuits and small traits/special abilities I have an interesting idea to make the game both more appealing to casuals and make it more unique in a sense by the use of special gimmicks some of which are already planned. Heavy Drop...
- by Mavado V Noriega - at 2012.11.03 15:42:00
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323. [Feedback & Requests] A list of feedback/request to help DUST get good - in Feedback/Requests [original thread]
Lets start with the most troublesome thing in DUST so far and how to fix it. AV/Shield vs Armor/Turrets 1.Swarms: Said this in my last thread but i'll repeat again because this is a big concern but FREE swarms vs Armor vehicles do too much d...
- by Mavado V Noriega - at 2012.11.03 15:40:00
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324. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Tiel Syysch wrote: Mavado V Noriega wrote: dont think anyone seriously complained about RRs anyway because from what i heard the range u had to be at to RR was way too close and the lock on mechanism wasnt workin too well Oh they were pr...
- by Mavado V Noriega - at 2012.11.02 13:01:00
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325. [Request] Rework HAVs - in Feedback/Requests [original thread]
Specter RND wrote: Alright, time to add my couple of cents to this here topic Honestly, as a Proto Forge gunner that runs with a Grimlock Guristas Assault Forge Gun, it only takes 3, yeah thats right 3, shots to take out a single Gunnlogi or M...
- by Mavado V Noriega - at 2012.10.30 21:30:00
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326. [Request] Rework HAVs - in Feedback/Requests [original thread]
not sure if OP is srs
- by Mavado V Noriega - at 2012.10.30 21:27:00
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327. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Free Beers wrote: all weapons including swarms launchers need some type of skill involved. I dont know if continous lock aka laser targeting is the answer. CCP already said they are looking at swarms. They need to start from scratch because no...
- by Mavado V Noriega - at 2012.10.30 16:19:00
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328. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
fully agree with eternal shield tanks just have alot more viable fitting options available to them which makes them all round better tanks to skill into. Reason i skilled into armor tanks last build was to try the remote reps....now they nerfed t...
- by Mavado V Noriega - at 2012.10.24 04:08:00
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329. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Vehicle Feedback Issues: Armor vs Shields Lets begin with the armor vs shield tank problem. Currently armor in DUST gets no love. In fact i'd go as far as saying armor is hated by CCP. Why? Let me explain. 1st off in this recent build CCP adde...
- by Mavado V Noriega - at 2012.10.23 21:04:00
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330. [Feedback] SP cap & Active Boosters - in Feedback/Requests [original thread]
I remember CCP n0thin saying that the active boosters give u 50% MORE of your total cap....but tbqh im not sure if this is working cuz it seems that after the 1st day or 2 im down to the same amount as my non-booster corp mates. Would like some f...
- by Mavado V Noriega - at 2012.10.22 09:40:00
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331. GET RID OF DUST/FOG EFFECTS - in Feedback/Requests [original thread]
RAAAAWWWWWRRR!!!! ALL CAPS TO SHOW SUPPORT OF CYN AND THIS AWESOME POST CUZ FFS THOSE 5PT MAPS WITH EFFECTS MAKE ME LEAVE EVERYTIME. HAD MY TANK BLOW UP WHILE SHIELDS WERE STILL AT 100% BUT ARMOR KEPT DEPLETING!
- by Mavado V Noriega - at 2012.10.22 01:56:00
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332. [Feedback] Vehicle Balancing - in Feedback/Requests [original thread]
GIZMO2606 wrote: Mavado V Noriega wrote: GIZMO2606 wrote: Regardless what others might say, there needs to be some balance among vehicle and infantry. Right now it takes about a squad and a half sometimes two squads to take out a well fit...
- by Mavado V Noriega - at 2012.10.21 12:38:00
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333. [Feedback] Vehicle Balancing - in Feedback/Requests [original thread]
GIZMO2606 wrote: Regardless what others might say, there needs to be some balance among vehicle and infantry. Right now it takes about a squad and a half sometimes two squads to take out a well fitted tank and takes about three almost four peop...
- by Mavado V Noriega - at 2012.10.21 08:12:00
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334. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
agreed. dont understand why armor keeps gettin shitted on tbh got active shield hardeners but no armor? really?
- by Mavado V Noriega - at 2012.10.20 16:49:00
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335. [Request] Remove the Redline or make it to were players cannot get kills while b... - in Feedback/Requests [original thread]
GIZMO2606 wrote: I've seen a topic on this a while back but there was no good reason why to remove it or make it to were players cannot get kills behind it. Once cloaking is added in, think how many spawn snipers there is going to be and since ...
- by Mavado V Noriega - at 2012.10.18 19:18:00
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336. [Request] Show all accepted contracts - in Feedback/Requests [original thread]
CCP make it easy as possible to see all the contracts that have been accepted no matter what time and collateral price. Thus we dont have to keep tweaking the filter to find a contract around X time for X ISK. sometimes ppl just wanna get a quick...
- by Mavado V Noriega - at 2012.10.15 09:54:00
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337. UGHHHHH - in Feedback/Requests [original thread]
ALM1GHTY STATIUS wrote: Mavado V Noriega wrote: ALM1GHTY STATIUS wrote: so I was just informed that there's a skill point cap.... So right now, I can't even catch up to people simply because they played longer than me, even if I get more...
- by Mavado V Noriega - at 2012.10.15 09:07:00
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338. UGHHHHH - in Feedback/Requests [original thread]
ALM1GHTY STATIUS wrote: so I was just informed that there's a skill point cap.... So right now, I can't even catch up to people simply because they played longer than me, even if I get more SP per game and time played. This is bull$hit CCP. Ch...
- by Mavado V Noriega - at 2012.10.15 04:38:00
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339. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Mavado V Noriega wrote: 1. im not talkin about us who have been gettin accelerated SP for the early builds im talkin about the mass public who dloads the game when its FULLY released i never said anything about fa...
- by Mavado V Noriega - at 2012.10.14 23:45:00
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340. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: this isnt about making dust 514 a mirror of eve..... this is about making sure it can be integrated successfully to an already existing universe that has rules.. try and see further than the current skills and gameplay...
- by Mavado V Noriega - at 2012.10.14 13:06:00
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