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221. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
Noc Tempre wrote: The problem is the skills, not the fittings. this and disagree with ur suggestion sine dmg mods are fine with the penalty...CCP just broke them this build and give u a bonus lol GG CCP
- by Mavado V Noriega - at 2012.12.08 14:02:00
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222. Mailitia AR - in Feedback/Requests [original thread]
lol not sure if srs
- by Mavado V Noriega - at 2012.12.08 13:59:00
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223. Fluxdriver - in Feedback/Requests [original thread]
dont we already have lasers that rip shields and MDs that dmg armor more having a gun u cant get kills with is kinda meh tbqh and flux spam? really need that? just use a LR
- by Mavado V Noriega - at 2012.12.06 23:50:00
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224. Turret skills. Feed back. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Turret skills being damage oriented. I feel this is a bad thing currently and would not mind if they went to different skill sets AKA For Hybrids Large Operations should give the hybrid turrets a faster cool down rate 5...
- by Mavado V Noriega - at 2012.12.06 20:48:00
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225. My Take on missile turrets. Or direction I feel they need to go. - in Feedback/Requests [original thread]
bad idea like others said dont need 2 missiles tbh Agree on the predictable dispersion though, random dispersion is bad make it predictable so ppl know the area they are affecting. Missiles are AoE so u will need the dispersion, just not random :...
- by Mavado V Noriega - at 2012.12.06 20:43:00
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226. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Raynor Ragna wrote: There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death. I hope that soon these permanent sui...
- by Mavado V Noriega - at 2012.12.05 02:43:00
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227. Readjusting Heavies - in Feedback/Requests [original thread]
Stinker Butt wrote: Are there any heavies with prototype armor this build? Maybe because there is no incentive. After spending that money, you'll die just as often as with your type II suit. Maybe more since you'll be a target for those high is...
- by Mavado V Noriega - at 2012.12.02 22:24:00
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228. [Request] Mid to Long Range Anti Infantry Heavy Weapon - in Feedback/Requests [original thread]
Hollow M Ling wrote: Now I know the heavys have the forge and assault hmg for longer range killing. But I think there should be a heavy weapon dedicated to kill infantry at Mid to Long range (edit: long as in like an assault rifles range) by de...
- by Mavado V Noriega - at 2012.12.02 14:17:00
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229. How I'd fix the skill points system - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=44696&find=unread similar idea already posted here check it out
- by Mavado V Noriega - at 2012.12.02 14:14:00
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230. Readjusting Heavies - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount o...
- by Mavado V Noriega - at 2012.12.02 08:55:00
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231. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Vallud Eadesso wrote: The biggest thing about DUST is that a new player will not really stand a chance against even a month old player. Within a month a player can easily get weaponry up to 5 (2% damage buff to all guns per level) mechanics to ...
- by Mavado V Noriega - at 2012.12.02 07:13:00
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232. Readjusting Heavies - in Feedback/Requests [original thread]
+1 ironhide i still find it funny tbh proto logi 8 slots proto assault 7 slots proto scout 6 slots proto heavy 5? lol with the hp nerf shouldnt a heavy have more lows imo to buff its armor for type 2, b series, vk1 can do like assault and swap t...
- by Mavado V Noriega - at 2012.12.01 15:47:00
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233. [Request] Increase in logistics suit stamina and speed - in Feedback/Requests [original thread]
Sentient Archon wrote: Free Beers wrote: its called the logi B series. No AUR versions buy with ISK simple.
- by Mavado V Noriega - at 2012.12.01 02:20:00
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234. nerf forge guns plz - in Feedback/Requests [original thread]
slap26 wrote: or fit a better tank, forge guns hurt but thats called balance. But to all you forge gunners out there you better watch out cause i'm gunning for you lol this tbh.
- by Mavado V Noriega - at 2012.11.28 02:47:00
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235. [REQUEST] Destructible Environments ever? - in Feedback/Requests [original thread]
doubt u will get that on this engine tbh
- by Mavado V Noriega - at 2012.11.27 15:08:00
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236. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
LOL define cqc? when ur literally kissin the dude? sorry might as well have nova knives at that point wider cone of fire better in cqc? ok lets reward luck and spray and pray over skill.....seems like the way dust is goin less and less skill based...
- by Mavado V Noriega - at 2012.11.27 14:51:00
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237. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Bendtner92 wrote: Mavado V Noriega wrote: and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range. if both ppl can aim then in cqc the smg shou...
- by Mavado V Noriega - at 2012.11.27 13:01:00
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238. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Bendtner92 wrote: Mavado V Noriega wrote: agree with shotguns thats how they work cqc one to 2 shots and they win im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff a...
- by Mavado V Noriega - at 2012.11.27 12:57:00
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239. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
also the whole "its a sidearm" comment is irrelevant considering the scrambler pistol is hands down one of the best guns in the game if not THE best gun in the game only reason ppl dont complain about the scrambler pistol being OP is because it t...
- by Mavado V Noriega - at 2012.11.27 12:54:00
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240. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Bendtner92 wrote: Mavado V Noriega wrote: if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation When running around with a SL your job ...
- by Mavado V Noriega - at 2012.11.27 12:41:00
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