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21. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
boba's fetta wrote: no one can be bothered to kill them? weird ive been splatting them all night. logi lav's are tougher but i reckon a good sp investment into improving my swarm launcher will take care of that. Livin' on a prayer, eh? Some d...
- by Matakage - at 2013.06.10 01:38:00
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22. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
Longshot Ravenwood wrote: Completely right. LAVs are just for moving people around, that's why they never bothered to put a turret onto it. That's why the advanced LAVs are Scout LAVs (For surveying & moving around the batleflied) & Log...
- by Matakage - at 2013.06.10 01:37:00
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23. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
Oh wait.. I know what's coming. You guys think I'm upset because I got ran over by LAVs too much. Truthfully, I almost never get run over by LAVs because I stick to terrain they can't manage and I'm constantly thinking about the threat. I don't ha...
- by Matakage - at 2013.06.10 00:51:00
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24. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
I've been planning this post for a while, but I'd like to start by quoting someone who brings up the main point. Ludvig Enraga wrote: stlcarlos989 wrote: Lol all you murder taxi drivers are just putting yourselves closer and closer to getti...
- by Matakage - at 2013.06.10 00:48:00
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25. are ther gallente logi suits? - in General Discussions [original thread]
Basic questions like these are better suited for the Rookie Training Grounds forum. That said, I know that answer but I won't tell you. If it was in the Rookie Training Grounds forum, I would have.
- by Matakage - at 2013.06.01 19:22:00
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26. I said this before, but ill say it again. People should get unlimited SP till th... - in General Discussions [original thread]
This is very similar to a suggestion I posted about how to stop AFK SP farming during matches . Although I didn't specifically mention it, the lifetime SP cap I was thinking was 2 million, so it's nice to see that most of us agree a decent build ...
- by Matakage - at 2013.06.01 19:20:00
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27. Laser Rifles = Laughable - in General Discussions [original thread]
WAIT A SECOND HOLD EVERYTHING... Cut to the middle of the video when he shoots the dropship that's right above him. *tap* *tap* *tap* *tap* ... If you're trying to fire the laser weapon in short bursts, then it's definitely going to suck. I saw hi...
- by Matakage - at 2013.06.01 19:05:00
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28. ACOG for Semi Auto Scrambler Rifle - in General Discussions [original thread]
Protocake JR wrote: Noc Tempre wrote: The sights are awful and opaque. Get your eyes checked. Only good one is the SMG sight. Agreed, I have no idea why they decided the SCRAM and TAR sights needed to be colored in. It's not just that ...
- by Matakage - at 2013.05.31 21:39:00
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29. Here is exactly what's wrong with MOUSE aiming at the moment. - in General Discussions [original thread]
MOD POWERS ACTIVATE! THREAD MOVED TO FEEDBACK/SUGGESTIONS... what??? didn't work? *grumble*
- by Matakage - at 2013.05.31 21:35:00
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30. War barge holo map, just for show? (Not that it shows anything) - in General Discussions [original thread]
KingBabar wrote: So we have been walking around the map in the warbarge for close to year now. A whole year? You should probably restart your PS3. I don't think that match is going to start. KingBabar wrote: I can only assume that the h...
- by Matakage - at 2013.05.31 21:30:00
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31. Idea for a new invasion battle type - in General Discussions [original thread]
You want the development team to model and test the entire inside of the MCC? If you want to suggest game modes, think of things you can do with the existing structures without creating new ones. Creating new structures is one of the most time-co...
- by Matakage - at 2013.05.31 21:25:00
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32. CCP & Sony QA are the model for how not to do Quality Assurance, restructure... - in General Discussions [original thread]
All of those problems you list actually sound pretty common for a work-in-progress game such as Dust 514. Let me point out some major differences between Dust 514 and other FPS games: No huge budget like the triple-A FPS titles.
No unique,...
- by Matakage - at 2013.05.30 23:09:00
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33. guys guys, I have a great idea! - in General Discussions [original thread]
While this makes sense from a game balance testing point of view, it doesn't make sense from the money making point of view. And here's a hint about how the world works: Money-making trumps every other incentive anywhere. Any time. Any place. ...
- by Matakage - at 2013.05.30 21:23:00
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34. Modded controller abuse - in General Discussions [original thread]
Malkai Inos wrote: lowering RoF, increasing hipfire dispersion and smaller mags for the TAR are currently in testing and might hit us in a few weeks. To the point of modded controllers. I have yet to see a single video that shows that/how well...
- by Matakage - at 2013.05.30 21:13:00
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35. Logistics LAV - in General Discussions [original thread]
This is a great idea, but I wish I was a moderator so I could throw this topic where it belongs -- the Feedback/Requests forum.
- by Matakage - at 2013.05.30 19:46:00
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36. Hey you, stop the whining, you're playing in the world of New Eden - in General Discussions [original thread]
Maybe you should propose a fix to a problem yourself rather than waiting around to read one.
- by Matakage - at 2013.05.30 19:36:00
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37. In scope turn speed is AWFUL on DS3 - in Technical Support/Bugs [original thread]
I agree. I've got my X-axis speed up to 90, and when I use iron-sights I can barely track anybody. The difference between the 2 speeds (hip-fire vs. iron-sights) needs to be lessened by increasing iron-sight speed.
- by Matakage - at 2013.05.30 19:34:00
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38. [Feedback+Request] 3 Sensible Nerfs for the Tactical AR - in Technical Support/Bugs [original thread]
syzygiet wrote: The GLU TAR has 24 rounds a clip, the Duvolle has 30, honestly they should both have 24. The TAR should function like the SG550 aka autosnipers from counter strike so it needs a slight nerf on the ROF and huge increase in recoil...
- by Matakage - at 2013.05.30 19:33:00
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39. Hey you, stop the whining, you're playing in the world of New Eden - in General Discussions [original thread]
Wow, apparently CCP has the easiest job in the world. Make a game as buggy and unbalanced as you want, and the fanboys will still defend it to their graves. How about this -- view Dust 514 for what it is: A FPS with RPG elements. When it fails at...
- by Matakage - at 2013.05.30 19:26:00
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40. DO NOT GHOST THE GHOSTS - in General Discussions [original thread]
Surt gods end wrote: Some advise to you raspberries. Snipers and Scouts when on the ground DO NOT WANT A TAG ALONG. If we squad, fine. But if you see us heading off alone, guess what it's cause we are soloing! last match had a whole pack of 5...
- by Matakage - at 2013.05.30 18:33:00
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