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141. Getting killed in literally 4 shots by an Assault Rifle as Scout - in Rookie Training Grounds [original thread]
Has it occurred to anyone yet that everything is working as intended? A scout suit is faster, has better scan radius, and more profile dampening -- all benefits to a play-style involving moving without being seen. In the previous build, I learned...
- by Matakage - at 2013.05.08 00:03:00
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142. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
Xender17 wrote: M3DIC 2U wrote: skilling up swarms and forge makes a big difference. Also, using a flux grenade to first drop the shields, then hitting with a swarm is much more effective. Last, taking down a HAV is a squad effort now, not a...
- by Matakage - at 2013.05.07 23:46:00
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143. Lessons learned from one night of uprising: - in Rookie Training Grounds [original thread]
Bones McGavins wrote: I think higher=faster. I need to adjust mine back up, I had them pretty low for the last build. Also, do the sensitivity effect ADS turn speed, or just unzoomed turn speed? It seemed like both were affected, when I tes...
- by Matakage - at 2013.05.07 23:27:00
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144. BUG players dont show up as friend or foe - in Technical Support/Bugs [original thread]
KatanaPT wrote: this hapened sometimes also during this night, sometimes the name on top of a player would not render and i couldnt see if he was friend or foe, even if i moved towards or away from him. It would take an action of shooting for e...
- by Matakage - at 2013.05.07 23:10:00
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145. Assault class update - in General Discussions [original thread]
Since practically everyone is on board with the range being too short, I predict that CCP will eventually boost the range of all weapons. I'm personally not too worried about it since we have a consensus here (and how often does that happen?!?).
- by Matakage - at 2013.05.07 08:13:00
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146. I am officially a FORMER Tank Driver - in General Discussions [original thread]
Tanks need Remote Repair & Logis like Heavies need Logis Why is this such a hard concept too grasp? So what if you're not a 1-man rolling death machine. This is a squad-based FPS with emphasis on defined player roles, so the existence of a 1-...
- by Matakage - at 2013.05.07 07:57:00
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147. Heavies have a niche now - in General Discussions [original thread]
Boomer Dues Mortis wrote: You know what be nice to help us fill our "niche" would be a suppression bonus since that is what everyone thinks heavies are meant for. We have to kill or we get no SP/ISK, also to be able to suppress the enemy we hav...
- by Matakage - at 2013.05.07 07:53:00
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148. Your SP system is bad and you should feel bad - in General Discussions [original thread]
Noc Tempre wrote: People seriously are too dumb for so much logic skytt. They don't understand lengthy vertical progression just spreads content thin. Horizontal progression gives us far more options than good, better, best. http://www.youtu...
- by Matakage - at 2013.05.07 02:09:00
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149. STOP PLAYING DUST IT BLOWS.They Miss everything up.O Great job ccp the game almo... - in General Discussions [original thread]
So tanks aren't an army of one anymore? Gee, if only there were ways to support a tank. They should add modules where other vehicles can remote repair tanks, or maybe they should let Logis repair tanks with the repair too! Keep QQing, former tank...
- by Matakage - at 2013.05.07 01:49:00
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150. What was your ISK refund? - in General Discussions [original thread]
So, LowSkillVizMan, have you found the next weapon you're going to exploit with all that money? *BUUUUUUUURRRNN*
- by Matakage - at 2013.05.07 01:34:00
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151. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck. This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4...
- by Matakage - at 2013.05.07 01:29:00
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152. still get stuck on random terrain - in Feedback/Requests [original thread]
This is resolved on a location by location basis, so this feedback isn't helpful unless you provide exactly where you were when you got stuck. If you really want to be helpful, describe the problem and exactly where you were in the forum for that...
- by Matakage - at 2013.05.07 01:23:00
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153. nerf the HMG ROF - in Feedback/Requests [original thread]
Exmaple Core wrote: it still has a decent quality so it should be down to like 20 or something. That large number draws new players in to try it hopping that youknow, an HMG will be effective and they find the milita scrambler pistol was workin...
- by Matakage - at 2013.05.07 01:20:00
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154. Mouse is broken - in Feedback/Requests [original thread]
Kazio De Vihura wrote: Mouse is complitly broken *fixed
- by Matakage - at 2013.05.07 01:19:00
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155. Why'd nerf the tanks? WHY? - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: Ok CCP, you either made a mistake or listened to the constant crying of Assault Rifle idiots who cry and sob when anything but a AR kills them. Tanks don't have enough PG or defenses to "be able to withstand co...
- by Matakage - at 2013.05.07 01:18:00
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156. A Second Respec - in Feedback/Requests [original thread]
Piercing Serenity wrote: I'd be against that - another respec - on principle. I'm sorry that you spent your SP poorly. You're probably a good guy (or girl) who made an honest mistake. And normally, you might be able to coax a helping hand out o...
- by Matakage - at 2013.05.07 01:08:00
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157. mouse aim: remove the speed limit please - in General Discussions [original thread]
Crazed Capitalist wrote: General Sideboob wrote: Fact of the matter is all the KBM dorks thought they had skills because the rest of us were too lazy to plug a mouse in and went with the DS3 instead. Now CCP has told them they don't have s...
- by Matakage - at 2013.05.07 00:29:00
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158. mouse aim: remove the speed limit please - in General Discussions [original thread]
Crazed Capitalist wrote: Matakage wrote: To all you mouse and keyboard users, I just have to say.... HAHAHAHAHAHAHAHAHA!!! Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistc h...
- by Matakage - at 2013.05.07 00:20:00
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159. mouse aim: remove the speed limit please - in General Discussions [original thread]
Matakage wrote: Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistic human capacity to aim and shoot? Oh crap! Now you might actually have to think about getting tactical advantages...
- by Matakage - at 2013.05.07 00:17:00
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160. CCP what is your vision of e-sporting? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: Please explain to me, how the following will help make this game an e-sport 1. why sacrifice gameplay for graphics (unrealistic narrow vision to make decent framerate) 2. why nerf mouse because it is too good" ...
- by Matakage - at 2013.05.06 23:40:00
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