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Thread Statistics | Show CCP posts - 4 post(s) |
Mary Sedillo
Molon Labe. General Tso's Alliance
347
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Posted - 2015.02.09 08:45:00 -
[91] - Quote
Big Burns wrote:Aeon Amadi wrote:Nothing like running ADV/Proto gear against a proto-stomp team in Ambush only to come out with 125 WP and not get any SP for the match. Just shelling out ISK for nothing at this point. Under current mechanics, none of these people would have received SP: http://i.imgur.com/x5zqCs0.pnghttp://i.imgur.com/r1OsMSi.pnghttp://i.imgur.com/XIbZFiZ.pngYOU -WILL- READ THE BELOW BEFORE MAKING COMMENTS The question you have to ask is: What meaningful function does the WP Minimum implement? What is it supposed to do, who is it supposed to affect, and who gets caught the crossfire unnecessarily? If the WP Minimum was implemented to keep people from AFKing, then Ambush shouldn't be in the equation because it's nigh impossible to AFK through an Ambush. YOU -WILL- READ THE ABOVE BEFORE MAKING COMMENTS It's all about the money Aeon. You see...the more players CCP acquires, the more money they make. New players won't be attracted to the game if they are always losing and dying. So how does CCP fix this problem you may ask. Well, they have two options, they could fix match-making which would place vets against vets, or they could hold the vets back. Guess which one they chose? lol. It started with the whole racial bonus thing. This allowed new players to spend a certain amount of SP and be productive on the battlefield in one particular role. Before this the vets were extremely OP as the could change between roles and be the best at every role they had. With this new racial bonus option, new players could stand a better chance of being just as productive on the battlefield as someone with multiple roles. The next big jump was the introduction of bandwidth, which made it nearly impossible to run multiple roles. Vets used to start a match in their uplink suits, then switch to any other suit accordingly. Now with bandwidth, you have to run logi the whole match or another role, one or the other. In doing this, it limits the vets options or versatility and therefore helps the new players. The lastest installment of "let's screw our vets out of what they grinded for", is Apex suits. Finally, the day has come where Dust goes complete noob. This is the mother load for CCP. New players are drooling over proto BPO's. They can compete with the vets a little better and make lots of isk, no worries. No skills required. And CCP gets money from those who decide to purchase these with aurum. OH YEA! Just awesome. The last thing and most recent thing they have come out with is what your topic is about. Now, it will help with afk'ing, however...why ambush? Then after reading everything I've written above...it all starts to make sense. Just another way CCP tries to level the playing field without making it look to obvious, that they are intentionally restricting veteran players, like a boa constrictor they just keep squeezing. Do you know how to boil a frog? You don't boil the water then throw a frog in it...it'll just jump out. Instead, you put it on simmer and place the frog in the warm water, it enjoys it and doesn't realize it's being cooked until it's too late. They are doing the same thing to the vets. Little by little.
They tried the pitting vets against vets thing before in matchmaking.
It led to horridly under-populated matches, and ******* LONG ASS wait-times.
You want to go back to that? |
Mary Sedillo
Molon Labe. General Tso's Alliance
347
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Posted - 2015.02.09 08:47:00 -
[92] - Quote
You could also worry less about others and just do what you do that brings you enjoyment.
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shaman oga
Dead Man's Game
3995
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Posted - 2015.02.09 09:10:00 -
[93] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
In normal ambush, i would block more of the map, keep the fight in rather small area. Block access to most of the high ground positions, it's very annoying see an entire team camping high ground. Add 2 little redline area for enemies, smaller than skirm/dom. If X deaths in area, then spawn to redline farther from that area.
In OMS, add normal redline mechanic.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
936
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Posted - 2015.02.09 09:19:00 -
[94] - Quote
At its core, the 150 WP was to counter afk-ing which in ambush, is extremely difficult. Would it be so difficult to just remove this minimum in ambush? The WP totals don't really even reach the dizzying heights you can get in a domination of skirmish anyway. |
Big Burns
Dem Durrty Boyz General Tso's Alliance
560
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Posted - 2015.02.09 09:25:00 -
[95] - Quote
Mary Sedillo wrote:You could also worry less about others and just do what you do that brings you enjoyment.
I don't mean to be rude, please forgive me for asking. Are you handicapped in any way, shape or form?
I'm a try-hard, because half my team sits in the MCC.
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Pseudogenesis
nos nothi
1647
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Posted - 2015.02.09 09:29:00 -
[96] - Quote
Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then who's it stopping?
Not true, I AFK'd once or twice in ambush, you just pop down a bunch of droplinks and then wander around in the hills. Besides, you don't really need to be safe to AFK
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Big Burns
Dem Durrty Boyz General Tso's Alliance
560
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Posted - 2015.02.09 09:32:00 -
[97] - Quote
Pseudogenesis wrote:Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then who's it stopping?
Not true, I AFK'd once or twice in ambush, you just pop down a bunch of droplinks and then wander around in the hills. Besides, you don't really need to be safe to AFK
lol. YES!!!! Someone with common sense. Are their others or are we the only ones that survived?
I'm a try-hard, because half my team sits in the MCC.
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Pseudogenesis
nos nothi
1648
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Posted - 2015.02.09 09:36:00 -
[98] - Quote
Big Burns wrote:Pseudogenesis wrote:Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then who's it stopping?
Not true, I AFK'd once or twice in ambush, you just pop down a bunch of droplinks and then wander around in the hills. Besides, you don't really need to be safe to AFK lol. YES!!!! Someone with common sense. Are their others or are we the only ones that survived? Unfortunately no, I ate them to absorb their powers
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Big Burns
Dem Durrty Boyz General Tso's Alliance
560
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Posted - 2015.02.09 09:41:00 -
[99] - Quote
Pseudogenesis wrote:Big Burns wrote:Pseudogenesis wrote:Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then who's it stopping?
Not true, I AFK'd once or twice in ambush, you just pop down a bunch of droplinks and then wander around in the hills. Besides, you don't really need to be safe to AFK lol. YES!!!! Someone with common sense. Are their others or are we the only ones that survived? Unfortunately no, I ate them to absorb their powers
Wish I could've ate some brains. The only thing I got is popcorn.
Dust514- 90% L3 / 10% R1
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Darken-Soul
BIG BAD W0LVES
1934
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Posted - 2015.02.09 09:59:00 -
[100] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas? You could have smart deploy spawn you away from the fighting. If people want to defend a position or form up they can bring equipment like any other game mode.
How about placing people on teams balanced by weekly k/d? That way everyone can fight people of their own skill level.
Team deploy.
I like how one side always gets ambushed. I don't know if it's intended or it just works out that way. keep this but make the match start AFTER everyone loads in.
Collect all the singles and throw them in a match against eachother.
Who wants some?
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Aeon Amadi
Chimera Core
8562
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Posted - 2015.02.09 10:01:00 -
[101] - Quote
Pseudogenesis wrote:Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then who's it stopping?
Not true, I AFK'd once or twice in ambush, you just pop down a bunch of droplinks and then wander around in the hills. Besides, you don't really need to be safe to AFK
I can still find you and kill you, given enough effort. The same can't be said about guys who rubber-band their analog stick and chill in the MCC for the duration of a match.
Two completely separate issues; can you guess which one the WP minimum was put in place for?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Pagl1u M
Dead Man's Game RUST415
1461
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Posted - 2015.02.09 10:05:00 -
[102] - Quote
If a vet cant Reach 150 WP, he totally deserves to be rewarded with 0 SP, ambush or not. Because it means that that vet wasnt even trying at all. Period.
One of the few assaults you'll find in a PC match!
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Sequal's Back
Intara Direct Action Caldari State
262
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Posted - 2015.02.09 10:17:00 -
[103] - Quote
Pagl1u M wrote:If a vet cant Reach 150 WP, he totally deserves to be rewarded with 0 SP, ambush or not. Because it means that that vet wasnt even trying at all. Period. I totally agree with you.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Nirwanda Vaughns
1405
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Posted - 2015.02.09 11:25:00 -
[104] - Quote
oh and as a few have said. in ambs th emap sizes could do with coming in a little. in a 50 man battle on a map with a large city map, that'd be plenty of room for a short close quarters game. in 80 man ambush on open maps its simply a pain in th ebackside running around trying to find reddots. if scanners were better, either all or gallente log was changed it'd help but sometimes for 32 people the maps are far too big
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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SoTa PoP
Heaven's Lost Property
6048
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Posted - 2015.02.09 11:28:00 -
[105] - Quote
If you can't keep up you don't get paid...
However, it's dumb. Why would they put this system in when academy is such a short process? Soon as they're done they're thrown into pubs - get there ass handed to them - and now they're punished for it.
CCP hates new players.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Darken-Soul
BIG BAD W0LVES
1938
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Posted - 2015.02.09 11:32:00 -
[106] - Quote
SoTa PoP wrote:If you can't keep up you don't get paid...
However, it's dumb. Why would they put this system in when academy is such a short process? Soon as they're done they're thrown into pubs - get there ass handed to them - and now they're punished for it.
CCP hates new players.
Humans usually hate what they don't understand.
Who wants some?
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Bayeth Mal
nos nothi
2334
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Posted - 2015.02.09 11:56:00 -
[107] - Quote
I agree. It's rare but sometimes you just have those matches. Sometimes I've been on the winning side of such an extreme stomp that I've walked out with a grand total of 10wp because I refused to camp the redline.
Other times you might be trying a weird alt fit (like say, testing nova knives) and you realise by the end of the match you really got FA in terms of points.
I wonder how long before people just start leaving matches because they get nothing if they don't reach some arbitrary limit.
Just bring back oceanic. AFK problem solved.
We'll bang, OK?
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Adipem Nothi
nos nothi
6524
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Posted - 2015.02.09 12:28:00 -
[108] - Quote
CCP Rattati wrote: Any super smart ideas?
Super Smart Spawn will not spawn a unit within (X) meters of enemy.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
nos nothi
6524
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Posted - 2015.02.09 12:35:00 -
[109] - Quote
Aeon Amadi wrote:TritusX wrote:So this is why you left the match right away after Kalante killed you I left that match because I looked at the competition (mostly veterans with proto) and my team (bumbling guys in militia ...) and left the match because I knew that it was going to be a lost cause. Would've done exactly the same thing. Insufficient incentive to play an unplayable match.
Suggestion: Scotty the Mathmaking AI anticipates that your odds of winning the upcoming battle are 36,000 to 1. Stompees who remain until match end will be paid 1M Isk and 100 Barge Components. Do you wish to deploy?
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7025
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Posted - 2015.02.09 12:42:00 -
[110] - Quote
Ambush phase line:
Place 9 "objective markers" that don't actually have hack points.
Yellow = no one in close proximity.
Blue = only allies in close proximity.
Red = Enemies (possibly blues) in close proximity.
Allow players to spawn on any of these markers at will.
AV
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Darken-Soul
BIG BAD W0LVES
1943
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Posted - 2015.02.09 13:18:00 -
[111] - Quote
Adipem Nothi wrote:CCP Rattati wrote: Any super smart ideas?
Super Smart Spawn will not spawn a unit within (X) meters of enemy.
What if they exploit this? We could in Resistance. All you have to do is spread out 195% of the distance (x) over the whole map. Picture overlapping circles. All you need to do is pick a spot and remove that guy. That spot would be the only one they can spawn in.
Who wants some?
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Ripley Riley
Incorruptibles
7648
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Posted - 2015.02.09 13:20:00 -
[112] - Quote
Stop being bad at ambush?
150 WP is very attainable through kill assists alone.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Adipem Nothi
nos nothi
6524
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Posted - 2015.02.09 13:26:00 -
[113] - Quote
Ripley Riley wrote:Stop being bad at ambush?
150 WP is very attainable through kill assists alone.
Depends upon how badly matchmaking/mu performed. It is not uncommon for the stomp side to lose fewer than 10 clones by match end. Not many assists to go around.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
nos nothi
6524
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Posted - 2015.02.09 13:35:00 -
[114] - Quote
Darken-Soul wrote:[quote=Adipem Nothi] Super Smart Spawn will not spawn a unit within (X) meters of enemy.[/quote What if they exploit this? We could in Resistance. All you have to do is spread out 195% of the distance (x) over the whole map. Picture overlapping circles. All you need to do is pick a spot and remove that guy. That spot would be the only one they can spawn in. Good point. Were Resistance's MP maps similar in size to Dust's?
Most of the Ambush stomps I've played involved one blob of units farming a spawn point until it flips, then finding/farming the next. Unit proximity is what makes the blob invincible. If the units dispersed to farm multiple spawn points, the blob would become less of a blob and more vulnerable to counterattack.
Shoot scout with yes.
- Ripley Riley
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Brush Master
Onslaught Inc RISE of LEGION
1438
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Posted - 2015.02.09 13:36:00 -
[115] - Quote
Juno Tristan wrote:CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas? Part of the problem is you don't know where smart deploy will spawn you, it should appear as part of the countdown so you can abort if the area's being overrun
Sounds like a good step.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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LHughes
State of Purgatory General Tso's Alliance
327
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Posted - 2015.02.09 13:39:00 -
[116] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
Let us choose where to spawn for a certain amount of WP? maybe designated areas on the map (not CRUs)
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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Ripley Riley
Incorruptibles
7648
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Posted - 2015.02.09 13:42:00 -
[117] - Quote
Adipem Nothi wrote:Depends upon how badly matchmaking/mu performed. It is not uncommon for the stomp side to lose fewer than 10 clones by match end. Not many assists to go around. Alternatively: don't queue for ambush because it is poop
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Michael Epic
Bragian Order Amarr Empire
448
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Posted - 2015.02.09 16:25:00 -
[118] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
Yes. I have a super smart idea....
So you have CRU's, right? You already have the coding that allows those to work from their static locations however in Ambush or Domination or Skirmish, those locations may vary.
This is what you should do...you should pick pieces of the map, say rock formations or pieces of the actual sockets themselves and insert a tiny invisible CRU that spawns randomly. Pick 6 places on every Ambush map and say when 3 people spawn there, the point changes...so every 3rd spawn it changes to a different place.
That would solve being able to camp a spot, that would solve everyone spawning in the blob or spawning under fire. It would solve a lot of your spawning problems in Ambush. It would work a lot like drop uplinks too but be invisible and ever changing and server generated.
You would have to write the code for it to be random enough to work but you see what I am saying I'm sure. |
The-Errorist
1033
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Posted - 2015.02.09 18:26:00 -
[119] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas? If X deaths in area, then not spawn close to friendlies, just in outer rims adjacent to the person who has the least amount of deaths.
Suits, Tanks, a mode
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
399
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Posted - 2015.02.09 18:36:00 -
[120] - Quote
Aeon Amadi wrote:Nothing like running ADV/Proto gear against a proto-stomp team in Ambush only to come out with 125 WP and not get any SP for the match. Just shelling out ISK for nothing at this point. Under current mechanics, none of these people would have received SP: http://i.imgur.com/x5zqCs0.pnghttp://i.imgur.com/r1OsMSi.pnghttp://i.imgur.com/XIbZFiZ.pngYOU -WILL- READ THE BELOW BEFORE MAKING COMMENTS The question you have to ask is: What meaningful function does the WP Minimum implement? What is it supposed to do, who is it supposed to affect, and who gets caught the crossfire unnecessarily? If the WP Minimum was implemented to keep people from AFKing, then Ambush shouldn't be in the equation because it's nigh impossible to AFK through an Ambush. YOU -WILL- READ THE ABOVE BEFORE MAKING COMMENTS
The WP minimum functions to influence vets to get off their ass and get more than 125 god damned WP.
If you honestly cant get more than that you should just stop playing. Not even kidding, go find something else to have fun with that wont make you feel like you are a bumbling idiot.
I cant even remember the last time I got <150WP unless I was afk eating a sandwich the whole game. |
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