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221. Matchmaking is PERFECT! - in General Discussions [original thread]
Flint Beastgood III wrote: Himiko Kuronaga wrote: The problem right now is that people are not punished for leaving matches. And people leave matches. Always. But this was never too much of a problem before - people left, people replaced...
- by Mad Syringe - at 2015.04.02 12:39:00
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222. Wall of Matchmaking Text - in General Discussions [original thread]
Inbefore lock... Why don't you put this in Ratts thread at the top of GD?
- by Mad Syringe - at 2015.04.02 12:36:00
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223. Punishment for leaving match early - in General Discussions [original thread]
Proposed it somewhere else, if somebody stays in the redline for more than 2/3ds of a game, he shall not receive any payout or SP... redline afk needs to be fought.
- by Mad Syringe - at 2015.04.02 12:29:00
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224. JLAVs have got to be removed. - in General Discussions [original thread]
SOGZ PANDA wrote: I actually empathize with this problem People can say all they want "just shoot them", but some people have no idea how hard it is to concentrate on 2-3 people shooting av at you Plus dealing with supporting your teammates to ...
- by Mad Syringe - at 2015.04.02 12:10:00
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225. Militia and starter fits. - in General Discussions [original thread]
Well, as I said, you obviously lived above what your wallet allows. I don't think that the Frontline suits should have the same value as a basic suit, so no I don't agree, and I think if you really need the extra ammo in the clip, just put a basic...
- by Mad Syringe - at 2015.04.02 12:03:00
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226. the reasons i leave battle - in General Discussions [original thread]
Ghosts Chance wrote: what happens if the lag is so bad you cannot even move? do you stay in then? If in squad, yes I will stay. If not in sq, and I already gained enough wp, I'll try to go to the outside points and help from there, in DOM, ...
- by Mad Syringe - at 2015.04.02 11:57:00
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227. Punishment for leaving match early - in General Discussions [original thread]
People getting dropped from squad is definitely an urgent matter, that Rattati shoud try to solve somehow. Apart from that, I had less problems with the trainyard constantly showing up (never more than twice in a row) I don't know why you Amarri...
- by Mad Syringe - at 2015.04.02 11:52:00
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228. ccp ratatti - in General Discussions [original thread]
So the solution is a more effective logi for Min and Cal sents!? Let's hope we will get that shield transporter tool, or even a combined shield armor repper... (everything is possible, since the injector can restore shield aswell...).
- by Mad Syringe - at 2015.04.02 11:43:00
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229. Scrubs whining about the new matchmaking - in General Discussions [original thread]
Check the first thread in GD...
- by Mad Syringe - at 2015.04.02 11:35:00
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230. Punishment for leaving match early - in General Discussions [original thread]
As I wrote in another thread, Ratt should create a Contract Violation Ratio. This ratio would be directly connected to battle payout. If you constantly leave battles, your payouts get smaller and smaller. What these players loose, the rest will g...
- by Mad Syringe - at 2015.04.02 11:32:00
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231. Scrubs whining about the new matchmaking - in General Discussions [original thread]
You are right, though I think however, that a lot of those squads leave because of members not getting into the battle. This is a serious issue, and should be top of the list for Rattati to solve. Apart from that some sort of penalty for constantl...
- by Mad Syringe - at 2015.04.02 11:29:00
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232. Militia and starter fits. - in General Discussions [original thread]
It takes only 2-3 matches running frontline suits, to gain enough money to run basic suits, and as long as you stay with basic you won't have a problem to pay for those! I don't see your point. If you concentrate on the essential skills (Scan pre...
- by Mad Syringe - at 2015.04.02 11:22:00
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233. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
To prevent people from leaving, you need to fix the people getting dropped from squad deploy issue! To prevent people to drop because of hard matches, we should have a coresponding stat, call it the contract violation ratio. To further incentivi...
- by Mad Syringe - at 2015.04.02 11:14:00
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234. ccp ratatti - in General Discussions [original thread]
Do you experience the same problems with the Amarr Sents, when you attac in a pack (same number of heavys as they have heavys and logis)? Or even flanking the Amarrians with a combination of sents and assaults (long range to weaken the heavy, kill...
- by Mad Syringe - at 2015.04.02 10:59:00
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235. Matchmaking is PERFECT! - in General Discussions [original thread]
The new player games are definitely more academy like, the odd experienced player in them can push the battle pretty fast in his favour, but in general they are quite good. Though the lack of links slows these battles down quite a bit. The Vet ba...
- by Mad Syringe - at 2015.04.02 10:54:00
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236. Define a "Cheap Fit" =ƒÆ¦ - in General Discussions [original thread]
Apart from the apexes... Basic Min Sent Quafe HMG BPO Syndicate SMG BPO Krin's dmg mod BPO C-7 Flux nade Compl Armor Rep 10k a pop
- by Mad Syringe - at 2015.04.01 21:16:00
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237. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
shaman oga wrote: On another note, i like this less crowded matches, 10v10 or something like that would be perfect. That might even solve the lag problem... lol
- by Mad Syringe - at 2015.04.01 21:10:00
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238. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP Rattati wrote: On a related "stomp mentality" that I find absolutely pathetic. Story time: I was playing as a new character this morning, to try out the lower Mu bracket. After a while, I start seeing familiar names on the killscreen, go...
- by Mad Syringe - at 2015.04.01 20:57:00
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239. Squads Leaving? - in General Discussions [original thread]
There needs to be a penalty for constantly leaving matches, I get it, that squads are leaving to get the guy who didn't make it into battle, or somebody cancelled by accident. But generally there should be a penalty (that increases over time) The ...
- by Mad Syringe - at 2015.04.01 10:18:00
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240. Dust just feels great at the moment, Thanks CCP (serious post) - in General Discussions [original thread]
Thing is, since 3-4 days, I had the same experience... since I'm mostly lone wolfing recently, games seem to be more balanced, and if I have the trainyard, it's not for more than 2 games in a row...
- by Mad Syringe - at 2015.04.01 10:11:00
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