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981. Request:Reduce flux grenade damage - in Feedback/Requests [original thread]
No
- by Mad Syringe - at 2014.02.09 01:54:00
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982. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
If you swap suits, the deployed equipment should be taken from your assets. So that if you spam equipment, you have to pay in isk for all the nice warpoints you get. It can't be, that you switch to a proto suit, spam all available equipment on it...
- by Mad Syringe - at 2014.02.09 01:53:00
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983. Minmatar logistics nerf - in General Discussions [original thread]
Marc Rime wrote: Kinda odd to have the armour rep bonus for Minmatar anyway. Their assaults are pure shield tank, and their heavies have the second lowest armour values and only two low slots at proto. Who are they supposed to rep? Amarr? I wi...
- by Mad Syringe - at 2014.02.08 23:15:00
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984. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Spademan wrote: Mad Syringe wrote: Also on that note, can we rename the combat rifle to projectile rifle since all rifles should mimick their ammo/function in their name...? Why not call it the Bullet Hose? Nah, that's already the ni...
- by Mad Syringe - at 2014.02.08 23:10:00
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985. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Xender17 wrote: I still think it would be better to increase the range with decreased damage. This game is very impractical when it comes to splash radius. absolutely not! MD should not be easy hit mode. The splash area is big enough on all...
- by Mad Syringe - at 2014.02.08 22:36:00
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986. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Mad Syringe wrote: As it is right now, the only positive is the CR bonus, since that weapon desperately needed a clip buff! Desperately needed a clip buff? That's the only thing standing between the CR and world ...
- by Mad Syringe - at 2014.02.08 21:20:00
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987. Minmatar assault. Mass Driver. - in General Discussions [original thread]
CCP Logibro wrote: Well, that's not the only thing the Mass Driver is getting in 1.8 Increased base direct/splash damage from 242/116 to 300/145 Though I like more damage to the base MD's, I still think the increase in clip size is too mu...
- by Mad Syringe - at 2014.02.08 21:15:00
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988. Minmatar assault fit - in General Discussions [original thread]
TheD1CK wrote: with the new stats posted, all you need is Mass Driver and Flaylock But you better stay on the roofs, since the TTK is still terribad and you'll still go down if spotted by a rifle first! The new bonus is only good for CR us...
- by Mad Syringe - at 2014.02.08 21:05:00
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989. Minmatar assault. Mass Driver. - in General Discussions [original thread]
The minmatar bonus is the most stupid of the bunch! It improves nade spam without helping the weapons weaknesses (low alpha damage). The Min Assault will be the suit of the coward roof spammer... ridiculous. I'd rather give the suit a DIRECT Hit...
- by Mad Syringe - at 2014.02.08 21:01:00
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990. Welcome back Saberwing. - in General Discussions [original thread]
Kaughst wrote: A increase in MD damage is only being done with minmatar commando. I do not want a splash/dam. increase but I agree that something like ROF for the flaylock/MD would be better for the Minmatar assault. Frankly though the MD needs...
- by Mad Syringe - at 2014.02.08 20:54:00
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991. Welcome back Saberwing. - in General Discussions [original thread]
Kaughst wrote: Monkey MAC wrote: Mad Syringe wrote: Cat Merc wrote: It's not the native user, it was just addopted Well, however you look at it, the MD is the perfect weapon for the guys in the second row! So making it a spam weap...
- by Mad Syringe - at 2014.02.08 19:19:00
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992. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I said it before, as a dedicated masshole, the minmatar bonus is rediculous. It will only lead to explosive spam from rooftops again! 11 rounds in a Freedom Massdriver? You got to be kidding me! This is going in the wrong direction. In Eve the ...
- by Mad Syringe - at 2014.02.08 18:34:00
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993. Merc Quarters - in Feedback/Requests [original thread]
In this thread are some good ideas... check it out: Getting to faction level 10 should grant citizenship This would make a change of quarters or race a reward from factional warfare...
- by Mad Syringe - at 2014.02.08 11:29:00
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994. Welcome back Saberwing. - in General Discussions [original thread]
Cat Merc wrote: It's not the native user, it was just addopted Well, however you look at it, the MD is the perfect weapon for the guys in the second row! So making it a spam weapon for Assault scrubs will get it nerfed to oblivion again! ...
- by Mad Syringe - at 2014.02.08 10:13:00
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995. Welcome back Saberwing. - in General Discussions [original thread]
Like many I like to think of the MD as a support weapon. That means you use it without line of sight, or from second row past the frontline guys. The Minmatar assault bonus is only good for roof spammers. Which is pathetic. The Commando already ge...
- by Mad Syringe - at 2014.02.08 10:04:00
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996. Welcome back Saberwing. - in General Discussions [original thread]
As a dedicated Masshole, I don't like the minmatar bonuses. It will only lead to explosive spam, which in the end will get the MD and Flaylock nerfed again. We don't need that! I'd rather have something like a ammo pool buff, instead of a clip b...
- by Mad Syringe - at 2014.02.08 08:21:00
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997. A Mass Driver secondary effect. - in Feedback/Requests [original thread]
The only thing needed for the MD are more ammo (3x8 for standard) and different ammo types, which would be put in equipment slots. Needed would be: Plasma (better against shields than armor) [Gallente tech support] Flux (similar to the nades with...
- by Mad Syringe - at 2014.02.07 23:29:00
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998. About Matari OBs - in General Discussions [original thread]
What about a neutralizing effect? Maybe the EMP puts all installations into neutral mode? Meaning, the blast would take out all deployable equipment, including cloaks (would drain their cap), and on top all installations except nullcannons would...
- by Mad Syringe - at 2014.02.07 19:49:00
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999. Maximum WP cap per battle. - in Feedback/Requests [original thread]
I don't get it guys, Is it so important for you to be top of the board? The warpoint board is important for the payout after the game. The equipment we drop is quite expensive. If we do not get compensation for this it is not viable. Recently I...
- by Mad Syringe - at 2014.02.06 12:45:00
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1000. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
Changing citizenship as reward for lv10 is a brilliant idea! +1 I don't really need that option (enjoy playing 3 different races for my 3 clones) but I can see many people who choose the wrong race being motivated to get their standing up to leve...
- by Mad Syringe - at 2014.02.06 12:14:00
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