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361. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
So then you're saying two completely different forges? One that's an av gersion of ar and another thats a heavy sniper rifle?
- by Lynn Beck - at 2013.08.19 06:08:00
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362. how about an ACTUAL SCOUT suit - in Feedback/Requests [original thread]
CaoticFox wrote: Ren Ratner wrote: CaoticFox wrote: Django Quik wrote: With the current limited number of sidearms available, I think sidearm only would be too restrictive. If you make it a light weapon slot, there's obviously the con...
- by Lynn Beck - at 2013.08.19 05:46:00
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363. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Nova Knife wrote: I've been saying this for months, and people kept coming back with "Nova, you're crazy! It's not that easy to use, like you say it is! It's okay for it to be so strong because it's really hard to use and the heavy is at such a...
- by Lynn Beck - at 2013.08.19 05:40:00
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364. New maps - in Feedback/Requests [original thread]
+1, would like more laser/scout oriented maps. Rather than the same 3 maps with 4 differeent 'slots' I want a map with a huge ravine in the middle, fitted with stairways up the sides, and multiple towers for shooting into stairways.
- by Lynn Beck - at 2013.08.18 17:23:00
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365. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Back in chromosome, we had a feature: Standing still? Point right in the middle. Movin to the side? Point the forge to the other part of the inside reticule, example: strafe right, aim left to compensate rigt spin. Hittingjump or walking forwards?...
- by Lynn Beck - at 2013.08.18 17:07:00
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366. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
martinofski wrote: Lynn Beck wrote: Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Not a good solution, remember it's a AV w...
- by Lynn Beck - at 2013.08.18 16:57:00
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367. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
I believe we should add a new breed of tank tht is more powerful, maybe somehow fitting 2 large turrets, and needing a team of 3-4 swarm/fg to kill. In no way should 1 guy with std av nades drop an 800k tank simply because it's armor based.
- by Lynn Beck - at 2013.08.17 18:13:00
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368. [feedback] Laser Optimal - in Feedback/Requests [original thread]
^ this. Ccp make it happen or i will continue to skill my ar. Which i hate because my k/d went up .06 overnight.
- by Lynn Beck - at 2013.08.17 17:40:00
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369. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Just wait for Tactical Scrambler Rifle. It would be really F'd up if the TAR didn't outrange ANY Scrambler rifles. Isn't that what hr normal scrambler is supposed to be?
- by Lynn Beck - at 2013.08.16 22:20:00
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370. [feedback] Laser Optimal - in Feedback/Requests [original thread]
We need the optimal to not be a 1m size optimal, seeing how the weapon works. It needs to have somewhere around a 10-20m sized optimal in order to do anything. On a side note, damage NEEDS to scale between levels. Being able to shoot 6 extra shots...
- by Lynn Beck - at 2013.08.16 19:22:00
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371. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
I bought the aurym proto cardiacs, and can still only jump 4 times, though if you sprint jump you can do like 14. ;) Also find it wierd that the gallente loses a high slot for 2 lows from adv-proto
- by Lynn Beck - at 2013.08.16 19:18:00
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372. NERF - in Feedback/Requests [original thread]
Scrambler pisstols with 25 damage, 0 clip but skill gives +2 ammo. Range of a breach, butheadahots of1000%
- by Lynn Beck - at 2013.08.16 13:01:00
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373. NERF - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Meeko Fent wrote: Also, make the AR shoot MD bullets in a straight line, with 3k damage against Vehicles and infantry. Give all suits besides the CalLogi 1 HP, and give the CalLogi 1,000,000 HP. No no you're doing it...
- by Lynn Beck - at 2013.08.16 04:26:00
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374. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper
- by Lynn Beck - at 2013.08.16 04:22:00
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375. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
gargantuise aaron wrote: Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll p...
- by Lynn Beck - at 2013.08.16 04:15:00
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376. request sprinting backwards - in Feedback/Requests [original thread]
Only if it includes tripping and dying of old age
- by Lynn Beck - at 2013.08.16 04:04:00
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377. Academy Error - in Feedback/Requests [original thread]
Screw academy, just give us pve, and training grounds
- by Lynn Beck - at 2013.08.15 11:50:00
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378. dropship firepower - in Feedback/Requests [original thread]
I just wish we'd have more resistance to forgeguns: shouldn't have to skill to proto plates just to survive std assault fg/ mlt swarms
- by Lynn Beck - at 2013.08.15 11:46:00
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379. [feedback] why do small rail turrets have heat? - in Feedback/Requests [original thread]
Been kinda curious about the rail, as it should have better sniping abilitythan a small missile... However theonky thing i've found it useful for is (literally) throwing a resistance plate and a 2nd repper on a gorgon, and having someone fly it fo...
- by Lynn Beck - at 2013.08.15 11:43:00
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380. [Feedback/suggestion] Weapon Damage Profiles - in Feedback/Requests [original thread]
Staying off topic for a quick bit: damage mods in my opinion shouldn't have either a) as high a boosting factor(3,5,10)or b) have a more harsh stacking penalty: when i first started, i thought stacking penalties were applied by .50's So a 5% damag...
- by Lynn Beck - at 2013.08.14 20:49:00
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