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ladwar
Dead Six Initiative Lokun Listamenn
1137
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Posted - 2013.08.15 10:11:00 -
[1] - Quote
now this may seem like a troll but hey hold on.
snipers rifles use rail to fire just like small rail turrets do and they don't over heat and rail turrets are just slightly larger rail turrets then sniper rifles but they only have 300m range while the sniper rifle has 599m range? they basically have the same RoF but the rail turrets also have to charge to fire while there is only one charge to fire sniper rifle. it is clear they are underpowered vs other small turrets because they don't have a large enough splash or have a high enough DPS. i suggest removing splash and heat from small rail turrets and increasing fire interval on the compressed to 1.6(they are currently 1.4) and give them them 599m range(all small rails) and hit scan rather then bullet path like FG and large rails.
thoughts? |
SponkSponkSponk
The Southern Legion
203
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Posted - 2013.08.15 10:21:00 -
[2] - Quote
small rails are supposed to punch through vehicles.
Unfortunately, someone dialed down their efficiency vs vehicles to 40%, which makes them useless for everything. |
Lynn Beck
Granite Mercenary Division
111
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Posted - 2013.08.15 11:43:00 -
[3] - Quote
Been kinda curious about the rail, as it should have better sniping abilitythan a small missile... However theonky thing i've found it useful for is (literally) throwing a resistance plate and a 2nd repper on a gorgon, and having someone fly it for you (maybe even a blueberry if i'm bored enough) i dobelieve i've landed a headshot or 2 with it. Regardless using a gorgon as a solo mobile sniper platform is pretty awesome. Especially whrn protobears run away from a mlt rail, as soon as it does that 242 or whatever damage |
Bojo The Mighty
Zanzibar Concept
1480
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Posted - 2013.08.15 17:58:00 -
[4] - Quote
Well, they have a much better RoF than Sniper Rifles
Nah I say leave heat, it would be better if they got railguns fixed before adjusting heat measures.
The Food Chain of Small Turrets is supposed to be so: Blasters: Best at Anti Infantry, worst at Anti Vehicle Missiles: Equally good at Anti Infantry and Anti Vehicle, but the best at neither Railguns: Best at Anti Vehicle, worst at Anti Infantry.
The Current Food Chain of Small Turrets: Blasters: Best at Anti Infantry, Worst at AV Missiles: Good at anti Infantry, best at AV Railguns: Suuuuuuuuuck
We need the first set, not the second. CCP make it so! I have 3 wishes after all. |
Nocturnal Soul
Immortal Retribution
419
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Posted - 2013.08.15 18:16:00 -
[5] - Quote
better question why do they exist. |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
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Posted - 2013.08.15 18:26:00 -
[6] - Quote
Give Small Rails ~100% efficiency towards vehicles.
The suck at aiming for infantry, so the need to be good at Something, and I think AV fits the bill. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
|
Posted - 2013.08.15 19:05:00 -
[7] - Quote
Bojo The Mighty wrote:Well, they have a much better RoF than Sniper Rifles
Nah I say leave heat, it would be better if they got railguns fixed before adjusting heat measures.
The Food Chain of Small Turrets is supposed to be so: Blasters: Best at Anti Infantry, worst at Anti Vehicle Missiles: Equally good at Anti Infantry and Anti Vehicle, but the best at neither Railguns: Best at Anti Vehicle, worst at Anti Infantry.
The Current Food Chain of Small Turrets: Blasters: Best at Anti Infantry, Worst at AV Missiles: Good at anti Infantry, best at AV Railguns: Suuuuuuuuuck
We need the first set, not the second. CCP make it so! I have 3 wishes after all. i know, maybe changing they into sniper turrets would help because even if they change their effectiveness they will still be behind missiles because of heat. i just don't see the 100m range worth overheating*shrug*
is they anything you would change besides the damage %s? btw bojo fire rate on snipers(normal) is 1 round per 1.2 seconds on rails its 1.1 seconds per round. tactical are faster then small rails and have a fire interval of 1 round per 0.6 seconds. waiting for blue tag or at least a cpm other then IWS.
the whole idea behind this is turning them from the idea they should be AV to snipers anti-infantry turrets and we know sniper rifles don't have AV abilities. |
Bojo The Mighty
Zanzibar Concept
1485
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Posted - 2013.08.15 19:32:00 -
[8] - Quote
ladwar wrote: i know, maybe changing they into sniper turrets would help because even if they change their effectiveness they will still be behind missiles because of heat. i just don't see the 100m range worth overheating*shrug*
is they anything you would change besides the damage %s? btw bojo fire rate on snipers(normal) is 1 round per 1.2 seconds on rails its 1.1 seconds per round. tactical are faster then small rails and have a fire interval of 1 round per 0.6 seconds. waiting for blue tag or at least a cpm other then IWS.
the whole idea behind this is turning them from the idea they should be AV to snipers anti-infantry turrets and we know sniper rifles don't have AV abilities.
Well then that means Hybrid Turrets Operators are losing out. You see Missile Turret operators right now have it all, they have AV and Anti Infantry. If railguns are not addressed to be AV, then all the Hybrid Turret operators would have is Anti Infantry, which means that they have no AV abilities and thus lose out. It's different if they set it up for Anti Infantry, but having Anti Infantry being the only option open to Hybrid turrets seems short stick. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
|
Posted - 2013.08.15 19:48:00 -
[9] - Quote
Bojo The Mighty wrote:ladwar wrote: i know, maybe changing they into sniper turrets would help because even if they change their effectiveness they will still be behind missiles because of heat. i just don't see the 100m range worth overheating*shrug*
is they anything you would change besides the damage %s? btw bojo fire rate on snipers(normal) is 1 round per 1.2 seconds on rails its 1.1 seconds per round. tactical are faster then small rails and have a fire interval of 1 round per 0.6 seconds. waiting for blue tag or at least a cpm other then IWS.
the whole idea behind this is turning them from the idea they should be AV to snipers anti-infantry turrets and we know sniper rifles don't have AV abilities.
Well then that means Hybrid Turrets Operators are losing out. You see Missile Turret operators right now have it all, they have AV and Anti Infantry. If railguns are not addressed to be AV, then all the Hybrid Turret operators would have is Anti Infantry, which means that they have no AV abilities and thus lose out. It's different if they set it up for Anti Infantry, but having Anti Infantry being the only option open to Hybrid turrets seems short stick. they have to come out with more turrets eventually and i seen assault dropships fitted with blasters kill installations & tanks. i don't see the need for them to stay gimped by being geared toward AV. |
Bojo The Mighty
Zanzibar Concept
1486
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Posted - 2013.08.15 19:59:00 -
[10] - Quote
ladwar wrote: they have to come out with more turrets eventually and i seen assault dropships fitted with blasters kill installations & tanks. i don't see the need for them to stay gimped by being geared toward AV.
The gimp isn't that they are meant for AV. I've hit people directly with Small Railguns and it will take 2 shots usually to kill. That takes a lot of skill to get 2 consecutive shots, usually on the move. What we are talking here is efficiency/damage buffing. Even if the heat is removed it's still going to be in a terrible state. I honestly think that if they arrange it so that 3-4 shots can take out an LAV, that we will need this weapon to require skill (which it already does, but I'm talking about heat management). 3-4 shots on an LAV may mean that this weapon is still UP but it's a damn start. I'm not saying that someone shouldn't be able to use Small Railguns for AI sniping but it should be harder, just as it is harder to take out vehicles with blasters.
PS: Only Proto Blasters really stand up to vehicles and even then might as well have proto missiles. Hopefully if they fix railguns then Proto Railguns would dominate the vehicle game (aside from large turrets) |
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Roldrage
DIOS X. II Top Men.
140
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Posted - 2013.08.15 20:18:00 -
[11] - Quote
They are apparently very useful for tossing dropships about, my poor Eryx was being bullied mercilessly by a Gallente dropship with small rails earlier today. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
137
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Posted - 2013.08.18 07:57:00 -
[12] - Quote
Bumping because WTF. WHY are small rails so terrible? They surely do need a fix. |
ladwar
Dead Six Initiative Lokun Listamenn
1163
|
Posted - 2013.08.18 07:59:00 -
[13] - Quote
Sardonk Eternia wrote:Bumping because WTF. WHY are small rails so terrible? They surely do need a fix. thanks, they do need to fit a role because they are half way AV and half way AI making them halfassed junk that doesn't work |
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