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981. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
KalOfTheRathi wrote: Logi Bro wrote: Let's be honest here, the logistics suit needs SOME kind of nerf. -- snip even more BS -- Okay I will be honest. This is my honest reply to your suggestion, Logi Bro: I am sick to death of this game, S...
- by Luk Manag - at 2013.11.04 22:53:00
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982. In favor of revival acceptance? - in General Discussions [original thread]
Michael Arck wrote: Sarcastic Dreamkiller wrote: I think we should also be able to notify nearby Logi's when we die. The "help requested" is supposed to do that job. I don't know how its received on the logi end. I don't recall seeing an...
- by Luk Manag - at 2013.11.04 22:25:00
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983. Headshots! - in Feedback/Requests [original thread]
The headshot ding sound is like some cheap riverboat casino gambling machine and it hate it. I remember...hitting tons of head-shots with the TAC ;) and it does this silent heartbeat, like some sort of slow-motion cutscene, and then the volume le...
- by Luk Manag - at 2013.11.04 21:12:00
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984. Your very first post! - in General Discussions [original thread]
"#46Posted: 2012.12.31 21:35 I must mention the tactical use of nanite injectors. My friends and I always use nanite injectors - if any one of us are alive at the end of an encounter, we're all revived and back to full health in no time. Everybod...
- by Luk Manag - at 2013.11.04 20:54:00
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985. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Maken Tosch wrote: Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for...
- by Luk Manag - at 2013.11.04 20:44:00
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986. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Maken Tosch wrote: I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you. This forum is actu...
- by Luk Manag - at 2013.11.04 19:42:00
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987. Dust Aur market is overpriced - in General Discussions [original thread]
Aqua-Regia wrote: HYENAKILLER X wrote: They just need better packages. Proto suit bpo Proto weapon bpo Active/passive monthly omega bundles Let people forget about isk in combat so they can focus more on districts and corp building. Its no...
- by Luk Manag - at 2013.11.01 20:30:00
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988. Gernade resupply should be removed completely - in General Discussions [original thread]
Every thread like this is another reason to spam grenades.
- by Luk Manag - at 2013.11.01 01:34:00
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989. WTF Reduced kill points!!!??? - in General Discussions [original thread]
You could make an exception flag for specific types of non-exploitable death dealing - like vehicle, remote explosive, or precision strike related multi-kills.
- by Luk Manag - at 2013.10.30 22:03:00
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990. Buff the commando - in General Discussions [original thread]
I mean, what's the point of a swarm launcher if you can't fit 3 damage mods?
- by Luk Manag - at 2013.10.28 21:15:00
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991. I got a Thale's - in General Discussions [original thread]
Enkidu Camuel wrote: You can use the Thale's if you want, if you're a good sniper then you have null chance of losing that weapon during a match, thanks to the enhanced scope you can destroy people from a really safe distance, and with at least...
- by Luk Manag - at 2013.10.28 19:45:00
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992. Is it just me..? - in General Discussions [original thread]
To show you the potential fruits of your effort, a goal, a reward for dedication and loyalty. You're welcome.
- by Luk Manag - at 2013.10.28 19:40:00
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993. How long have you been here? - in General Discussions [original thread]
Since May 2012. Missile tanks were killing machines and Skirmish 1.0 was fun.
- by Luk Manag - at 2013.10.28 19:37:00
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994. STOMPED! - in General Discussions [original thread]
General John Ripper wrote: I do ambush for the sp grind I do it for the ISK grind. The number of protosuits I can earn per hour is more than double that of Skirmish or Domination.
- by Luk Manag - at 2013.10.24 20:06:00
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995. Scouts should be invisible - in General Discussions [original thread]
This is a great idea, but it also needs to thwart auto-aim for it to work...auto-aim seems act like a scout's head is magnetic.
- by Luk Manag - at 2013.10.23 19:44:00
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996. AR nerfing and respecs - in General Discussions [original thread]
Palatinate wrote: Wait. What exactly is the Caldari Assault Rifle? Can someone explain to me in detail? Soon, like December, they will release the Caldari Assault Rifle. It will be like the Gallente Assault Rifle, but it will likely have a s...
- by Luk Manag - at 2013.10.23 13:24:00
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997. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Why not ignore BPOs and just offer more incentives to use ADV and PRO equipment? If the BPOs are too good, that might mean that ADV and PRO are not good enough to justify the prices. Why not scale the ISK rewards based on the value of the equipme...
- by Luk Manag - at 2013.10.21 22:13:00
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998. Announcement:Statement on BPO Removal - in General Discussions [original thread]
OZAROW wrote: Maken Tosch wrote: Luk Manag wrote: BPOs were not broken.. Actually, BPOs present a few complications when it comes to balancing the incoming secondary market. For starters they don't have any material requirements like o...
- by Luk Manag - at 2013.10.21 15:22:00
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999. Announcement:Statement on BPO Removal - in General Discussions [original thread]
This isn't a smart move. Flip flops can make a bad plan worse. BPOs are ideal for new players and its obvious CCP has mixed opinions and conflicting design decisions. BPOs are already in the game. Removing them will have fallout, with vets demandi...
- by Luk Manag - at 2013.10.21 01:46:00
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1000. Blood raiders Saga and BPO LAV's - in General Discussions [original thread]
You just need to hit the sweet spot in the front grill...target info shows bonus damage%.
- by Luk Manag - at 2013.10.21 00:34:00
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