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1181. Flaylocks.... - in General Discussions [original thread]
It is because tanks have been gimped beyond all reason and sense. They can't tank either.
- by Luk Manag - at 2013.06.21 19:42:00
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1182. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
You should try some sort of high-slot armor tanking enhancement. It doesn't have to be complicated. HighSlot with +10% to armor HP, or 10% armor resists. The Sentinel should also get more high slots with this addition.
- by Luk Manag - at 2013.06.21 15:50:00
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1183. Do you have faith in Dust? - in General Discussions [original thread]
Yes.
- by Luk Manag - at 2013.06.13 14:52:00
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1184. CCP Technical Communication with Playerbase - in General Discussions [original thread]
Buster Friently wrote: Hawkeye Alpha wrote: Why is it that CCP cannot divulge technical specifics on some of their projects? Are they bound by a NDA, if so shouldn't it be looked over again? I mean would it be a big issue if players know wha...
- by Luk Manag - at 2013.06.10 22:08:00
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1185. Lets put our positive hat on, lets make a list of what Dust does bettter than mo... - in General Discussions [original thread]
Dante Kretschmer wrote: [list] Punishing death just makes it more rewarding and challenging
Yeah, even if I'm going to lose, I still like being able to say, "at least none of us will profit from this fight."
- by Luk Manag - at 2013.06.10 21:53:00
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1186. [petition] for how to save DUST by the player cuz CCP is not going to do it. - in General Discussions [original thread]
ZDub 303 wrote: So.. be forced to wait for a lobby to show up, then hope we can join it before it fills, then wait in the warbarge for 5m before the match begins? And then do all of that with the exact same rewards as IB? Meaning we get less SP...
- by Luk Manag - at 2013.06.10 21:03:00
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1187. [petition] for how to save DUST by the player cuz CCP is not going to do it. - in General Discussions [original thread]
"...stay out of PuB matches. Play faction warfare instead." That's a nice idea, but you're not doing the n00bs any favors by opting out of pub matches. You're the only hope they have against other pubstompers. You need to use cheaper equipment, an...
- by Luk Manag - at 2013.06.10 20:56:00
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1188. Debate: SP Cap (for or against) - in General Discussions [original thread]
CCP has smartly relabeled ~"The Cap" as a pool of "Bonus SP" - so you get much less SP when you deplete your Bonus SP. That said, I think you should keep all your WP as SP instead of having it capped at 1000. It spoils the fight if you notice the ...
- by Luk Manag - at 2013.06.10 20:36:00
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1189. Reserved - in General Discussions [original thread]
I think you should have a skill / chance to salvage your own vehicles too... if your tank has been destroyed, it should have some quantity of hitpoints that would allow you to recall it, or automatically salvage it if your side is victorious. If t...
- by Luk Manag - at 2013.06.10 20:09:00
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1190. Discussion on the SP system problem (grindfest), and solution - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Jin Robot wrote: Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something y...
- by Luk Manag - at 2013.06.07 20:20:00
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1191. Discussion on the SP system problem (grindfest), and solution - in General Discussions [original thread]
hooc order wrote: Quote: The solution is not to remove the SP system, because it adds depth to the game and character building. You lost me there. The SP system steals depth and destroys character building. You don't make any sense, ...
- by Luk Manag - at 2013.06.07 20:16:00
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1192. Lopsided matches and other ideas... - in General Discussions [original thread]
The problem with matchmaking is just that - there's virtually no logic to prevent full teams of proto-suits from facing guys right out of the Academy. The Devs said they would work on that problem... but it has always been a tricky problem for any...
- by Luk Manag - at 2013.06.06 21:55:00
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1193. Are most people bad at this game? - in General Discussions [original thread]
You'll find a more gratifying challenge when you are booted out of the Academy.
- by Luk Manag - at 2013.06.06 21:16:00
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1194. Revive Option Interrupts Hack Attempt - in Technical Support/Bugs [original thread]
I have experienced several instances where I'm in the middle of a hack and somebody dies close -by - and my hack is almost finished but it stops automatically when the "Hit O to Revive" pops up on my screen. I definitely didn't let up on O at any ...
- by Luk Manag - at 2013.06.06 20:24:00
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1195. Unreal Engine 4 now supports Oculus Rift - in The Locker Room [original thread]
http://www.engadget.com/2013/06/06/unreal-engine-4-oculus-rift/ Unreal Engine 4 now supports Oculus Rift... Maybe we'll see a Dust VR setup some day?
- by Luk Manag - at 2013.06.06 19:06:00
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1196. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Firstly, yes, it is annoying to sight up and let off a few rounds with no hits. The Devs said they know the hard stop doesn't feel right, so they plan to have damage fall off gradually.
- by Luk Manag - at 2013.06.05 21:04:00
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1197. CCP Mintchip Reporting For Duty! - in General Discussions [original thread]
Welcome to Dust CCP Mintchip.
- by Luk Manag - at 2013.06.05 20:40:00
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1198. *CCP Fails yet again* (Proof in the OP) (Negative SP) - in General Discussions [original thread]
That's an old bug, just restart.
- by Luk Manag - at 2013.06.03 18:26:00
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1199. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
How do we know what the very important Surface Infrastructure pieces like the Research Lab look like? Can we have a list of structures and their proper names?
- by Luk Manag - at 2013.05.30 19:41:00
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1200. My First Week of Dust 514 - in General Discussions [original thread]
Now we just need some MCC boarding mechanic so we can assault the power core in some tight hallways and hanger bays.
- by Luk Manag - at 2013.05.20 21:24:00
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