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STB Vermaak Doe
558
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Posted - 2012.09.25 03:50:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 04:05:00 -
[32] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic
I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods.
About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks). |
STB Vermaak Doe
558
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Posted - 2012.09.25 04:10:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods. About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks).
The difference between the hav and lav is that the hav is actually meant for battle and can withstand a significant amount of damage while still in the driver seat
Your method of sp gain leads to half the team in a dropship to boost sp off of for the driver |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.25 04:25:00 -
[34] - Quote
I'd let this happen just to watch people spat themselves across lavs & buildings...
But what I would like to see would be the implementation of a dropsuit based afterburner instead of a "jetpack".
Unidirectional, set number of charges for burns (activating the inertial dampener would also use one of the charges), takes up the grenade slot, adds enough of a signature radius onto a drop suit that a swarm launcher or an AV grenade could lock onto it while it's active in addition to the cpu & powergrid requirements. Would enable you to burn charges and do things not normally possible, like run up the side of buildings, longjump, double jump, aim & shoot while using your inertial dampener on a drop, etc.. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 04:30:00 -
[35] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods. About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks). The difference between the hav and lav is that the hav is actually meant for battle and can withstand a significant amount of damage while still in the driver seat Your method of sp gain leads to half the team in a dropship to boost sp off of for the driver
The SP could just be based on actual flight/movement time, so stationary vehicle boosting gets no points. If its not too much points, then it won't lead to boosting. Good point about the HAV and LAV though, but I still think dropships are far too multi-purpose and versatile compared to something like a jetpack to become obsolete just because one is cheaper, especially if the SP solution I proposed to get dropship pilots incentive. Jetpacks or not, pilots do need some sort of SP reward/incentive.
Going to bed for now. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.25 14:42:00 -
[36] - Quote
Longshot Ravenwood wrote:I'd let this happen just to watch people spat themselves across lavs & buildings...
But what I would like to see would be the implementation of a dropsuit based afterburner instead of a "jetpack".
Unidirectional, set number of charges for burns (activating the inertial dampener would also use one of the charges), takes up the grenade slot, adds enough of a signature radius onto a drop suit that a swarm launcher or an AV grenade could lock onto it while it's active in addition to the cpu & powergrid requirements. Would enable you to burn charges and do things not normally possible, like run up the side of buildings, longjump, double jump, aim & shoot while using your inertial dampener on a drop, etc..
would be pretty cool tool, i woulds till like jetbacks to have limited thrust and duration and a cooldown time, so jet packs could be used to make hops over terrian you couldnt normal travel around or over |
Dilectus Himmel
Zumari Force Projection Caldari State
15
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Posted - 2012.09.25 20:57:00 -
[37] - Quote
just give a chainsword and a jetpack to the heavy suit and shout: "for tha emperor!"... or empress in this case i guess... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 21:15:00 -
[38] - Quote
Dilectus Himmel wrote:just give a chainsword and a jetpack to the heavy suit and shout: "for tha emperor!"... or empress in this case i guess... WarhAmarr 40K? |
Dilectus Himmel
Zumari Force Projection Caldari State
15
|
Posted - 2012.09.25 21:23:00 -
[39] - Quote
but seriously instead of flying make it "jump". That would still make the dropship useful and it would be a calculated risk to use it since you re quite vulnerable looping in the sky will little control (rising, falling, bursting a bit from one side to another). |
Pete B
8
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Posted - 2012.09.25 23:15:00 -
[40] - Quote
Fivetimes Infinity wrote:Jetpacks wouldn't be used by logistics or "scouting" people, they'd be use to fly around and shoot explosives down on people below. And to get to the tops of buildings and fight in relative safety there. I'm really not sure I like the idea of jetpacks. Tony Calif wrote:I would rather see skiing from tribes. And I don't care of it's "op" it's awesome cool. Jet packs well, yeah they're ok :P You couldn't ski on any of these maps. Terrain is to cluttered, flat, and the maps are too small. They'd have to redesign all of the maps if they wanted to make the game a Tribes clone.
They did say instead of making 'map packs' per say, they were just going to have assets and randomley generate mapsbusing said assets.
They could just fiddle with the code to make those kinds of maps, although all thw maps so far havent been generated, so they might of dumped that idea. |
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Pete B
8
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Posted - 2012.09.25 23:19:00 -
[41] - Quote
Dilectus Himmel wrote:but seriously instead of flying make it "jump". That would still make the dropship useful and it would be a calculated risk to use it since you re quite vulnerable looping in the sky will little control (rising, falling, bursting a bit from one side to another).
I`m with this idea.
Just make it a peice of equipment or better yet, an actual suit that allows you to runs super fast, or maybe just horizontally in a sense. It gets really annoying i randomly spawn and theres no one, amd i have to run accross the map in bursts. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.26 02:04:00 -
[42] - Quote
When I think jetpack I orginally though the who 9 yard blasting up into the air and flying around, that I dont agree with.
However I now think a "jetpack" that applied a strong upward thrust then allowed for 2 or 3 seconds of maunevoring and then drops would be good, give it a 2 burst within a short period of time of each other 6seconds then having a cool down of 1 minute would be good
This way it do a power jump with a bit of moving around at the end, and if the player is over a drop when that ends that have one reserve thrust to stop them from splating themselfs.
Allow a couple of skill to increase duration and times and this be a neat limited use object |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.29 03:22:00 -
[43] - Quote
A short burst jetpack would be ok, and wouldnt require lots of restrictions to balance. |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.09.29 03:34:00 -
[44] - Quote
valid idea,im neutral to this.this is well thought out +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.29 03:36:00 -
[45] - Quote
Noob Noobuler wrote:valid idea,im neutral to this.this is well thought out +1 Thank you. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 09:28:00 -
[46] - Quote
*Flies around with a jetpack and roundhouse kicks an entire squad, and sends them flying into the red zone* Any more thoughts or comments? |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.05 10:37:00 -
[47] - Quote
Are you serious ?
For Logistiks... What an absolutley wrong idea. It should be only for Scouts... It should be a perk... just like invisibility You should be able to use both, but you can't use both at the same time.
Camouflage/invisibility could only be used seperately, but they could be used inevitably without draining. While active the Camo would make a sound and when it motion it would still be fully active even while running. You just have no sheilds. The muzzle flash is what really be the only thing you see. Commanders could see them blip on map when they fire and set way points to find the squatters. There should be some type of Goggles/ vision masks so you can see someone cloaked... Maybe infared, heat signature. It would require players to be more apparent of surroundings.
The jet pack can be locked on by rocketlaunchers, have no counter measure. Have no shields while in use and can be seen on radar. So if they wanna sit there and fly in place... slowly across the sky they take a risk of being, blown up by someone bored with rockets... Or by someone who is good at shooting `slow targets.
I think both of them should be used, not just select one at a time. But only one can be active at a time... An you should be able to cut off the jet pack and go cammo. Cause thats just ninja.
Maybe logis could see through camouflages without any real needed perk .
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 12:09:00 -
[48] - Quote
It shouldn't be a perk limitef to.a suit and neither should cloaking. It should be a module you equip to any suit maybe there can be a suit model that has bonuses for using it but not be limited to. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.05 14:09:00 -
[49] - Quote
jetpacks in killzone 3 actually worked well. you had some kind of SMG you could fire (although not very accurately), they increase your hitzones and have limited fly time that recharges when not in use. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 14:24:00 -
[50] - Quote
i still would want a burst-thrust jetpack, that had limited burst 12 or so would work along with 6 to 12 second cool down between burst(depending on type). but it should have ok maneuvorability in the air. and it should be locked on with swarms. |
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GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
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Posted - 2012.10.05 14:55:00 -
[51] - Quote
Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 19:47:00 -
[52] - Quote
Avenger 245 wrote:It shouldn't be a perk limitef to.a suit and neither should cloaking. It should be a module you equip to any suit maybe there can be a suit model that has bonuses for using it but not be limited to.
I want them as a vehicle brought in by the RDV, but I'm open to is a a module. Limited burst flight would be nice as well, and make many restrictions unecessary. I enjoyed KZ3's jetpacks which were limited burst. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 19:50:00 -
[53] - Quote
GOLD LEAD3R wrote:Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game.
A cloaking system is confirmed to be coming by CCP. I agree that both should be be usable together. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.05 22:40:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:GOLD LEAD3R wrote:Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game. A cloaking system is confirmed to be coming by CCP. I agree that both should be be usable together.
Yeah, but do any of us think it will be of any use? The first time it's implemented it might be awesome, but the call for a nerf from every other class will be so high that our eardrums will break. I'm guessing when the dust settles (pun intended), the cloaking system will be a novelty more than a gameplay element. I hope I'm wrong.
The paper thin no CPU/PG scout that barely sprints faster than an assault would actually have a role if cloaking is used well. Here's to hoping... |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.09 07:07:00 -
[55] - Quote
look at my ideas for jet packs and more: https://forums.dust514.com/default.aspx?g=posts&m=349119#post349119 |
Codename Bear
Villore Sec Ops Gallente Federation
8
|
Posted - 2012.10.09 07:19:00 -
[56] - Quote
That kind of jetpack sounds incredibly boring to me. I would much rater see a jetpack that gives you a very short duration of flight and depending on your dropsuit/equip load. Scouts would be able to quickly move up to around 20 feet, and the Heavies would get to around 5 feet with the same ability. Taking away it's ability to be used in combat sounds pretty horrible to me, especially removing the guns.
My favorite jetpacks in competetive games are the ones seen in Space Marine, and the ones in Mechwarrior. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.09 09:16:00 -
[57] - Quote
Velvet Overkill wrote:STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.10 21:14:00 -
[58] - Quote
http://www.gearfuse.com/wp-content/uploads/2008/07/martinjetpack.jpg this might be a good inspiration for the jetpack model. |
Zqev
2
|
Posted - 2012.10.11 00:28:00 -
[59] - Quote
Make jet packs an actual weapon system that you need to train skills for.
For example, the 2 different types would be Rockets or Autocannons
Jet packs would get a limited thrust boost that would recharge after each use every x amount of seconds. Thrust power would determine distance per boost and could be improved by training the designated skill as the thrust boost recycle time could also be improved
They use something similar in StarHawk called The Vulture.
Discuss. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.11 00:37:00 -
[60] - Quote
KAGEHOSHI Horned Wolf wrote:A short burst jetpack would be ok, and wouldnt require lots of restrictions to balance.
So what you're considering is something like an Assault pack that a Space Marine from Warhammer 40k uses?
If so, yes. |
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