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21. [Idea] Unlink Clones and District Sov + Degranularize PC resources - in Feedback/Requests [original thread]
So community members are furiously masturbating collaborating on fundamental PC design. Here's an idea that I came up with that seems to have gone over well. Districts no longer hold clones, they hold MCC's. Control of a district is lost ...
- by Leither Yiltron - at 2015.01.02 10:20:00
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22. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Sorry for a bit of a double post, I ran out of characters on the last one. One of the most helpful things CCP and the CPM can do is to start framing discussion of these potential War Barge changes in terms of War Barges as their own, new subsyst...
- by Leither Yiltron - at 2014.12.24 23:48:00
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23. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Rat, it's great to have this information. There are, however, two very distinct subsystems you have treated here: Warbarges, and Planetary Conquest. Your language in the post overlaps and intertwines those two systems in an alarming way. At best...
- by Leither Yiltron - at 2014.12.24 23:44:00
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24. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: spooling is terrible I cried a little. They were tears of joy for the moment when a CCP dev said something sensible after years of fruitless feedback.
- by Leither Yiltron - at 2014.12.17 20:31:00
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25. [Idea+Discussion] Bonuses and indirection in PC surface infrastructu... - in Feedback/Requests [original thread]
Section 4 - A potential implementation 4.1 - the overview In this section IGÇÖd like to discuss a potential implementation of PC infrastructure bonuses that applies Section 3GÇÖs design principle. An always-on always-vulnerable attacker...
- by Leither Yiltron - at 2014.12.10 00:21:00
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26. [Idea+Discussion] Bonuses and indirection in PC surface infrastructu... - in Feedback/Requests [original thread]
Section 2 - Definitions We sort SI effects into three distinct categories: Military effects - These bonuses change the game mechanics associated with a single match by changing numerical values associated with gear performance, win cond...
- by Leither Yiltron - at 2014.12.10 00:19:00
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27. [Idea+Discussion] Bonuses and indirection in PC surface infrastructu... - in Feedback/Requests [original thread]
Section 1 - Background 1.1 - Planetary Conquest mechanics The current mechanics of Planetary Conquest (PC) in Dust are laid out between several documents. The first, comprehensive document which describes most of the current mechanics ...
- by Leither Yiltron - at 2014.12.10 00:18:00
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28. [Idea+Discussion] Bonuses and indirection in PC surface infrastructu... - in Feedback/Requests [original thread]
Summary: Infrastructure bonus design has been a sticking point for PC since forever. Currently Cargo Hubs are the dominant infrastructure type in Molden Heath. I propose a general framework for understanding why this has happened. Then, using th...
- by Leither Yiltron - at 2014.12.10 00:17:00
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29. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Piercing Serenity wrote: I completely agree with Fox's statement. Zatara previously mentioned that, among other reasons, he liked the cloak because it gave players an active means of changing their scan profile. I believe that Fox's change wo...
- by Leither Yiltron - at 2014.11.21 04:23:00
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30. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: Vitantur Nothus wrote: @ Zatara Rought Scouts post-1.8 are certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable? Without going into a much more detailed post... Becaus...
- by Leither Yiltron - at 2014.11.18 23:19:00
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31. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
One Eyed King wrote: Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment. They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so. Dude, s...
- by Leither Yiltron - at 2014.11.18 22:52:00
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32. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have gr...
- by Leither Yiltron - at 2014.11.17 16:27:00
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33. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Leither Yiltron wrote: The thing is nobody does those tactics because they're discouraged. So the overall effect of clone count on competitive battles is to give another edge to the team with higher gun skill, an edge w...
- by Leither Yiltron - at 2014.11.03 23:44:00
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34. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we ...
- by Leither Yiltron - at 2014.11.03 23:06:00
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35. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
These I don't like: Kain Spero wrote: Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
I get that this is an attem...
- by Leither Yiltron - at 2014.04.07 03:33:00
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36. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
So I'd like to preface the response with saying that my objective here is to find the most tolerable place we can get PC1.0 with minimal resources. That seems to be Kane's approach as well. It's pretty obvious by this point that many of the core P...
- by Leither Yiltron - at 2014.04.07 03:17:00
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37. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
Hey Arnold, it's great to see you around again. Your recommendation is definitely an interesting one, and one that should be seriously considered with any PC overhaul. I've always been a proponent that ideas from other games that work well shou...
- by Leither Yiltron - at 2014.03.03 21:26:00
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38. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
The suit tiering is one of the most poorly implemented parts of the skill system and it drives away both new and veteran players in droves. I've said it before and will continue to say it until CCP takes a sincere look at the problem. The problem ...
- by Leither Yiltron - at 2013.11.11 10:19:00
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39. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Leither Yiltron - at 2013.04.06 22:40:00
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40. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Remove objective spawning, add more CRU's in the right palces , and make CRU's less of a liability to possess by adding a little bit of spawn protection and by making them harder to flip.
- by Leither Yiltron - at 2013.03.24 22:07:00
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