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261. What are your thoughts on turret installations in this game? - in General Discussions [original thread]
Drake435 wrote: Specifically, are these installations a bit too flimsy HP wise? Is there not enough installations on certain maps? The reason I ask is because I feel like if the devs add a few more installations to certain maps in a couple lo...
- by Ld Collins - at 2013.12.13 07:08:00
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262. Coordinate Plane - in Feedback/Requests [original thread]
CCP could you add a X and Y tracker to the corner of the screen that can be toggled on and off. I think it would help players place explosives more effectively you could accurately measure the distance between the blast radius of explosives.
- by Ld Collins - at 2013.12.13 07:02:00
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263. AV is currently used to supplement vehicles. Not WTFYOLOSOLO them anymore. - in General Discussions [original thread]
Eurydice Itzhak wrote: Tanks have a a fairly difficult go around for killing other tanks even though we are the best suited to do it. We can usually avoid each other or flee if the fight isnt going our way but we escape by the skin of our teet...
- by Ld Collins - at 2013.12.13 06:52:00
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264. EVERYONE CALM DOWN - in General Discussions [original thread]
Flix Keptick wrote: (I am going to spam the **** out of this in every vehicle/AV thread untill CCP sees it) WP for damaging vehicles with AV weapons: BOOM, problem solved (more info in my sig's link) Good luck but I doubt that is going to ha...
- by Ld Collins - at 2013.12.13 06:50:00
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265. EVERYONE CALM DOWN - in General Discussions [original thread]
Sigberct Amni wrote: How good are proxies? I know they cause damage to themselves in fw and boot you but what if you spread them out some? Anyone have comments on that strat? Proxies are very good I use them all the time laying them in a X pa...
- by Ld Collins - at 2013.12.13 06:43:00
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266. EVERYONE CALM DOWN - in General Discussions [original thread]
Infamous Erich wrote: Well personally when i hear that beeping sound i just stop and turn around thinking its a remote/proxy pit of death Ps. i guess that's what area denial is lol. 9 times out of 10 these tankers are zooming around too fas...
- by Ld Collins - at 2013.12.12 11:50:00
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267. EVERYONE CALM DOWN - in General Discussions [original thread]
Im sure CCP is well aware of the speed glitch that tanks have in confident that once this is addressed you'll find that tanks are relatively easy to destroy with some careful planning. As an AVer you should thing how to deny a tank an area rather ...
- by Ld Collins - at 2013.12.12 11:17:00
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268. Vehicles are too effective for their cost... - in General Discussions [original thread]
The dark cloud wrote: A fully fit soma costs around 65k ISK and still wrecks havok among infantry. well yes they wreak havoc on infantry because they are suppose to but if you work together you can easily destroy them. Proxy mines RE's FG's A...
- by Ld Collins - at 2013.12.12 11:01:00
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269. Tanks officially god mode and cal tanks still suck. - in General Discussions [original thread]
8213 wrote: I came up on a shield tank with my armor tank today. When he glowed blue, my blaster did 0 damage. I came up to a shield tank with 2 damage mods and a ion cannon he glowed blue and about 5 seconds later it blew up.
- by Ld Collins - at 2013.12.12 10:55:00
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270. Vehicles are too effective for their cost... - in General Discussions [original thread]
8213 wrote: Vehicles need to go back to pre 1.7. The whole point of a vehicle was that it was expensive but super effective. They weren't used willy-nilly. But Vehicle users were greedy, selfish, and plain stupid with their roles. What they n...
- by Ld Collins - at 2013.12.12 10:54:00
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271. Tanks officially god mode and cal tanks still suck. - in General Discussions [original thread]
Lorhak Gannarsein wrote: You are bad. I have only lost one fight with a Maddy pilot in my Gunny, and I'm guessing he was plain better than me. Gunnlogi is king. I very much doubt you could convince me otherwise. Actually my maddy rips throug...
- by Ld Collins - at 2013.12.12 10:50:00
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272. Tanks are meant to wreck you. - in General Discussions [original thread]
Jack McReady wrote: pegasis prime wrote: no std fully specked havs are not cheep they are cheeper than pre 1.7 my sturdiest fit costs around 500k apposed to the 1 mill of pre 1.7 yes mly havs are cheep but when not fitted with buggy nitros a...
- by Ld Collins - at 2013.12.12 10:48:00
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273. This 1.7 tank re-balancing must be a joke. - in General Discussions [original thread]
Jason Pearson wrote: Actually, it's not such a major increase, it's worthwhile sure, but for example.. You have the two skills, Core Grid Management increases the recharge rate for your active modules by 5% per level, so a little faster and En...
- by Ld Collins - at 2013.12.12 10:43:00
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274. To fix Swarms we must... educate them - in General Discussions [original thread]
LuckyLuke Wargan wrote: Ld Collins wrote: I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are alm...
- by Ld Collins - at 2013.12.12 10:34:00
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275. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh ri...
- by Ld Collins - at 2013.12.11 08:00:00
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276. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have...
- by Ld Collins - at 2013.12.11 07:55:00
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277. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Pvt Numnutz wrote: did it survive because of speed or because you couldnt break its tank? if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be a...
- by Ld Collins - at 2013.12.11 07:51:00
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278. Rename the game "Duh Tank Game". Since Tanks easily own anything and a... - in Feedback/Requests [original thread]
Astaroth King wrote: And what of the repair rate? I had an enemy tank at <5% armor and not 15 seconds later he was back in the action at full Armor/Shield splattering infantry again. The repair rate is fine its vital for tank vs tank but ...
- by Ld Collins - at 2013.12.11 07:47:00
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279. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last ma...
- by Ld Collins - at 2013.12.11 07:42:00
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280. To fix Swarms we must... educate them - in General Discussions [original thread]
I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are almost impossible to avoid. With 1.7 we can expect ...
- by Ld Collins - at 2013.12.11 07:34:00
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