Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 06:50:00 -
[1] - Quote
Tanks have a a fairly difficult go around for killing other tanks even though we are the best suited to do it.
We can usually avoid each other or flee if the fight isnt going our way but we escape by the skin of our teeth (all mods down, less than half HP)
Which puts us in a VERY dangerous spot for AV.
If you're solo AV. Youre doing it wrong.
If you're grouped AV, youre doing it wrong but better.
If you're an AV user in squad with a vehicle. you're doing it right.
also nitrous mod needs to be removed. It no longer has a place with these new speeds. |
Ld Collins
The Phalanx Inc
91
|
Posted - 2013.12.13 06:52:00 -
[2] - Quote
Eurydice Itzhak wrote:Tanks have a a fairly difficult go around for killing other tanks even though we are the best suited to do it.
We can usually avoid each other or flee if the fight isnt going our way but we escape by the skin of our teeth (all mods down, less than half HP)
Which puts us in a VERY dangerous spot for AV.
If you're solo AV. Youre doing it wrong.
If you're grouped AV, youre doing it wrong but better.
If you're an AV user in squad with a vehicle. you're doing it right.
also nitrous mod needs to be removed. It no longer has a place with these new speeds.
Every time I see an Lav full of players it scares me I know they are up to no good. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6084
|
Posted - 2013.12.13 07:04:00 -
[3] - Quote
Why should AV be supplemental when it costs more than your tank?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Iron Wolf Saber
Den of Swords
11235
|
Posted - 2013.12.13 07:05:00 -
[4] - Quote
Yup lost a tank to a triple tag team of an installation a hostile HAV and 2 AV players. Far to many threats in such a short time span, I later got revenge on the said tank with a nearby forge gunner assisting.
I will have to somewhat agree nitros are a bit too powerful and I rather trade mine in for anything that lets me spin faster.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Ld Collins
The Phalanx Inc
94
|
Posted - 2013.12.13 07:12:00 -
[5] - Quote
IMO nitros the militia is the one the biggest problem with tanks but the most infuriating is that Somas and Sics have the same Shield and HP as Maddys and Gunnlogis. These two things need to be addressed and then tanking will be less problematic for infantry and Avers. |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 07:12:00 -
[6] - Quote
Arkena Wyrnspire wrote:Why should AV be supplemental when it costs more than your tank?
Uhh what?
I know that tank prices were reduced but you don't have an AV fit that costs 495k
you just dont. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6086
|
Posted - 2013.12.13 07:18:00 -
[7] - Quote
Eurydice Itzhak wrote:Arkena Wyrnspire wrote:Why should AV be supplemental when it costs more than your tank? Uhh what? I know that tank prices were reduced but you don't have an AV fit that costs 495k you just dont.
Many do, however, have tanks less than 180k. In some cases under half as much.
And still ridiculously effective.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
126
|
Posted - 2013.12.13 07:19:00 -
[8] - Quote
why should av be supplemental to killing tanks when tanks are not in any way shape or form supplimental to killing EVERYTHING? |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 07:20:00 -
[9] - Quote
Arkena Wyrnspire wrote:Eurydice Itzhak wrote:Arkena Wyrnspire wrote:Why should AV be supplemental when it costs more than your tank? Uhh what? I know that tank prices were reduced but you don't have an AV fit that costs 495k you just dont. Many do, however, have tanks less than 180k. In some cases under half as much. And still ridiculously effective.
Oh. I agree that SP spent needs to be more effective for tanks and the mlt ones need to be toned down significantly.
We agree you just misplaced your argument at first and confused me. |
Iron Wolf Saber
Den of Swords
11236
|
Posted - 2013.12.13 07:23:00 -
[10] - Quote
Ld Collins wrote:IMO nitros the militia is the one the biggest problem with tanks but the most infuriating is that Somas and Sics have the same Shield and HP as Maddys and Gunnlogis. These two things need to be addressed and then tanking will be less problematic for infantry and Avers.
Already fixed.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
|
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 07:23:00 -
[11] - Quote
Crimson Cerberes wrote:why should av be supplemental to killing tanks when tanks are not in any way shape or form supplimental to killing EVERYTHING?
I'm not sure that is coherent but I think I understand what you're trying to say.
It's because tanks cant drop uplinks or hack points or go indoors.
A theoretical match of 16 tanks vs 16 infantry (both are absolutely restricted to their role) would have the tank side getting approximately 3 kills before all points were capped and the infantry danced inside buildings celebrating their victory.
Tanks are a supplemental force to winning a match but they are far from any sort of ability to win it by themselves. |
Lurchasaurus
SVER True Blood Public Disorder.
2150
|
Posted - 2013.12.13 07:38:00 -
[12] - Quote
Shame that not many of the young 'uns have heard the phrase "boots on the ground"
tanks can kill a team....its what they're for, but guess who wins the match?
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
|
Iron Wolf Saber
Den of Swords
11236
|
Posted - 2013.12.13 08:06:00 -
[13] - Quote
Meh, my sole existence as an HAV pilot now is to keep the other pesky tanks off the field and disable as much enemy infrastructure as I can to make the boots lives easier, rarely do I bring out my infantry support fighter out to augment the line though because of the number of external threats to the line are too many and I think its more effective in eliminating the most difficult to remove of those.
In other words if I bring out my blaster maddy its either
A. Your punishment for letting me run armonk. B. Fooling me thinking its safe enough to do this.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
meri jin
Goonfeet Top Men.
634
|
Posted - 2013.12.13 08:09:00 -
[14] - Quote
Eurydice Itzhak wrote:Tanks have a a fairly difficult go around for killing other tanks even though we are the best suited to do it.
We can usually avoid each other or flee if the fight isnt going our way but we escape by the skin of our teeth (all mods down, less than half HP)
Which puts us in a VERY dangerous spot for AV.
If you're solo AV. Youre doing it wrong.
If you're grouped AV, youre doing it wrong but better.
If you're an AV user in squad with a vehicle. you're doing it right.
also nitrous mod needs to be removed. It no longer has a place with these new speeds.
True, if I see AV people approaching me, it's not like I'm saying: "mehh.. shall I kill then or just leaf them?" It's more like: "**** shit **** shit, turn, MOOOOOVEEE you ******* ****, why can't you drive faster?"
My EVE pilot have more ISK then your peon corp.
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
497
|
Posted - 2013.12.13 08:18:00 -
[15] - Quote
If it takes more than one proto AV to destroy a tank it should take more than one operator for a tank to reach full potential.
Tanks throughout history have been team vehicles.
At least 2 people to operate a tank. 1 driver / gunner and 1 active module operator / gunner.
So if no teamwork, which is now required of AV (and including a vehicle per OP) a tank should be an eggshell.
Easy to solo / repel.
Only as a team should they be strong. This is needed for balance because AV needs to team up to beat a tank and that means their team has to fit AV and be vulnerable to enemy infantry that doesn't. Losing primary slots to ineffectual swarms av nades or gimped FGs is a real hit while tankers get to multitask with modules and gunning.
Where's my backpack that shoots swarms while I fire my forge gun?
Tanks need to be broken into teams just like AV has been broken into teams.
Balance.
"Because beer, that's why."
|
Eurydice Itzhak
State Patriots Templis Dragonaors
250
|
Posted - 2013.12.13 08:24:00 -
[16] - Quote
KGB Sleep wrote:If it takes more than one proto AV to destroy a tank it should take more than one operator for a tank to reach full potential.
Tanks throughout history have been team vehicles.
At least 2 people to operate a tank. 1 driver / gunner and 1 active module operator / gunner.
So if no teamwork, which is now required of AV (and including a vehicle per OP) a tank should be an eggshell.
Easy to solo / repel.
Only as a team should they be strong. This is needed for balance because AV needs to team up to beat a tank and that means their team has to fit AV and be vulnerable to enemy infantry that doesn't. Losing primary slots to ineffectual swarms av nades or gimped FGs is a real hit while tankers get to multitask with modules and gunning.
Where's my backpack that shoots swarms while I fire my forge gun?
Tanks need to be broken into teams just like AV has been broken into teams.
Balance.
This is a completely different direction from where we were/are/are clearly headed. Why on earth do you feel this is necessary?
And tanks and AV are now symbiotic. I need you to help me kill vehicles, you need me to help you kill vehicles. I siege points. You capture points.
Stop thinking of AV vs tanks. That is no longer what AV is used for. |
Iron Wolf Saber
Den of Swords
11238
|
Posted - 2013.12.13 08:26:00 -
[17] - Quote
I'll say this
One forge gunner, allows me to kill 3 tanks, I will lose out on the kill credit but its 3 tanks dead.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Eurydice Itzhak
State Patriots Templis Dragonaors
250
|
Posted - 2013.12.13 08:28:00 -
[18] - Quote
Iron Wolf Saber wrote:I'll say this
One forge gunner, allows me to kill 3 tanks, I will lose out on the kill credit but its 3 tanks dead.
Aye Ive been murdering tanks too with assist points nearly every time haha. Sometimes its even a MD that takes the kill.
Though since the change to OBs in FW, I don't really find myself caring about WP anymore. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
498
|
Posted - 2013.12.13 08:33:00 -
[19] - Quote
Eurydice Itzhak wrote:
This is a completely different direction from where we were/are/are clearly headed. Why on earth do you feel this is necessary?
And tanks and AV are now symbiotic. I need you to help me kill vehicles, you need me to help you kill vehicles. I siege points. You capture points.
Stop thinking of AV vs tanks. That is no longer what AV is used for.
Tanks are simply OP dropsuits at this point. The tanker's team suffers no penalty for a tank being fielded. They should lose one person to help with that kind of firepower, resistance and burst invincibility.
To say otherwise, that tanks need infantry to run with them, is endorsement of blob warfare.
That's cool we did that in beta, big circles of boredom.
As it stands, we have to grab newberries and get them to a depot, get them to change to AV and run them to a tank to destroy it.
A tanker you should have to pick up a newberry and teach them how to run your modules or get your ass blown up.
All in the name of FUN!
"Because beer, that's why."
|
Eurydice Itzhak
State Patriots Templis Dragonaors
251
|
Posted - 2013.12.13 09:01:00 -
[20] - Quote
KGB Sleep wrote:
Tanks are simply OP dropsuits at this point. The tanker's team suffers no penalty for a tank being fielded. They should lose one person to help with that kind of firepower, resistance and burst invincibility.
To say otherwise, that tanks need infantry to run with them, is endorsement of blob warfare.
That's cool we did that in beta, big circles of boredom.
As it stands, we have to grab newberries and get them to a depot, get them to change to AV and run them to a tank to destroy it.
A tanker you should have to pick up a newberry and teach them how to run your modules or get your ass blown up.
All in the name of FUN!
PC matches are won through thousands and thousands of uplinks and pressure that only a dropsuit can provide.
A team fielding a tank loses one person pressuring objectives and gains a kill machine. your team can field a tank to make us do a tank dance. Or you can field a tank + one AV. This pressures me out of the match or pops me. Or you can forgo the tank friendly points and hold the city and the other team is down one person who can actually help in that situation because theyre sitting in a tank with nothing to shoot at.
And stop being in the mindset of AV vs vehicles. You wont kill me without a vehicle + AV. I wont kill your vehicles without vehicle+AV.
If you don't see how this encourages teamwork on both sides and is good for the overall health of the game... your light burns dim..
I would like to point you to this gentlemen, he knows whats up:
Lurchasaurus wrote:Shame that not many of the young 'uns have heard the phrase "boots on the ground"
tanks can kill a team....its what they're for, but guess who wins the match?
|
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
498
|
Posted - 2013.12.13 09:21:00 -
[21] - Quote
Nope.
As long as you get thousands of HP, are temporarily invincible and only have to use one person to do it you are OP.
Why doesn't everyone field a tank? Who doesn't want that kind of power? Even I am running tanks now.
You fail to address the point that a tanker's team does not suffer a penalty for fielding that kind of firepower. "Boots on the ground" is not a factor. Besides, why would my idea hurt that? Your newberry can jump out and hack points leaving you temporarily exposed.
It's FAIR.
I understand your point of view OP and I don't think you are wholly wrong but ONE person should be able to be destroyed by another single person. Teamwork should face off vs teamwork.
I've had a few tonite so I would like to say no ill will.
"Because beer, that's why."
|
Eurydice Itzhak
State Patriots Templis Dragonaors
251
|
Posted - 2013.12.13 09:24:00 -
[22] - Quote
KGB Sleep wrote:Nope. As long as you get thousands of HP, are temporarily invincible and only have to use one person to do it you are OP. Why doesn't everyone field a tank? Who doesn't want that kind of power? Even I am running tanks now. You fail to address the point that a tanker's team does not suffer a penalty for fielding that kind of firepower. "Boots on the ground" is not a factor. Besides, why would my idea hurt that? Your newberry can jump out and hack points leaving you temporarily exposed. It's FAIR. I understand your point of view OP and I don't think you are wholly wrong but ONE person should be able to be destroyed by another single person. Teamwork should face off vs teamwork. I've had a few tonite so I would like to say no ill will.
You fail to read. :(
"A team fielding a tank loses one person pressuring objectives and gains a kill machine. your team can field a tank to make us do a tank dance. Or you can field a tank + one AV. This pressures me out of the match or pops me. Or you can forgo the tank friendly points and hold the city and the other team is down one person who can actually help in that situation because theyre sitting in a tank with nothing to shoot at."
If this is too convoluted for you I apologize. A tank sacrifices boot power. The enemy team can capitalize on having more boot power, or take one of two other options to handle the tank.
Its not deathmatch. You shouldn't be worried about if you can quote "1v1 me fgt. gg no re"
You have options to make your team win. You have options to make me lose isk. You have options to keep your isk.
This promotes a healthy multidimensional game. |
Jack McReady
DUST University Ivy League
915
|
Posted - 2013.12.13 09:46:00 -
[23] - Quote
Eurydice Itzhak wrote:Tanks have a a fairly difficult go around for killing other tanks even though we are the best suited to do it.
We can usually avoid each other or flee if the fight isnt going our way but we escape by the skin of our teeth (all mods down, less than half HP)
Which puts us in a VERY dangerous spot for AV.
If you're solo AV. Youre doing it wrong.
If you're grouped AV, youre doing it wrong but better.
If you're an AV user in squad with a vehicle. you're doing it right.
also nitrous mod needs to be removed. It no longer has a place with these new speeds.
if you are using AV against tanks you are doing it wrong.
get a tank for 100k isk, cheaper than a proto fit required to even bother a tank, is much more effective and unlike the AV suit the tank is practically immune to infantry. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
498
|
Posted - 2013.12.13 09:49:00 -
[24] - Quote
Eurydice Itzhak wrote:KGB Sleep wrote:Nope. As long as you get thousands of HP, are temporarily invincible and only have to use one person to do it you are OP. Why doesn't everyone field a tank? Who doesn't want that kind of power? Even I am running tanks now. You fail to address the point that a tanker's team does not suffer a penalty for fielding that kind of firepower. "Boots on the ground" is not a factor. Besides, why would my idea hurt that? Your newberry can jump out and hack points leaving you temporarily exposed. It's FAIR. I understand your point of view OP and I don't think you are wholly wrong but ONE person should be able to be destroyed by another single person. Teamwork should face off vs teamwork. I've had a few tonite so I would like to say no ill will. You fail to read. :( "A team fielding a tank loses one person pressuring objectives and gains a kill machine. your team can field a tank to make us do a tank dance. Or you can field a tank + one AV. This pressures me out of the match or pops me. Or you can forgo the tank friendly points and hold the city and the other team is down one person who can actually help in that situation because theyre sitting in a tank with nothing to shoot at." If this is too convoluted for you I apologize. A tank sacrifices boot power. The enemy team can capitalize on having more boot power, or take one of two other options to handle the tank. Its not deathmatch. You shouldn't be worried about if you can quote "1v1 me fgt. gg no re" You have options to make your team win. You have options to make me lose isk. You have options to keep your isk. This promotes a healthy multidimensional game.
A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
"Because beer, that's why."
|
Eurydice Itzhak
State Patriots Templis Dragonaors
251
|
Posted - 2013.12.13 09:49:00 -
[25] - Quote
Jack McReady wrote:Eurydice Itzhak wrote:Tanks have a a fairly difficult go around for killing other tanks even though we are the best suited to do it.
We can usually avoid each other or flee if the fight isnt going our way but we escape by the skin of our teeth (all mods down, less than half HP)
Which puts us in a VERY dangerous spot for AV.
If you're solo AV. Youre doing it wrong.
If you're grouped AV, youre doing it wrong but better.
If you're an AV user in squad with a vehicle. you're doing it right.
also nitrous mod needs to be removed. It no longer has a place with these new speeds. if you are using AV against tanks you are doing it wrong. get a tank for 100k isk, cheaper than a proto fit required to even bother a tank, is much more effective and unlike the AV suit the tank is practically immune to infantry.
Agreed. MLT tanks are too strong. This is because they removed all SP increases to hp/damage. SP now only increases time on field.
This is a valid argument. MLT tanks need to be nerfed. |
Eurydice Itzhak
State Patriots Templis Dragonaors
251
|
Posted - 2013.12.13 09:51:00 -
[26] - Quote
KGB Sleep wrote: A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
A tank does sacrifice boot power. I'm not dropping uplinks, spawning at uplinks, capturing points, reviving teammates, or any of the myriad of things ONLY infantry can do. Namely: Winning the game.
You should sleep sir. Your inability to respond directly to any post started at poor and has spiraled downward with time
EDIT:
Jack McReady wrote: first of all uplink spam causes framerate issues and no one wins with that kind of play.
beside that, games are won by keeping people AWAY from objectives, not by pressuring/hacking objectives. if you have to pressure objectives against a dedicated & organized PC team you are already losing the match. a tank, that is practically immune to infantry does anyway BOTH alot better compared to a suit that can die in 0.5 seconds to any weapon on the field.
I don't even begin to comprehend this. You have to take points to win the game. If they capture 3 and you capture 2 points at the start, the game isn't over. Your team takes a point and then tries to hold.
I admit my PC experience is small but it's clearly more than you've seen.
Thousands of uplinks happen to break the game, but they're not being dropped specifically to break the game, only to make killing the uplinks completely unreasonable and thus putting immense pressure on points. |
Iron Wolf Saber
Den of Swords
11242
|
Posted - 2013.12.13 09:55:00 -
[27] - Quote
Eurydice Itzhak wrote:KGB Sleep wrote: A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
A tank does sacrifice boot power. I'm not dropping uplinks, spawning at uplinks, capturing points, reviving teammates, or any of the myriad of things ONLY infantry can do. Namely: Winning the game. You should sleep sir. Your inability to respond directly to any post started at poor and has spiraled downward with time.
I died today, the nearest logi was piloting an ADS and landed on my dead body but didn't get out due to hostile fire.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Jack McReady
DUST University Ivy League
915
|
Posted - 2013.12.13 09:56:00 -
[28] - Quote
Eurydice Itzhak wrote:KGB Sleep wrote: A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
A tank does sacrifice boot power. I'm not dropping uplinks, spawning at uplinks, capturing points, reviving teammates, or any of the myriad of things ONLY infantry can do. Namely: Winning the game. You should sleep sir. Your inability to respond directly to any post started at poor and has spiraled downward with time. sorry but this is just lazy gameplay on your part. you have, like anyone the option to carry uplinks on your suit, and nothing prevents you, to hop out for 1 second and drop an uplink when your modules are on cooldown cause you anyway should not be fighting at the frontline when your defense is down. |
Eurydice Itzhak
State Patriots Templis Dragonaors
251
|
Posted - 2013.12.13 09:58:00 -
[29] - Quote
Jack McReady wrote:Eurydice Itzhak wrote:KGB Sleep wrote: A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
A tank does sacrifice boot power. I'm not dropping uplinks, spawning at uplinks, capturing points, reviving teammates, or any of the myriad of things ONLY infantry can do. Namely: Winning the game. You should sleep sir. Your inability to respond directly to any post started at poor and has spiraled downward with time. sorry but this is just lazy gameplay on your part. you have, like anyone the option to carry uplinks on your suit, and nothing prevents you, to hop out for 1 second and drop an uplink when your modules are on cooldown cause you anyway should not be fighting at the frontline when your defense is down.
Oh you've never played dust. I got it.
You see the TTK is approximately three millions of a second and the TTDAU (Time to drop an uplink) is approximately 4 seconds out of a vehicle.
If I'm putting an uplink somewhere useful, I'm going to die.
If I'm not going to die, the uplink isn't useful.
Strictly speaking in a PC environment of course. |
Jack McReady
DUST University Ivy League
917
|
Posted - 2013.12.13 10:00:00 -
[30] - Quote
Eurydice Itzhak wrote:KGB Sleep wrote: A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
A tank does sacrifice boot power. I'm not dropping uplinks, spawning at uplinks, capturing points, reviving teammates, or any of the myriad of things ONLY infantry can do. Namely: Winning the game. You should sleep sir. Your inability to respond directly to any post started at poor and has spiraled downward with time EDIT: Jack McReady wrote: first of all uplink spam causes framerate issues and no one wins with that kind of play.
beside that, games are won by keeping people AWAY from objectives, not by pressuring/hacking objectives. if you have to pressure objectives against a dedicated & organized PC team you are already losing the match. a tank, that is practically immune to infantry does anyway BOTH alot better compared to a suit that can die in 0.5 seconds to any weapon on the field.
I don't even begin to comprehend this. You have to take points to win the game. If they capture 3 and you capture 2 points at the start, the game isn't over. Your team takes a point and then tries to hold. I admit my PC experience is small but it's clearly more than you've seen. Thousands of uplinks happen to break the game, but they're not being dropped specifically to break the game, only to make killing the uplinks completely unreasonable and thus putting immense pressure on points. I dont get what there is not to comprehend? obviously you are not haveing more PC experience than me. if you want to capture a point you keep the enemy dead and away from it. you want economize your clones at all cost. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |