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101. Announcement:Destructive Data Mining: The Expert Challenge [27 June - 2... - in Announcement and Events [original thread]
CCP Logibro wrote: Listen up mercenaries! Weapon manufacturers around New Eden are working hard on new experimental weapons. As part of their research, they are requesting the aid of mercenaries everywhere in a bid to find experts and generate ...
- by Ld Collins - at 2014.06.26 04:14:00
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102. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so long to reload. They need ...
- by Ld Collins - at 2014.06.25 16:00:00
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103. permanent lock - in Feedback/Requests [original thread]
Please bring a permanent lock to all vehicles. I want noone in my LAV but me period.
- by Ld Collins - at 2014.06.25 13:44:00
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104. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Just tested the incubus and its just god awful the first person view is inaccurate the bullets shoot under the reticule I could not get the bullets to fire within it.
- by Ld Collins - at 2014.06.23 16:56:00
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105. Rattati, The Man, how about some sniper love, dude? - in General Discussions [original thread]
Give snipers ammo variants that they can equip in the equipment slot. Such as chaff rounds that disable electronics, beacons that enable radar and explosives with a delayed charge.
- by Ld Collins - at 2014.06.23 13:00:00
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106. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Well I took my proto blaster turret out for a spin on my methana I have proficiency lvl 5 and reload lvl 4. I can say that I managed to kill 1 person my suggestion would be to revert the blaster turret back to what it was and increase the range an...
- by Ld Collins - at 2014.06.23 12:38:00
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107. No railgun, no vehicle balance - in General Discussions [original thread]
Slim Winning wrote: You realize the only balance to vehicles was the railgun, right? You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one. No vehicle in this game should be able to eat 4 blasts from ...
- by Ld Collins - at 2014.06.23 04:30:00
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108. Sniper Rifle Tagging - in General Discussions [original thread]
if you can tag them you can shoot them bad idea
- by Ld Collins - at 2014.06.23 04:27:00
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109. Remove Tanks From Dom or limit spam - in General Discussions [original thread]
End Is Here wrote: Just killed 6 milita in one match. They just kept coming and coming. The entire other team was tank drivers. We won by a landslide but still. I hate forge gunning since damage mod nerf. Get no help from team. I feel tank spam...
- by Ld Collins - at 2014.06.22 05:53:00
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110. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything about weapons or modules, what wo...
- by Ld Collins - at 2014.06.22 05:25:00
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111. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: We will take a look at the range With all due respect you can't be ******* serious railguns need range to fend off dropships if someone was able to park a dropship and sit on the turret to snipe people well then too bad. It...
- by Ld Collins - at 2014.06.22 05:08:00
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112. ccp rattati save us from lav's - in Feedback/Requests [original thread]
There's no one size fits all solution here when I call lavs or dropships in pubs I literally have to beg people to get inside them.
- by Ld Collins - at 2014.06.21 12:51:00
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113. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying ...
- by Ld Collins - at 2014.06.21 11:29:00
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114. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
I have an idea remove the reload on small blaster turrets make it the only turret that doesn't have to reload let it over heat replace the reload speed with cooldown. Increase the range give the dropship turret bonus to Lavs and (except fire rate)...
- by Ld Collins - at 2014.06.21 08:00:00
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115. Small Blaster Turret - in General Discussions [original thread]
Sgt Kirk wrote: I'd also like to add that while small turret CPU and PG was increased LAV PG/CPU stayed the same while dropships were changed alongside the turret resource increase to compensate. That's not fair. What's also not fair is that ...
- by Ld Collins - at 2014.06.20 14:48:00
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116. Small Blaster Turret - in General Discussions [original thread]
The small blaster turret or what I would like to call the tickler is still seriously underpowered. Limited by range dispersion and overall damage even the Ion cannon is extremely weak. The small blaster turrets need a range effective range increas...
- by Ld Collins - at 2014.06.20 14:31:00
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117. NEW HAV META: True Adamance's Guide ot the Improbably Entertain... - in General Discussions [original thread]
True Adamance wrote: Try this. Madrugar 80GJ Blaster Small Railgun STD Scanner 2x Standard Armour Plates 1x Complex Armour plates 1200 Shields 7915 Armour New Amarrian Meta right here. One big problem Python/Incubus with a full cre...
- by Ld Collins - at 2014.06.20 13:28:00
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118. Armor Composition - in General Discussions [original thread]
Is this a new skill or a bug because I had all of my vehicle skils maxed? Ccp do you owe me 932760 sp?
- by Ld Collins - at 2014.06.19 12:15:00
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119. Proximity Explosives - in General Discussions [original thread]
Cogadh Draco wrote: RayRay James wrote: Atiim wrote: If you get killed by a Proximity Explosive, I don't know what to tell you other than "get good scrub". Proxies really do need a serious buff Easy solution: switch all current remo...
- by Ld Collins - at 2014.06.18 21:09:00
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120. Proximity Explosives - in General Discussions [original thread]
RayRay James wrote: Atiim wrote: If you get killed by a Proximity Explosive, I don't know what to tell you other than "get good scrub". Proxies really do need a serious buff Yes I would say allow the maximum amount to be cared so you do...
- by Ld Collins - at 2014.06.18 20:35:00
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