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121. Proximity Explosives - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Ld Collins wrote: Why were they ignored in hotfix bravo the damage on these need to be buffed. Getting kills with these now that scanners can pick then up. The success rate with these are extremely low. Really? My s...
- by Ld Collins - at 2014.06.18 20:08:00
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122. Proximity Explosives - in General Discussions [original thread]
Why were they ignored in hotfix bravo the damage on these need to be buffed. Getting kills with these now that scanners can pick then up. The success rate with these are extremely low.
- by Ld Collins - at 2014.06.18 19:47:00
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123. Ion Pistol Tip - in Rookie Training Grounds [original thread]
The Ion pistols rate of fire is 375 rpm and the maximum rate of fire is achieved not by spamming the trigger as fast as possible but from a partial charge followed but rapid firing that leads to an overheat. I've be testing this and you have to st...
- by Ld Collins - at 2014.06.17 22:23:00
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124. [bug] WP farm with Defend Order on vehicle - in Technical Support/Bugs [original thread]
This is not a bug
- by Ld Collins - at 2014.06.16 05:25:00
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125. Destiny is great, but it is NOT a replacement for Dust/Legion - in General Discussions [original thread]
I find it really hilarious that Destiny has nearly everything that CCP promised Dust 514 to be and people are complaining about it. If you don't have a PC and don't plan on getting one then Destiny is a replacement for Dust 514. If Bungie was to a...
- by Ld Collins - at 2014.06.16 04:59:00
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126. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
CCP Rattati wrote: How does this sound? Numbers Everyone chime in #1 Fix the ion pistol shorten the over heat and increase the range. #2 leave the damage mod precentage alone because you screw over lav users. Due to pg and cpu limitati...
- by Ld Collins - at 2014.06.10 18:23:00
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127. Forums - is it right that STD tanks can 'tank' officer forge... - in General Discussions [original thread]
I'd love to see these unkillable tank fits because l've lost plenty of tanks. Triple rep maddys are easy to kill if you have another tanker on your team. As far as forgeguns go they are more antiair and anti gunnlogi. The maddy is meant to be on t...
- by Ld Collins - at 2014.06.07 03:03:00
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128. Forums - is it right that STD tanks can 'tank' officer forge... - in General Discussions [original thread]
I'd love to see these unkillable tank fits because l've lost plenty of tanks. Triple rep maddys are easy to kill if you have another tanker on your team. As far as forgeguns go they are more antiair and anti gunnlogi. The maddy is meant to be on t...
- by Ld Collins - at 2014.06.07 03:00:00
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129. Forums - is it right that STD tanks can 'tank' officer forge... - in General Discussions [original thread]
I'd love to see these unkillable tank fits because l've lost plenty of tanks. Triple rep maddys are easy to kill if you have another tanker on your team. As far as forgeguns go they are more antiair and anti gunnlogi. The maddy is meant to be on t...
- by Ld Collins - at 2014.06.07 02:52:00
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130. Problem of tank passive armor repair modules ( Video ) - in General Discussions [original thread]
A couple things have gone wrong here, no ads support, no tank support, no lav support, no swarm support, no assault forge and no explosives. Almost forgot attacking while hardened.
- by Ld Collins - at 2014.06.05 02:50:00
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131. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Did the ion pistol range get fixed because I still dont do damage past 38 m
- by Ld Collins - at 2014.06.04 16:02:00
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132. so whats up with the ion pistol and shotgun - in General Discussions [original thread]
How do you calculate the damage on these weapons. How do I know how much damage my charged scrambler rifle does too?
- by Ld Collins - at 2014.06.03 00:27:00
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133. assault swarms launchers - in General Discussions [original thread]
Actually nope your right thats the special ist swarm that has the longer lock on why ccp why do that?
- by Ld Collins - at 2014.05.29 18:15:00
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134. assault swarms launchers - in General Discussions [original thread]
Iron Wolf Saber wrote: Assault swarms are on the list of things to fix. Just not for hotfix alpha. Maybe increase the ammo of the assault it is meant to shoot at multiple targets it should have a larger clip and more ammo.
- by Ld Collins - at 2014.05.29 18:14:00
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135. assault swarms launchers - in General Discussions [original thread]
Eltra Ardell wrote: Wiyrkomi Swarm Launcher: 220/missile 6m/shot 1.4s base lock-on 4.5s reload 3 missiles in magazine Ishukone Assault Swarm Launcher: 220/missile 6m/shot 1.4s base lock-on 4.5s reload 3 missiles in magazine Uh, what? e: Were...
- by Ld Collins - at 2014.05.29 17:57:00
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136. assault swarms launchers - in General Discussions [original thread]
How many people are using assault swarms over the basic swarms. A maxed out assault swarm locks on at 1.05 seconds and the normal swarms lock on at 1.47 seconds maxed. Which is longer than an assault swarm launcher with no skills. I dont know if t...
- by Ld Collins - at 2014.05.29 17:50:00
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137. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys abo...
- by Ld Collins - at 2014.05.28 22:19:00
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138. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I like the cloak numbers people are complaining about the duration nerf but its really a non factor issue because as soon as you decloak it starts to recharge. There is no cloak then a long cool down unless you completely deplete your cloak reserv...
- by Ld Collins - at 2014.05.24 19:25:00
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139. cloaks hmm wtf - in General Discussions [original thread]
Varoth Drac wrote: Ld Collins wrote: [Its not one suit its all of the scout suits its not about being able to see cloaked scouts with your eye its about the scan tool not being able to pick scouts up. How coukd things possible be balanced if...
- by Ld Collins - at 2014.05.20 20:02:00
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140. cloaks hmm wtf - in General Discussions [original thread]
Temias Mercurial wrote: I don't see the issue with ONE suit being unscanable. That's the charm of it. It's the only suit that receives this bonus without sacrificing it's fitting, which is fine. There are several way to balance this, but the cl...
- by Ld Collins - at 2014.05.20 16:52:00
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