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221. Dropship instruments - in Feedback/Requests [original thread]
bump
- by Ld Collins - at 2014.02.18 03:53:00
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222. Turret Proficiency skill Clarification Needed. - in Rookie Training Grounds [original thread]
DJINN Marauder wrote: I don't exactly have a source but I've been around since closed beta. All small turret skills are also applied to any turret that is on the vehicle you call in. Thus the 10% bonus rotation will be given to your gunners a...
- by Ld Collins - at 2014.02.18 03:42:00
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223. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
Why not just make the balac and krin rifles purchasable with loyalty points. The balac has 857 rpm and the krin 750
- by Ld Collins - at 2014.02.14 11:52:00
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224. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
How about melee damage module that also gives dampening like the kenetic mod that gives speed and damage?
- by Ld Collins - at 2014.02.14 02:15:00
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225. Dropship instruments - in Feedback/Requests [original thread]
Can we get a first person altimeter or other instruments for dropships. A pilot doesn't know how close his gunners are or how many rounds of ammunition they have. A pilot should know all the conditions of his vessel. Also small turret ammo indicat...
- by Ld Collins - at 2014.02.12 04:26:00
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226. suicides in fw - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Ld Collins wrote: Please limit the amount of suicides allowed in fw to 2. I just played a game where players on my team did nothing but teamkill and suicide. Problem: Explosive users could be unfairly kicked. jiha...
- by Ld Collins - at 2014.02.03 07:50:00
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227. suicides in fw - in Feedback/Requests [original thread]
Please limit the amount of suicides allowed in fw to 2. I just played a game where players on my team did nothing but teamkill and suicide.
- by Ld Collins - at 2014.02.03 06:15:00
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228. Tanks - Balancing Turrets - in General Discussions [original thread]
Roger Cordill wrote: Darken-Soul wrote: @^ blasters smoke tanks. message from Godin: Unless the pilot is using a damage modded rail, or missile period, in which case, no they don't. blasters do a fair amount f damage to tanks it depends...
- by Ld Collins - at 2014.01.29 01:46:00
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229. Tanks - Balancing Turrets - in General Discussions [original thread]
Tebu Gan wrote: Ld Collins wrote: I don't think there is a problem with turrets atm they seem fine I'm sure the other variants will be back when they are ready. I think it will be proto lvl tanks that take advantage of the other variants of ...
- by Ld Collins - at 2014.01.29 01:09:00
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230. Tanks - Balancing Turrets - in General Discussions [original thread]
I don't think there is a problem with turrets atm they seem fine I'm sure the other variants will be back when they are ready. I think it will be proto lvl tanks that take advantage of the other variants of turrets because they will cost more CPU ...
- by Ld Collins - at 2014.01.28 23:14:00
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231. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Will the Gallente commando skill bonus apply to the ion pistol and plasma cannon?
- by Ld Collins - at 2014.01.18 18:21:00
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232. Cloaking Field and Minmatar Scouts - in General Discussions [original thread]
Brokerib wrote: mollerz wrote: Even maxed out as a scout your melee is now 100. Good luck punching a proto heavy 18 times to take him down. Using myrofybril only makes you weaker as you give up shielding for it. If you want the mike tyson ...
- by Ld Collins - at 2014.01.15 12:39:00
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233. Cloaking Field and Minmatar Scouts - in General Discussions [original thread]
I'm just wondering how would cloaking work and If any could let me know. In the instance that no one knows here's what I think could happen. So, will there just be invisible scouts running around or when the cloak is activated the scout will be c...
- by Ld Collins - at 2014.01.15 06:21:00
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234. Swarm Launchers - in General Discussions [original thread]
Are there any commandos that use the swarm launcher? Having 20% reload speed over 10% reload speed should help you down a vehicle.
- by Ld Collins - at 2014.01.07 06:31:00
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235. NO MORE JIHAD JEEP - in General Discussions [original thread]
J0LLY R0G3R wrote: You seem to be trying to make it harder than it really is. But goodlucko none the less. Ehhh I dont think its harder I just think that its less of a hassle to spawn a lav throw Re's on it switch to a free suit then try to ...
- by Ld Collins - at 2014.01.03 08:23:00
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236. NO MORE JIHAD JEEP - in General Discussions [original thread]
you can put 6 if you use a nano hive and boundless
- by Ld Collins - at 2014.01.02 22:18:00
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237. NO MORE JIHAD JEEP - in General Discussions [original thread]
Ripcord19981 wrote: does it still kill you if you jump out of a lav or dropship in high speeds? you dont have to jump out of the dropship you have a buddy put res on the bottom then you tell him when to pull the trigger
- by Ld Collins - at 2014.01.02 21:59:00
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238. NO MORE JIHAD JEEP - in General Discussions [original thread]
Jacques Cayton II wrote: Ld Collins wrote: How about a new tactic I tried it today and it works I just need to test whether or not the driver will be killed. Take a saga and put 4 boundless RE's on it drive up to a tank bail then use the RE ...
- by Ld Collins - at 2014.01.02 21:53:00
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239. NO MORE JIHAD JEEP - in General Discussions [original thread]
Adelia Lafayette wrote: all valid tactics. but jumping out and detonating only works if the tank is sitting still and doesn't see you. Might work on a rail sniper tank though. I've blown up instillation by jumping out and tossing a grenade to s...
- by Ld Collins - at 2014.01.02 21:49:00
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240. NO MORE JIHAD JEEP - in General Discussions [original thread]
Ghosts Chance wrote: jihad jeep is fine, so are the many other interesting ways vehicles and remotes interact. jihad jeep is slow you have to recall your lav after every attempt and it costs you remote explosives this is rinse and repeat an...
- by Ld Collins - at 2014.01.02 21:45:00
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