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101. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: without bigger maps there's no reason to increase ranges any more. Nor do I see any particular reason to reduce ranges at all. I'd prefer bigger maps, no redline and dynamic spawn points, but wishing isn't going to get us...
- by Lazer Fo Cused - at 2015.01.20 15:49:00
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102. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: 1. If the maps did get bigger would you be happy with a increase for rails range? No. 2. 300m is broken by SL missiles which can track to 400m out, are you saying they shouldnt go past the 300m mark since every other turr...
- by Lazer Fo Cused - at 2015.01.20 15:09:00
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103. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Lazer Fo Cused wrote: Tesfa Alem wrote: Lazer Fo Cused wrote: Tesfa Alem wrote: speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks snip...
- by Lazer Fo Cused - at 2015.01.20 14:35:00
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104. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Lazer Fo Cused wrote: Tesfa Alem wrote: speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks sniping at all. 1. Move back the redline, the p...
- by Lazer Fo Cused - at 2015.01.20 14:06:00
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105. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. Any chance of Rattati updating that spreadsheet before he gets busy with the various PC threads he made today?
- by Lazer Fo Cused - at 2015.01.20 13:57:00
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106. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks sniping at all. 1. Move back the redline, the problem was the redline it never was the rails
- by Lazer Fo Cused - at 2015.01.20 13:55:00
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107. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Fizzer XCIV wrote: +1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time. Small repair turrets just sounds like a good way to encourage more team play for vehicle pilots. In my mind, I'...
- by Lazer Fo Cused - at 2015.01.20 13:33:00
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108. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The s...
- by Lazer Fo Cused - at 2015.01.20 13:29:00
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109. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overf...
- by Lazer Fo Cused - at 2015.01.20 13:25:00
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110. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones. There are a few ideas already on the table, not a complete list and I...
- by Lazer Fo Cused - at 2015.01.20 13:20:00
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111. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml 2. Tweeked a few more numbers and fiddled with skill bonuses 3. Rigs next on the agenda which basically will be taken from EVE and also a few module...
- by Lazer Fo Cused - at 2015.01.19 19:36:00
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112. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Spkr4theDead wrote: Fizzer XCIV wrote: 3.) Of course you would. All you've ever expressed on these forums is your opinions of how you should be immune to AV. Where has any pilot ever said they wanted to be immune to...
- by Lazer Fo Cused - at 2015.01.19 19:22:00
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113. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehi...
- by Lazer Fo Cused - at 2015.01.19 19:17:00
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114. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: That's nice godin. I'm not balancing for pre chrome. I didn't play then. What I have heard about it from everyone except a few HAV drivers doesn't make me want to try, either. If you want minute long tank engagements do y...
- by Lazer Fo Cused - at 2015.01.19 18:08:00
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115. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy h...
- by Lazer Fo Cused - at 2015.01.19 17:48:00
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116. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
1. Swarms are broken anyways and need to either be deleted or a big injection of aim and skill 2. Swarm missiles will set off at full speed, stop on a dime, do a 256deg turn on the spot and set off again at full speed aswell as avoiding corners ...
- by Lazer Fo Cused - at 2015.01.19 15:50:00
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117. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
1. No 2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target? 3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still take 1 AV player to outrigh...
- by Lazer Fo Cused - at 2015.01.19 15:45:00
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118. List of things to look at in vehicles [no stats] - in Feedback/Requests [original thread]
1. Railgun bugs - Both small and large railguns 1a. Railgun will keep firing until all ammo in the clip is consumed or overheat happens whichever comes 1st - No damage is caused to target 1b. Railgun misfire - The turret will simulate the shot and...
- by Lazer Fo Cused - at 2015.01.19 14:42:00
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119. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
1. You can fire 2 shotgun shots before cloak is turned off - Broken 2. Red crosshair is fine your basically invisible as it is 3. Cloak should be fully off before you are allowed to use your weapon or anything else for that matter and if it ha...
- by Lazer Fo Cused - at 2015.01.19 14:29:00
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120. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bright Cloud wrote: True Adamance wrote: Bright Cloud wrote: The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey Dravon's Balance -Breakin...
- by Lazer Fo Cused - at 2015.01.19 13:13:00
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