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81. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: STYLIE77 wrote: relevant thoughts I know the risks, and all the history. I believe there is a way to make this work. Vehicle players will have to realize that the progression will not be nearly as steep as before, an...
- by Lazer Fo Cused - at 2015.01.22 13:42:00
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82. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introduce a tiericided approach ...
- by Lazer Fo Cused - at 2015.01.22 13:37:00
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83. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml 2. Hulls added and upto date with stats including rigging stats and bonuses 3. Modules tweeked and new modules added with varients 4. Skill tree o...
- by Lazer Fo Cused - at 2015.01.21 19:16:00
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84. AP turrets. - in Feedback/Requests [original thread]
Atiim wrote: I'd rather have the Large Variants be AV, while having the small variants be AP. Maybe we could re-color a 20GJ Blaster and have it fire a laser for the Small Laser Cannon variant and have a 20GJ Autocannon which fires a crap ton...
- by Lazer Fo Cused - at 2015.01.21 15:03:00
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85. AP turrets. - in Feedback/Requests [original thread]
1. Large missile turrets were AP because a 6ft missile had alot of splash damage - It got nerfed 2. Large blaster was AP and accurate, where you aimed with your dot is where you hit so accurate pilots got kills - it got nerfed and accuracy replac...
- by Lazer Fo Cused - at 2015.01.21 14:13:00
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86. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Oh Sparky, at least you're consistent in your irrationality and inability to actually read and fully comprehend what people say before vomiting out your opinion. 1. So you ...
- by Lazer Fo Cused - at 2015.01.21 14:07:00
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87. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: The idea is then to bring out dropships and or enforcers (well in my dreams) that are high speed, low hp blaster tanks (against shields) that have the maneuverability to engage and circle the gunnlogi, or high speed, rapid re...
- by Lazer Fo Cused - at 2015.01.21 14:06:00
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88. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not asking you to play your hand so we can nerf the OP. I am trying to find the best fit, so we can figure out at least 1 or two alternative equal fits to those. When playing around in protofits, I immediately get annoy...
- by Lazer Fo Cused - at 2015.01.21 14:01:00
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89. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. 1. Gunlogi - 2x Complex Hardeners, 1x Complex Extender - 1x PG Extender, Armor Plate of choi...
- by Lazer Fo Cused - at 2015.01.21 13:54:00
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90. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Oh Sparky, at least you're consistent in your irrationality and inability to actually read and fully comprehend what people say before vomiting out your opinion. 1. So you have stopped debating and trying to convince me ...
- by Lazer Fo Cused - at 2015.01.20 20:12:00
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91. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 2. 8-16 so if you have 5 districts you need 40ppl on playing for fuel? people have lives and **** to do 3a. So 8ppl on but 5 districts stacked so you would have to 5times the fuel so instead of 40...
- by Lazer Fo Cused - at 2015.01.20 19:51:00
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92. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml 2. Added most rigs - Havnt added weapon rigs 3. Rest of it is mostly done and dusted - AV i havent changed yet but will most likey add in notes lik...
- by Lazer Fo Cused - at 2015.01.20 19:22:00
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93. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 1. If the timer is at 8 and you can fuel at 9 which is past 8 how does that work? does it work for the next 8 timer? 2. Why should they? It is there district to do as they please 2a. You stated tha...
- by Lazer Fo Cused - at 2015.01.20 19:19:00
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94. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 1a. At 2100 its one hour past the 2000 so why bother? 2. Why shouldn't corps be allowed to whack timers into no play zones? you get no passive isk anyways since that is gone and either way if the...
- by Lazer Fo Cused - at 2015.01.20 18:53:00
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95. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs 2./3 If a small corp is good enough to maintain a number of ...
- by Lazer Fo Cused - at 2015.01.20 18:22:00
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96. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. If you're being attacked every day, defending that district every day should generate enough fuel to maintain that district. Additionally if you're attacking, a similar principle applies. As I mention in the thread, it ...
- by Lazer Fo Cused - at 2015.01.20 18:01:00
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97. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 1. Dont blame me blame the system 2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at ...
- by Lazer Fo Cused - at 2015.01.20 16:40:00
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98. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 1. Dont blame me blame the system 2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all I would love to hear your thoughts on the...
- by Lazer Fo Cused - at 2015.01.20 16:31:00
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99. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is wor...
- by Lazer Fo Cused - at 2015.01.20 16:12:00
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100. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all ...
- by Lazer Fo Cused - at 2015.01.20 15:53:00
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