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61. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer your input is neither wanted or needed unless you have something useful to add. Stop trying to push me out of the process. I'm not going anywhere. 1. You always sort out vehicles and there fits first and AV is alw...
- by Lazer Fo Cused - at 2015.01.24 13:00:00
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62. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let me clarify something: This thread is DIRECTLY related to Rattati's bring back the HAVs initiative. It is not a gripe thread. It is not a general complaint thread. It is not in relation to anything but the HAV threa...
- by Lazer Fo Cused - at 2015.01.24 12:39:00
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63. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
1. Lets raid a corp which has no land so we fight in space? Really people? they need to have land
- by Lazer Fo Cused - at 2015.01.24 11:30:00
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64. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'll open the discussion with a few points: 1: Light weapon AV values are all over the map. Swarms are almost 400 DPS ahead of the IAFG and the PLC is one of the lowest applied DPS weapons in DUST. 2: Heavy weaponare...
- by Lazer Fo Cused - at 2015.01.24 11:28:00
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65. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Lazer Fo Cused - at 2015.01.24 11:02:00
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66. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again. 1. Yea because what happens in war is that you bomb ...
- by Lazer Fo Cused - at 2015.01.23 18:16:00
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67. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1. I cant make loadouts based on the 3/2 slot layout since they are all the same cookie cutter fits 2. Need more module variety so i cant make cookie cutter fits 3. Need more slots too for adv/proto hulls to help eliminate cookie cutter fits
- by Lazer Fo Cused - at 2015.01.23 17:55:00
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68. Daily missions - Savant - in Feedback/Requests [original thread]
Ripley Riley wrote: This is making Dust money, so don't ever count on it going away. Also, this is just a complaint. Where is your suggestion? If I were you, I would suggest that the instant booster should be available for ISK too. That way n...
- by Lazer Fo Cused - at 2015.01.23 17:53:00
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69. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat comp...
- by Lazer Fo Cused - at 2015.01.23 15:09:00
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70. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
1. All i can see happening is that this benefits big corps alot more and to compete you will also need a big corp, smaller corps may not be able to keep up even if they smash you in PC because they do not have the members to upgrade things on the ...
- by Lazer Fo Cused - at 2015.01.23 14:15:00
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71. Daily missions - Savant - in Feedback/Requests [original thread]
1. I do not want to spend AUR so i can complete a mission 2. I do not want to spend AUR so i can complete the 10missions to get extra rewards 3. Why are these missions still in?
- by Lazer Fo Cused - at 2015.01.23 14:08:00
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72. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit, it obstructs you...
- by Lazer Fo Cused - at 2015.01.23 13:25:00
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73. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs...
- by Lazer Fo Cused - at 2015.01.23 13:20:00
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74. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: Lazer Fo Cused wrote: 1. If it takes 1 AV to 1 SOLO HAV then will it take 3 AV to take a 3man HAV? With the rough point that there's ups and downs to fitting and gear quality and such, yes, that's roughly what I'm sugge...
- by Lazer Fo Cused - at 2015.01.23 13:14:00
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75. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP Rattati wrote: Aero Yassavi wrote: Soraya Xel wrote: CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization....
- by Lazer Fo Cused - at 2015.01.22 19:19:00
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76. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Large Missile Turret---->Vehicle Mounted Swarm Launcher? I think that would be a better idea. 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim
- by Lazer Fo Cused - at 2015.01.22 16:32:00
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77. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Luther Mandrix wrote: Iron Wolf Saber wrote: Slot progression shouldn't be a thing not even for dropsuits. however asking for more slots in general is something I like to see; vehicles have to few and cookie cutte...
- by Lazer Fo Cused - at 2015.01.22 15:34:00
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78. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: - Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use agai...
- by Lazer Fo Cused - at 2015.01.22 13:53:00
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79. Heavy Swarm Launcher - in Feedback/Requests [original thread]
1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim
- by Lazer Fo Cused - at 2015.01.22 13:47:00
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80. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't com...
- by Lazer Fo Cused - at 2015.01.22 13:43:00
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