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21. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: If you did constant passive regen, regen rate would have to be exceptionally low since it would mean the vehicle would be naturally negating X DPS naturally, all the time. As I've stated before, unmodified shield regen in ...
- by Lazer Fo Cused - at 2015.01.27 16:26:00
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22. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low...
- by Lazer Fo Cused - at 2015.01.27 16:19:00
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23. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1. Due to the new patch all new experiment weapons now get more damage, more ammo, more in the clip so they will hammer vehicles harder than now - That alone changes it all again - That extra slot per tier is looking like a must have right now if ...
- by Lazer Fo Cused - at 2015.01.27 14:42:00
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24. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been ...
- by Lazer Fo Cused - at 2015.01.27 13:13:00
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25. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tie...
- by Lazer Fo Cused - at 2015.01.27 13:11:00
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26. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been low slots ever but what is the reasoning for th...
- by Lazer Fo Cused - at 2015.01.27 13:04:00
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27. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or co...
- by Lazer Fo Cused - at 2015.01.27 11:26:00
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28. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Ha...
- by Lazer Fo Cused - at 2015.01.27 11:20:00
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29. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded ...
- by Lazer Fo Cused - at 2015.01.27 11:19:00
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30. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tiers only changing CPU/PG? It is a form of tier...
- by Lazer Fo Cused - at 2015.01.27 11:16:00
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31. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1. Doesnt feel New Eden if vehicles do not have Capacitors 1a. As for adding another layer of complexity my standard PC Madrugar fit had 6 active modules all requiring different uses and to be turned on and off as and when needed depeding on the ...
- by Lazer Fo Cused - at 2015.01.27 11:05:00
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32. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: One thing is for certain: Dual hardener shield HAVs need to die in a fire. Waaaaaay OP. 1. No 2. Not OP since they take forever to cooldown 3. Why do you want to tell pilots how to fit something?
- by Lazer Fo Cused - at 2015.01.27 10:57:00
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33. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: what happens if you make missiles like a "burst" weapon with fast launch, lower alpha but a wide area saturation and decently fast reload? This is PURE brainstorming guys. 1. Not enough damage to kill a target since you...
- by Lazer Fo Cused - at 2015.01.26 17:47:00
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34. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: Breakin Stuff wrote: I bring this up because you're rather frequently crossing the line into personal attack. This is neither constructive and it's against the ToS. Learn how to talk to your pee...
- by Lazer Fo Cused - at 2015.01.26 15:11:00
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35. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I bring this up because you're rather frequently crossing the line into personal attack. This is neither constructive and it's against the ToS. Learn how to talk to your peers. Because you are not above anyone posting on t...
- by Lazer Fo Cused - at 2015.01.26 14:49:00
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36. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Lazer Fo Cused wrote: Tesfa Alem wrote: Lazer Fo Cused wrote: 1. Tesfa has proven why its a bad idea for infantry to talk about vehicle related subjects - Really i dont think you could have been anymore wrong and just...
- by Lazer Fo Cused - at 2015.01.26 14:44:00
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37. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: Tesfa Alem wrote: Lazer Fo Cused wrote: 1. Tesfa has proven why its a bad idea for infantry to talk about vehicle related subjects - Really i dont think you could have been anymore wrong and j...
- by Lazer Fo Cused - at 2015.01.26 14:37:00
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38. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Lazer Fo Cused wrote: 1. Tesfa has proven why its a bad idea for infantry to talk about vehicle related subjects - Really i dont think you could have been anymore wrong and just proves that you dont use vehicles at all let ...
- by Lazer Fo Cused - at 2015.01.26 13:31:00
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39. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Who use a LAV for something different from murder taxi or Jlav now? 1. The old LLAV if it wasnt for murder taxi ability did have the ability to rep other vehicles/infantry and were good at it, it was an option
- by Lazer Fo Cused - at 2015.01.26 12:58:00
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40. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Lazer Fo Cused wrote: 1. Tesfa has proven why its a bad idea for infantry to talk about vehicle related subjects - Really i dont think you could have been anymore wrong and just proves that you dont use vehicles at all...
- by Lazer Fo Cused - at 2015.01.26 11:44:00
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