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341. WTF did CCP actually do too this game - in General Discussions [original thread]
Banning Hammer wrote: Cat Merc wrote: Banning Hammer wrote: Funny thing is, that they think that we are stupid, and that we don't notice OBVIOUS in your face changes. Like for example the OVER the top nerf to the AR, and all the projectil...
- by Laurent Cazaderon - at 2013.07.05 12:19:00
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342. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Scout should have basic low radar signature. And probably a boost to hack speed. The way i see scouts, they are : speedy, fragile, stealthy, rapid intervention force who should use brute force CQC weapon (shotguns, knives). They're not very far...
- by Laurent Cazaderon - at 2013.07.04 14:41:00
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343. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
My personal opinion is very clear on the matter. It's better this way. And saying it takes out some tactical aspect of the game is imo untrue. The fact that the game and movement feels more responsive, more dynamic since 1.2 doesnt change the fact...
- by Laurent Cazaderon - at 2013.07.04 14:30:00
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344. Vote for or against Contact grenades - in General Discussions [original thread]
remove. End of discussion.
- by Laurent Cazaderon - at 2013.07.04 13:55:00
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345. Map creation, game mode creation, and complete control of the game mechanics to ... - in Feedback/Requests [original thread]
That's just probably a thousand mile away from doable Would be cool but would probably do more harm than good. And oh my god, so many UI, code and QA time would be needed to just get a scrap of what you'd like to have.
- by Laurent Cazaderon - at 2013.07.04 10:21:00
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346. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint speed passively ?), the rad...
- by Laurent Cazaderon - at 2013.07.04 10:18:00
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347. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Ok so this is 1 of many feedback posts ive been wanting to make a while but been slackin cuz well......loldust and lolccp listening to feedback for once but here goes. I have a serious problem with the tactical play in ...
- by Laurent Cazaderon - at 2013.07.04 10:04:00
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348. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: Laurent Cazaderon wrote: Jathniel wrote: We were at 100% body, and 195% headshot damage. Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle? Can't you just fix what we say are probl...
- by Laurent Cazaderon - at 2013.07.04 09:58:00
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349. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 ...
- by Laurent Cazaderon - at 2013.07.04 09:11:00
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350. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: We were at 100% body, and 195% headshot damage. Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle? Can't you just fix what we say are problems? I was just praising you, CCP. So why when...
- by Laurent Cazaderon - at 2013.07.04 09:00:00
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351. How's the assault community? - in General Discussions [original thread]
Niuvo wrote: Laurent Cazaderon wrote: Niuvo wrote: Are you guys good? Is the game balanced for you guys? How's your Duvolle? Awesome I bet, since they can outsnipe snipers. Are your suits powerful with stacked complex crap? Oh, I bet you ...
- by Laurent Cazaderon - at 2013.07.04 08:19:00
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352. Faster Strafe Speed + Poor Aiming = - in General Discussions [original thread]
why would you go on a US server in the first place ? More seriously, will need to try. Havent notice more error in hit detection than pre 1.2 so far.
- by Laurent Cazaderon - at 2013.07.04 08:17:00
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353. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
D legendary hero wrote: I won't bother putting the math here but you can do it in your head. adding 1/2 the value of these as a hot fix, will just barely help make armor tanking a viable option. right now its abit ridiculous the reactive plate...
- by Laurent Cazaderon - at 2013.07.04 08:16:00
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354. Leave Strafe Speeds as Is - in General Discussions [original thread]
I will never agree with anyone saying that straffing isnt better now than it was in pre1.2 uprising. Seriously, games are way more dynamic now. And it fits a lot more the fact that we're uber future soldiers. Oh god the joy, the joy !
- by Laurent Cazaderon - at 2013.07.04 07:58:00
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355. Optional Respecs after all New Content - in General Discussions [original thread]
Galthur wrote: *Updated Racial content- Rifles/Suits/vehicles (Heavy, Scout, LAV, HAV, dropship) Not new stuff like commando suits/pilot suits Regarding respecs due to new content, i'd say it depends. Whenever CCP will add the racial varian...
- by Laurent Cazaderon - at 2013.07.04 07:49:00
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356. Is there ever going to be a boost to Aim Sensitivity? - in General Discussions [original thread]
Luxuro wrote: It's way too slow even at max it take a little more that a second to do a 180 and thats way too slow to counter-act any attacks from the back Shangai is still working on tweaking the DS3 input curve, acceleration and such. It's...
- by Laurent Cazaderon - at 2013.07.04 07:46:00
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357. How's the assault community? - in General Discussions [original thread]
Niuvo wrote: Are you guys good? Is the game balanced for you guys? How's your Duvolle? Awesome I bet, since they can outsnipe snipers. Are your suits powerful with stacked complex crap? Oh, I bet you guys enjoy pub stomping. No one can stop you...
- by Laurent Cazaderon - at 2013.07.04 07:45:00
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358. Aiming is now messed up. - in General Discussions [original thread]
Hmmm. I have no issues whatsoever with the Scrambler Rifles post 1.2... It behaves exactly like i expect it too. Yes it has a way higher dispersion than the AR but it's in its genes. At mid long range, assault version needs to be used by correcti...
- by Laurent Cazaderon - at 2013.07.04 07:43:00
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359. A better way forward : Moving past the notion of an elected council - in The Council's Chamber [original thread]
In a perfect world filled with perfect people, handpicked CPM members wouldnt be a problem. But we're all flawed so that wont work. People expect to have a say and honestly, CCP WANTS an election. Then, adding mecanics to kick someone off the CPM...
- by Laurent Cazaderon - at 2013.07.01 11:47:00
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360. What's happening with the anti-AFK and active SP mechanics? - in The Council's Chamber [original thread]
No update nor ETA on this. To be honest, it shifted way below in my priority list. This is a First things first situation.
- by Laurent Cazaderon - at 2013.07.01 11:44:00
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