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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Laurent Cazaderon
What The French CRONOS.
1670
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Posted - 2013.07.04 07:58:00 -
[61] - Quote
I will never agree with anyone saying that straffing isnt better now than it was in pre1.2 uprising. Seriously, games are way more dynamic now. And it fits a lot more the fact that we're uber future soldiers.
Oh god the joy, the joy ! |
Doc Noah
Algintal Core Gallente Federation
164
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Posted - 2013.07.04 08:18:00 -
[62] - Quote
I'm in a love - hate relationship with the new strafe
On one hand, the game feels different, new almost. Playstyle is very fast paced now and changed how people play. More skill is involved (questionable)
On the other hand, people are moving at rediculous sideway speeds that it just looks plain stupid. I mean seriously, it looks like the guy is faster running sideways. Seriously. Dont even get me started on speed scouts and their increased shotgun range. The gap between armor and shield tanking just got wider.
My verdict, let the new strafing sink in then pop the question.
CCP Wolfman not knowing how different it is, lol :D |
Skipper Jones
Red Star. EoN.
232
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Posted - 2013.07.04 08:31:00 -
[63] - Quote
Doc Noah wrote:I'm in a love - hate relationship with the new strafe
On one hand, the game feels different, new almost. Playstyle is very fast paced now and changed how people play. More skill is involved (questionable)
On the other hand, people are moving at rediculous sideway speeds that it just looks plain stupid. I mean seriously, it looks like the guy is faster running sideways. Seriously. Dont even get me started on speed scouts and their increased shotgun range. The gap between armor and shield tanking just got wider.
My verdict, let the new strafing sink in then pop the question.
CCP Wolfman not knowing how different it is, lol :D
This is exactly how I feel about it. The game feels smooth and connected (Legato). But when I come across a person that is moving sideways, forward, backward, jumping, falling in all directions, It feels a bit silly.
Since I armor tank, it my movement speed is lower. |
Rei Shepard
Spectre II
355
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Posted - 2013.07.04 08:43:00 -
[64] - Quote
Skipper Jones wrote:Doc Noah wrote:I'm in a love - hate relationship with the new strafe
On one hand, the game feels different, new almost. Playstyle is very fast paced now and changed how people play. More skill is involved (questionable)
On the other hand, people are moving at rediculous sideway speeds that it just looks plain stupid. I mean seriously, it looks like the guy is faster running sideways. Seriously. Dont even get me started on speed scouts and their increased shotgun range. The gap between armor and shield tanking just got wider.
My verdict, let the new strafing sink in then pop the question.
CCP Wolfman not knowing how different it is, lol :D This is exactly how I feel about it. The game feels smooth and connected (Legato). But when I come across a person that is moving sideways, forward, backward, jumping, falling in all directions, It feels a bit silly. Since I armor tank, it my movement speed is lower.
How much Armor on that tank ? i am up to 401 Armor on my Assault suit and i can still get a sprint speed of 6.80 without speed boosters, the new changes to armor stacking made Armor pretty useable. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
187
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Posted - 2013.07.04 08:55:00 -
[65] - Quote
Wow, so they increase the strafe speed, you die a couple times using your old fits and then complain about it?
Why not, change your fittings to suit the new strafe speed, I love it personally, yeah, I've died alot over the past couple days getting used to it, but I've also had good rounds of 20+ kills. Vault Mechanics and slightly higher jumps wouldn't go amiss ala Brink or Crysis, but maybe I'm just asking for too much. |
Banning Hammer
Tal-Romon Legion Amarr Empire
139
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Posted - 2013.07.04 09:00:00 -
[66] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
Really ...? I saw a pig flying yesterday, was pink with blue spots, and was shooting hot-dogs with a HMG... the weirdest thing i have ever seen. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1368
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Posted - 2013.07.04 11:20:00 -
[67] - Quote
Game is more fun now grats CCP and thank you |
martinofski
Rebelles A Quebec Orion Empire
239
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Posted - 2013.07.04 11:41:00 -
[68] - Quote
Yep, played a few games last night. Ccp is definately going in the right direction with 1.2
I noticed the increased rates, mainly on others, since they now get to move faster. I play heavy, so this isn't really helping me out when taking about strafing and jumping. I am sure some tweaks need to be done tu the heavy turn speed or something. Before about 20% of the people were strafing and evading bullets in cqc, last night it felt more like 60%+. I fell the hmg is now better for mid ranges, but without the damage output at mid range. Under 20m last night, I had a harder time tracking ennemies than ever before.
Back to forge gun, like when Uprising released. Splash dmg work perfectly now with this gun. Also loove then ranges on every weapon, fell more realistic.
Thumbs up for the patch. Keep on the good work! |
OZAROW
A.N.O.N.Y.M.O.U.S.
51
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Posted - 2013.07.04 11:50:00 -
[69] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman What did you guys do to the endurance then? Add a delay? Scouts are sucking pretty bad due to this delay or w/e it is but it seems horrible, the movement is nice but everyone moving the same? This endurance has totally hindered jumping as well is there a plan to fix this an stagger movement so scouts to heavies have a difference between them instead of a unnoticeable difference between classes? |
Mobius Wyvern
BetaMax. CRONOS.
2157
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Posted - 2013.07.04 16:13:00 -
[70] - Quote
Cosgar wrote:Alldin Kan wrote:Cat Merc wrote:Strafe speed only further buffed shield tankers, who were already better in every way than armor tankers. This was just the straw that broke the camel's back. Armor tankers got buffed by new strafe, if anything it's the shield energizer that's making shields superior to armor in terms of survivalbility. Man, I wish someone could explain this stuff so people can stop getting unnecessarily butthurt. Yeah, because obviously ONLY shield suits got adjusted at all, because CCP has a vendetta against anyone that armor tanks.
That's clearly the only reasonable explanation. |
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Cat Merc
Oculus Felis
1689
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Posted - 2013.07.04 16:56:00 -
[71] - Quote
Laurent Cazaderon wrote:I will never agree with anyone saying that straffing isnt better now than it was in pre1.2 uprising. Seriously, games are way more dynamic now. And it fits a lot more the fact that we're uber future soldiers.
Oh god the joy, the joy ! Unless they remove the speed penalty from plates AND remove that stupid limit on heavy turning, this WILL be bitched about. Because thanks to 1.2, Caldari and Minmatar are now EVEN MROE dominant. |
HowDidThatTaste
Internal Error.
2958
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Posted - 2013.07.04 17:11:00 -
[72] - Quote
Keep the straife speed but fix the turn speed of the hmg or increase its damage. |
XxWarlordxX97
Internal Error.
2214
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Posted - 2013.07.04 17:13:00 -
[73] - Quote
HowDidThatTaste wrote:Keep the straife speed but fix the turn speed of the hmg or increase its damage.
But the AR will not like this |
martinofski
Rebelles A Quebec Orion Empire
239
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Posted - 2013.07.04 17:14:00 -
[74] - Quote
I don't feel much of a benefit in strafe speed being a heavy. Just a forgotten adjustment to increase our turn speed accordingly.
I do love the game feel now...but I am still a slow and fat mofo, not feeling like this uber future soldier you are describing Laurent.
I can't strafe **** and can't track **** in CQC either. |
HowDidThatTaste
Internal Error.
2958
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Posted - 2013.07.04 17:21:00 -
[75] - Quote
XxWarlordxX97 wrote:HowDidThatTaste wrote:Keep the straife speed but fix the turn speed of the hmg or increase its damage. But the AR will not like this
Who cares! they have several more choices to adapt from we have one. AR's just think this game is only about them. |
XxWarlordxX97
Internal Error.
2214
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Posted - 2013.07.04 17:46:00 -
[76] - Quote
HowDidThatTaste wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Keep the straife speed but fix the turn speed of the hmg or increase its damage. But the AR will not like this Who cares! they have several more choices to adapt from we have one. AR's just think this game is only about them. I starting to talk like a AR"oh no" |
Scheneighnay McBob
Bojo's School of the Trades
1897
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Posted - 2013.07.04 19:45:00 -
[77] - Quote
It's broken. My heavy can strafe faster than it can move forward. |
Hunter Fencen
ROGUE SPADES EoN.
14
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Posted - 2013.07.08 09:14:00 -
[78] - Quote
Thank god I play Crysis, now those are strafing speeds |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
503
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Posted - 2013.07.08 09:26:00 -
[79] - Quote
I was doing somersaults today, was awesome change! Keep it! |
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Musta Tornius
Sinq Laison Gendarmes Gallente Federation
454
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Posted - 2013.07.08 09:36:00 -
[80] - Quote
Could you maybe post strafe speed numbers that you've got in 1.2 and 1.1 then maybe we'd believe you Wolfman? Thank you! |
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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
643
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Posted - 2013.07.08 09:44:00 -
[81] - Quote
CCP why do you lie? It is 2x faster than before because you couldn't double speed without using the kb+DS3 before. This is not normal and you should be ashamed a bug like this went into the game unknowingly.
I mean seriously? Strafing goes faster than going forward and people are moving like they are in a swimming pool?
Are you this desperate to become the laughing stock of FPS? |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
643
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Posted - 2013.07.08 09:50:00 -
[82] - Quote
Either you knew about this, and wants to put it into the game anyway so people can have fun going sideways;
or you didn't know about this at all and truly think this is "normal".
If it is the first case, you are ridiculous, my god, I truly cannot fathom your "CCP logic" seriously.
If it is the second case, you need to fire every single one of your QA testers. And possible devs too. Your team's incompetence is truly shining through, blinding every eye looking into this direction. |
Himiko Kuronaga
SyNergy Gaming EoN.
759
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Posted - 2013.07.08 20:23:00 -
[83] - Quote
I blame the language barrier. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
36
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Posted - 2013.07.08 20:34:00 -
[84] - Quote
Alldin Kan wrote:Icy TIG3R wrote:Only the scrubs with no gun game at all are complaining. Please tell them to **** off.
Yeah, it hurts when your SP can't carry you. But in the end it all comes down to getting good.
So, GG. All I need is the aiming to get fixed and I'll be happy with my FLAYLOCK pistol.
Fixed it for you.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
543
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Posted - 2013.07.08 20:50:00 -
[85] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
I know you say that there were no changes, but since 1.2 I've been seeing a lot of people that look like they are vibrating at high speed (almost creating trails).
I wouldn't call that increased performance. |
Recognizer XIII
Kinsho Swords Caldari State
7
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Posted - 2013.07.08 22:12:00 -
[86] - Quote
I ran away from a shotgunner in a scout suit who found my sniping spot by sprinting away sideways whilst he chased me by running forwards ... i got away easily .. if that isn;t a problem that needs fixing then your seriously mistaken ... |
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