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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Rei Shepard
Spectre II
355
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Posted - 2013.07.04 07:26:00 -
[31] - Quote
Skipper Jones wrote:Rei Shepard wrote:Skipper Jones wrote:Before 1.2 I had no problems with aiming. Now, after the update, aiming is terrible for the Assault Scrambler Rifle. I have my sensitivity set to 0/0 and there is little to no difference to what I had it set before. Hip firing is now all over the place making it very hard for me to hit people. The countless amount of people that bunny hop around after the update doesn't help. PLUS with the unnecessary range that all guns have now, it makes it almost impossible to get any kills.
I don't know what you did with aiming in 1.2, but you screwed it up. (At least on my game) My aiming has gone trough the roof with these changes to FPS and i have no issues tracking these new strafe speeds. what you are all experiencing is not being able to keep up your aim on target. I can keep my aim on him. I'll just make that clear before you point the 'you're bad' finger. It's the SR and the AscR that feel gimped after 1.2. It takes more bullets to kill him, bullets are now not registering, and it just feel overall worse.
Dont forget that while your unloading SCR rounds in people, they might have more Armor then before the patch, i know i run 200 more armor then in my previous suit build, so that less damage vs armor is now showing.
suits with more then 4-5 low slots can have upto 300-400 more armor now. |
Delta 749
Kestrel Reconnaissance
719
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Posted - 2013.07.04 07:37:00 -
[32] - Quote
Skipper Jones wrote:Delta 749 wrote:Really? I find the new aiming to be a dream and it seems hit detection is better as well since Im just shredding guys at a range
I did have to turn my settings down to 50/50 though and for some weird reason it changed my driving controls ARe you using the SR?
Nah, mostly Ar, sniper, smg, scram pistol, and even the laser rifle since I got 50 free ones, havent felt a single thing wrong with the aiming of any of them |
Skipper Jones
Red Star. EoN.
232
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Posted - 2013.07.04 07:42:00 -
[33] - Quote
Delta 749 wrote:Skipper Jones wrote:Delta 749 wrote:Really? I find the new aiming to be a dream and it seems hit detection is better as well since Im just shredding guys at a range
I did have to turn my settings down to 50/50 though and for some weird reason it changed my driving controls ARe you using the SR? Nah, mostly Ar, sniper, smg, scram pistol, and even the laser rifle since I got 50 free ones, havent felt a single thing wrong with the aiming of any of them I was only talking about the SR. Of course the AR will have little problems. I feel like they're gonna do this to the combat and the rail rifle. Make it useful at first. Then make it a challenge to use it later. |
Laurent Cazaderon
What The French CRONOS.
1668
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Posted - 2013.07.04 07:43:00 -
[34] - Quote
Hmmm. I have no issues whatsoever with the Scrambler Rifles post 1.2...
It behaves exactly like i expect it too. Yes it has a way higher dispersion than the AR but it's in its genes. At mid long range, assault version needs to be used by correcting recoil. Which made me think of full-autoing AK47 in cs back in the day a bit ^^
At close range, well it's obviously worst. But it's not supposed to be a close range weapon.
Bottom line, i dont see any problem with it and do just fine. But feel free to get it buff, i wont stop you |
Skipper Jones
Red Star. EoN.
232
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Posted - 2013.07.04 07:49:00 -
[35] - Quote
Laurent Cazaderon wrote:Hmmm. I have no issues whatsoever with the Scrambler Rifles post 1.2... It behaves exactly like i expect it too. Yes it has a way higher dispersion than the AR but it's in its genes. At mid long range, assault version needs to be used by correcting recoil. Which made me think of full-autoing AK47 in cs back in the day a bit ^^ At close range, well it's obviously worst. But it's not supposed to be a close range weapon. Bottom line, i dont see any problem with it and do just fine. But feel free to get it buff, i wont stop you
I primarily use the Assault variation. Pre 1.2 I used it very effectively for mid and close range. Now it feels like the amped up the dispersion.
I still use it effectively, but it seems like more of a challenge.
Maybe it's now that everyone can aim now that people can actually fire back. AR users |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
546
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Posted - 2013.07.04 07:56:00 -
[36] - Quote
Skipper Jones wrote: PLUS with the unnecessary range that all guns have now, it makes it almost impossible to get any kills. Guns shooting farther means... It is harder to kill people? |
Skipper Jones
Red Star. EoN.
232
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Posted - 2013.07.04 08:00:00 -
[37] - Quote
Xocoyol Zaraoul wrote:Skipper Jones wrote: PLUS with the unnecessary range that all guns have now, it makes it almost impossible to get any kills. Guns shooting farther means... It is harder to kill people?
Guns shooting father means AR can kill you before you even see them
Getting shot from something that you don't even know where it's at isn't a good thing
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
481
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Posted - 2013.07.04 08:28:00 -
[38] - Quote
I'm no SR user, but I feel both my Sniper and AR has gotten a lot better aiming since 1.2 than before, be it the FPS change I dunno, but I for one think it improved a lot.
/c |
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Your Absolut End
Neanderthal Nation Public Disorder.
104
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Posted - 2013.07.04 09:09:00 -
[39] - Quote
First of all, at least it's good to see I'm not the only one suffering.
I simply can't use the SCR anymore. It does not work out. The maps are most of the times to dark, with the new ranges it's like im shooting on pins from 100 m away. The hitdetection is simply off. I had several situations where I had enemys definately right underneath my aiming dot, blasted 10 rounds and maybe 1 or 2 are detected. Enemy detects me, I overheat =dead.
The SCR was never a big CQC weapon. Well now it is unplayable in other ranges to. Good work.
The ASCR is also so hard to aim right now for me. And even if you simply can't kill anybody. I had yesterday a 1on1 which lasted for over 1 and a half minute before I finally killed someone. In average it takes me 2 magazines(!!!) to kill 1 merc.
I used the SCR since my respec, and I was one of the first who received a respec. And you can ask everybody, I was an artist with both variant. Talking about 20/2 as average game with at least 10 assists. Now magically it does not work out anymore. I don't get kills, I just get assists just like with the laser. For sure I have to get used to 1.2. but it doesn't change **** when your weapons just feel broken.
CCP I DEMAND ANOTHER RESPEC, OR A FIX ASAP.
You destroyed my baby, the LR. I got a respec, took the SCR so I can keep my Amarr suits, Now lasers are okay, but not that good that it pays out to use it, and the SCR does not work anymore. So there's absolutely no need for anybody to stay with this weapons and suits anymore.
Gimme my respec so I can be one of those cool Cal Logi Ass kids which you guys seem to love so hard CCP. |
steadyhand amarr
Royal Uhlans Amarr Empire
752
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Posted - 2013.07.04 09:21:00 -
[40] - Quote
Can confirm somthig is off no idea what it is but I cant kill anyone with the assult scramble at the moment |
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Kador Ouryon
Dead Six Initiative Lokun Listamenn
29
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Posted - 2013.07.04 09:34:00 -
[41] - Quote
Skipper Jones wrote:Before 1.2 I had no problems with aiming. Now, after the update, aiming is terrible for the Assault Scrambler Rifle. I have my sensitivity set to 0/0 and there is little to no difference to what I had it set before. Hip firing is now all over the place making it very hard for me to hit people. The countless amount of people that bunny hop around after the update doesn't help. PLUS with the unnecessary range that all guns have now, it makes it almost impossible to get any kills.
I don't know what you did with aiming in 1.2, but you screwed it up. (At least on my game) You aren't using it right still going +20 kills with my Assault SCR on my Amarrian toon.
Damn Mass Driver keep interfering with me though. |
Monsku Kifini
Rautaleijona
26
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Posted - 2013.07.04 09:41:00 -
[42] - Quote
Hit detection is also **** for tac-ar (Glu) after 1.2, havent tried duv tac cause I normally dont use proto stuff in pubs. I'm one of the few people that use glu after nerf and I get out ranged by duvolles and maybe 2 off 10 my shots make any dmg.. Maybe its something to do with sights? Standard versions of ar seem to be better than before patch. |
Your Absolut End
Neanderthal Nation Public Disorder.
104
|
Posted - 2013.07.04 10:28:00 -
[43] - Quote
Yep,tried the gek,and no its not me its simply tje whole scr and ascr who are ****. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1495
|
Posted - 2013.07.04 11:07:00 -
[44] - Quote
Because I engage CQCs
But if ADS is fine but hipfire is broken, then there is still a problem. Hipfire was fine in Chromosome...and players shouldn't accept a game where one out of two aim mechanics are broken. |
Jackof All-Trades
Bojo's School of the Trades
117
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Posted - 2013.07.04 11:28:00 -
[45] - Quote
Feeling my aim being way off - but I might simply be out of practice |
Parson Atreides
Ahrendee Mercenaries Omega Commission
412
|
Posted - 2013.07.04 11:42:00 -
[46] - Quote
Aiming still sucks and has since Uprising hit. I've switched to Mass Drivers now because CQC aiming with the new straff speeds makes the game unplayable.
The fact that a number of people think it's good reinforces my suspicion that we aren't even experiencing the same aiming system. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
81
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Posted - 2013.07.04 11:42:00 -
[47] - Quote
Confirming that my scrambler rifle aims just fine.
The problem is that the sensitivity has been increased, OR the fluidity of the game has been improved.
I had my sensitivity set to 8/10 before the patch. During my very first game I noticed the difference, and had to set my sensitivity down to 7/10. After setting it down to 7 I quickly realized that now it was to slow.
I wish CCP would give us more control over the sensitivity. They need to turn that sensitivity bar into a slider that can be set at numbers like 7.63 and what-not.
In the op, you said you had your sensitivity set to 0/0. I am assuming you ment 0/10. Who in hell sets there sensitivity to 0/0? How could you even play like that? |
Parson Atreides
Ahrendee Mercenaries Omega Commission
412
|
Posted - 2013.07.04 11:47:00 -
[48] - Quote
Son-Of A-Gun wrote:
In the op, you said you had your sensitivity set to 0.0. Who in hell sets there sensitivity to 0.0? How could you even play like that?
Mine was set to 0/0 before 1.2 hit as well. It was the only possible way to control the reticle in CQC combat. Now people say "reduce your sensitivity, it helps" after 1.2 hits and I'm wondering what those of us who were forced to play at 0/0 are supposed to do, because it's just as bad, if not worse, now.
I still think we're experiencing different aiming systems, because I don't see how anyone could play with the sensitivity set above 0/0 (DS3). |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
81
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Posted - 2013.07.04 11:53:00 -
[49] - Quote
Parson Atreides wrote:Son-Of A-Gun wrote:
In the op, you said you had your sensitivity set to 0.0. Who in hell sets there sensitivity to 0.0? How could you even play like that?
Mine was set to 0/0 before 1.2 hit as well. It was the only possible way to control the reticle in CQC combat. Now people say "reduce your sensitivity, it helps" after 1.2 hits and I'm wondering what those of us who were forced to play at 0/0 are supposed to do, because it's just as bad, if not worse, now. I still think we're experiencing different aiming systems, because I don't see how anyone could play with the sensitivity set above 0/0 (DS3).
By 0/0 do you mean that you also have your verticle at 0 as well? crazyness I have mine set at three.
I don't know what to tell you man. Ask CCP for mor low end. I don't see why that would be a problem.
In your case you would need a lot of low end on the verticle. |
Parson Atreides
Ahrendee Mercenaries Omega Commission
412
|
Posted - 2013.07.04 11:58:00 -
[50] - Quote
Son-Of A-Gun wrote:
By 0/0 do you mean that you also have your verticle at 0 as well? crazyness I have mine set at three.
I don't know what to tell you man. Ask CCP for mor low end. I don't see why that would be a problem.
In your case you would need a lot of low end on the verticle.
Yes 0 horizontal, 0 vertical. I know other people that feel they need to play like that too because of how wild the reticle is in CQC fights.
Many of us have been asking for a fix to aiming since Uprising hit and are still waiting. I'm not even sure if it's a matter of having a lower low-end setting (horizontal is the problem not vertical) because it really seems like the system itself is broken (for some of us). I just want Chromosome's aiming back... |
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Alien VI
Shining Flame Amarr Empire
0
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Posted - 2013.07.04 12:09:00 -
[51] - Quote
The aiming feels fine now and the hit detection is a lot better then what it use to be, I also love the increased strafe speed. I've been seeing a lot more active heavies on the field which is cool to see again. I think most of ya'll just need some more time to get use to the update. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
221
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Posted - 2013.07.04 12:13:00 -
[52] - Quote
I can't imagine playing with that low of sensitivity, I'm at 90 horizontal 50 vertical on my Heavy HMG, 80 - 60 Caldari AR and 80 - 60 on my Ammar assault SCR.
Having used all of these weapons for a few hours each post 1.2 I must admit something feels off with the Assault Scrambler rifles. The charged variants feel the same and I definitely notice the increased range for both. Although the assault seems to have increased recoil, I felt it pulling more up and to the right than straight up as it seemed just days ago. To me it didn't seem like dispersion was any different just I had to fight the kick to stay on target. Didn't find myself in too many hip fire situations since I run a Flay with the SRs so I didn't analyze that much. |
General Technique
Vherokior Combat Logistics Minmatar Republic
84
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Posted - 2013.07.04 12:28:00 -
[53] - Quote
Here's a thought:
Maybe they tweaked/broke the aim assist settings? |
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CCP GeeDiiiiky
C C P C C P Alliance
4
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Posted - 2013.07.04 13:30:00 -
[54] - Quote
Hi guys,
We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostly due to the frame rate improvement. We have realized the problems of the current aiming system and hit detection, and are working hard on better aiming systems and hit detection mechanism. I believe you will have these in the near future, and I hope you will like it :-)
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Severance Pay
Purgatorium of the Damned League of Infamy
513
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Posted - 2013.07.04 13:39:00 -
[55] - Quote
CCP GeeDiiiiky wrote:Hi guys,
We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostly due to the frame rate improvement. We have realized the problems of the current aiming system and hit detection, and are working hard on better aiming systems and hit detection mechanism. I believe you will have these in the near future, and I hope you will like it :-)
I remember Frame saying something similar. He said that they infact did NOTHING to aiming and sensitivity. What we are experiencing is the effects of the tweaks to vastly improve framerate. Framerate was one of the biggest issues and as it turns out, also the cause of some of the other bugs regarding aiming and hit detection. Obviously, they don't have it right yet, but from what I understand framerate has greatly increased and once they have optimized framerate they can fix aiming, because if they try to do both at the same time one will just mess up the other. |
itsmellslikefish
DIOS X. II
50
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Posted - 2013.07.04 15:02:00 -
[56] - Quote
CCP GeeDiiiiky wrote:Hi guys,
We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostly due to the frame rate improvement. We have realized the problems of the current aiming system and hit detection, and are working hard on better aiming systems and hit detection mechanism. I believe you will have these in the near future, and I hope you will like it :-)
New? |
steadyhand amarr
Royal Uhlans Amarr Empire
754
|
Posted - 2013.07.04 15:45:00 -
[57] - Quote
No I think brave enough to risk the fourms :-P |
crazy space 1
Unkn0wn Killers
1424
|
Posted - 2013.07.04 20:50:00 -
[58] - Quote
itsmellslikefish wrote:CCP GeeDiiiiky wrote:Hi guys,
We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostly due to the frame rate improvement. We have realized the problems of the current aiming system and hit detection, and are working hard on better aiming systems and hit detection mechanism. I believe you will have these in the near future, and I hope you will like it :-)
New? Right now it's 100% server side, from what I understand they will disconnect it so the PS3 and the server work together somehow. The current state of hit detection is part of why dust will having have hackers.
I know CCP isn't used to this yet but I think the hybrid system they are going for will hold up better. But we'll see. |
Agartha Gaiatribe
D3LTA FORC3 Inver Brass
2
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Posted - 2013.07.04 22:44:00 -
[59] - Quote
It's happening with the Assault Riffle as well. It's harder to shoot now. It feels different. |
Helper Friendly
Planetary Response Organization
23
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Posted - 2013.07.05 01:56:00 -
[60] - Quote
It happens with all weapons I use ( AR: Toxin, GEK, etc SR: ASR GB-9 only full auto version)
Yes it could possibly be the increased strafe speed in conjunction with other things going on.
My setup: Sensitivity 0/0 for DS3 controller. Aim assist on
When walking toward an enemy I will move my right analog stick to the right to "aim" at the enemy however even if I move it slightly it tends to overshoot by a lot meaning I have to move the stick to the left to compensate which usually overshoots again to the left. Enemy directly in front of me not moving sideways and I haven't even begun to shoot yet. Once you start shooting or the enemy sees you and starts to strafe ( move in any direction for that matter) its nearly impossible to "track" or stay on him with your crosshair.
This has nothing to do with skill. It seems even at 0 your aiming "turn" speed to the left and right is way to fast!
I am a logistic player a temporary fix I have found is to use some armor plates with the 5% penalty to movement this helps slow that fast turn speed down some.
The players who always turn their sensitivity up from default of 50 really wont notice a difference since they usually play this way anyway.
Us that choose to go down from the 50 default are the ones feeling this change. As others stated I play at between 0-20 on both. With the 1.2 build ( even right before it came out say maybe a week or so) at 0/0 you are turning at the 50/50 default speed.
In other words lol setting it to 0/0 doesnt really seem to slow your "turn" down enough.
The smoother framerates, fixes, etc CCP has introduced may have un masked this issue that has been present all along we just couldn't tell it before.
my .02 ISK
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