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161. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
GALLENTE FOR LYFE!
- by Komodo Jones - at 2014.02.26 22:07:00
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162. Why do we have aim assist? - in General Discussions [original thread]
Huh...I'll give it a shot, I bought the damn thing I might as well use it lol
- by Komodo Jones - at 2014.02.26 22:06:00
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163. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
All great, 1 more suggestion, include a small see-through text box on the bottom of the screen to allow players who don't have mics to communicate effectively, any messages from your squad appear here and have the option to send messages that your...
- by Komodo Jones - at 2014.02.26 22:05:00
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164. Why do we have aim assist? - in General Discussions [original thread]
The Infected One wrote: Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway). Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player b...
- by Komodo Jones - at 2014.02.26 21:54:00
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165. Why do we have aim assist? - in General Discussions [original thread]
The Infected One wrote: Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway). Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player b...
- by Komodo Jones - at 2014.02.26 21:52:00
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166. Why do we have aim assist? - in General Discussions [original thread]
Shyeer Alvarin wrote: If I may... We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Raz...
- by Komodo Jones - at 2014.02.26 20:54:00
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167. PS4 announcement. - in Feedback/Requests [original thread]
Would be interesting to see another edition made for a f2p game, but I'd be happy with bigger matches and more wiggle room for CCP to bring in the calvary, PVE and maybe sandboxing :D Side note, sandboxing sounds like fight on the beach...would ...
- by Komodo Jones - at 2014.02.25 04:29:00
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168. Scumbag Caldari Heavy or Scumbag Gallente Heavy? - in General Discussions [original thread]
Disturbingly Bored wrote: Cody Sietz wrote: If say it's gonna be the worst heavy vs heavy suit. It'll be the Minmatar Sentinel, sadly. In terms on fatty on fatty action, it's going to go down: Amarr GëÑ Gallente > Caldari > Minmata...
- by Komodo Jones - at 2014.02.25 04:26:00
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169. Scumbag Caldari Heavy or Scumbag Gallente Heavy? - in General Discussions [original thread]
You wanna make vehicles go boom or people go boom? Gallente heavy good for people go boom, high armor resistance and lots of armor make bullet feel like tiny pebble, good for logies!
- by Komodo Jones - at 2014.02.25 04:24:00
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170. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: like putting thick layers of bulletproof glass on racing car. I feel like this would be really useful for a war zone actually, but I digress...GALLENTE SCOUT FTW!
- by Komodo Jones - at 2014.02.25 04:19:00
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171. 1.8 will be the 3rd time my logi has been nerfed - in General Discussions [original thread]
Hey at least you had your time to shine, feel like my reign of terror is over, I went gallente day one and had to deal with callogies while I was still under 10 mil 1.0-3 Gallente is so neglected... 1.4 WOOO ARMOR TANKING 1.5-6 Still improving 1....
- by Komodo Jones - at 2014.02.25 04:16:00
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172. stop the tank spam - in General Discussions [original thread]
Sorry, just have to say this, I was tired and my eyes are kinda blurry, I thought that said "stop the tank sperm"....just my inner 12 year old I guess :)
- by Komodo Jones - at 2014.02.25 04:06:00
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173. A discussion about shields vs. armor - in General Discussions [original thread]
And I just found out how to word the main point I'm trying to put forward, I've used armor tanking in a way that kinda mimics shield tanking, ain't good that this is possible. I get alot of health and I get at least 11 or 12 armor back every secon...
- by Komodo Jones - at 2014.02.25 01:41:00
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174. A discussion about shields vs. armor - in General Discussions [original thread]
Auris Lionesse wrote: Yes eve uses highslots for cap warfare and a few other mods and weapons. Shields go mid with speed mods, some e warfare, among other things. I've never used more than 3 enhanced because it slows me down so much i cant jump...
- by Komodo Jones - at 2014.02.25 01:21:00
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175. A discussion about shields vs. armor - in General Discussions [original thread]
RINON114 wrote: This post sums the whole thread up nicely I feel. As a shield tanker you need to pick your fights and be smart about cover, as an armour tanker you need to have a teammate with you at all times, pick your fights and be smart ab...
- by Komodo Jones - at 2014.02.25 01:05:00
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176. A discussion about shields vs. armor - in General Discussions [original thread]
Scheneighnay McBob wrote: The main problem that I see is that while armor mods compliment damage mods and other armor mods, shield mods work against each-other. I think there should be 2 kinds of shield extender: 1 that doesn't penalize rechar...
- by Komodo Jones - at 2014.02.25 00:42:00
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177. A discussion about shields vs. armor - in General Discussions [original thread]
Roy Ventus wrote: How about for low modules that raises the effectiveness of a weapon, rather than the effectiveness of the damage. What I'm referring to is, Counter-Resistance Modules. With Resistance coming up soon, it might be nice to have ...
- by Komodo Jones - at 2014.02.25 00:36:00
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178. A discussion about shields vs. armor - in General Discussions [original thread]
Arkena Wyrnspire wrote: So I really do find your suggestion that the only way to fight is head on, and the only way to do things is through defense and damage. Sure, in a head on fight, perhaps they are. I have a question for you, though: Why ...
- by Komodo Jones - at 2014.02.25 00:32:00
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179. A discussion about shields vs. armor - in General Discussions [original thread]
Arkena Wyrnspire wrote: That's partially it. Higher grade weaponry takes up more PG, stacking defensive modules will take up a lot of PG. Utility modules take up a lot of CPU. Utility modules are a lot more important in EVE. Stasis webifiers, ...
- by Komodo Jones - at 2014.02.24 19:54:00
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180. A discussion about shields vs. armor - in General Discussions [original thread]
Arkena Wyrnspire wrote: I think complex extenders affect it more, but I'm not completely certain on that because I rarely notice the different in recharge delays. Because it's only depleted, an unencumbered assault can often get out of the way ...
- by Komodo Jones - at 2014.02.24 19:41:00
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