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181. A discussion about shields vs. armor - in General Discussions [original thread]
Monkey MAC wrote: Damage Mods go in high slot because armour tankers are slower, so its harder to do sustained damage. When it comes to shield armour inbalance its rather simple. Add Shield low slot modules including hybrid modules and rework ...
- by Komodo Jones - at 2014.02.24 18:34:00
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182. A discussion about shields vs. armor - in General Discussions [original thread]
Awry Barux wrote: Komodo Jones wrote: Monkey MAC wrote: Damage Mods go in high slot because armour tankers are slower, so its harder to do sustained damage. When it comes to shield armour inbalance its rather simple. Add Shield low slot ...
- by Komodo Jones - at 2014.02.24 18:29:00
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183. A discussion about shields vs. armor - in General Discussions [original thread]
Arkena Wyrnspire wrote: Komodo Jones wrote: Does EVE have mid slots? because that would make alot of sense, if you have the choice between a passive shield range amplifier and an armor plate, armor plates get chosen every time; if we change...
- by Komodo Jones - at 2014.02.24 18:27:00
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184. A discussion about shields vs. armor - in General Discussions [original thread]
Arkena Wyrnspire wrote: If the TTK wasn't so short, I think that shields would be fine. The problem at the moment with stacking armour (and indeed, both armour + shields at once) comes more from the way that it's really the only way to survive ...
- by Komodo Jones - at 2014.02.24 18:20:00
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185. A discussion about shields vs. armor - in General Discussions [original thread]
Alternate Insano wrote: You do have a good point about how disproportionate it is. However, show me something in DUST that isn't skewed like this. Don't waste your time looking. Everything is broken in comparison to other popular fps games that...
- by Komodo Jones - at 2014.02.24 18:13:00
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186. A discussion about shields vs. armor - in General Discussions [original thread]
Auris Lionesse wrote: Shields should be passive and resemble eve by giving suits caps. Also fix the weapon damage and give suits damage resistances. they're going in the right direction with sentinels, just give them base resistances on the sui...
- by Komodo Jones - at 2014.02.24 18:08:00
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187. A discussion about shields vs. armor - in General Discussions [original thread]
Monkey MAC wrote: Damage Mods go in high slot because armour tankers are slower, so its harder to do sustained damage. When it comes to shield armour inbalance its rather simple. Add Shield low slot modules including hybrid modules and rework ...
- by Komodo Jones - at 2014.02.24 18:00:00
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188. A discussion about shields vs. armor - in General Discussions [original thread]
Just want to gather thoughts on what people think should be done to better balance the shield-armor relationship. And yes it is unbalanced and their relationship doesn't make sense, if shield tankers are supposed to be the hit and run skirmishers...
- by Komodo Jones - at 2014.02.24 07:47:00
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189. Request: Knives/Melee attacks count as AV - in Feedback/Requests [original thread]
I want to punch a tank, make this happen.
- by Komodo Jones - at 2014.02.23 16:36:00
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190. New weapon idea - in Feedback/Requests [original thread]
It's not exactly original, everyone talks about it and it's expected to come on every patch but it's never left the DEV's office. I'm talking of course about the nerf hammer, when will we be able to wield the nerf hammer CCP? When can we have the...
- by Komodo Jones - at 2014.02.23 06:53:00
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191. Expanding off map support, using WP as currency. - in Feedback/Requests [original thread]
I just like the idea of calling one in wherever the hell you want so long as it's not blocked by anything above it, but yeah that's the general idea lol
- by Komodo Jones - at 2014.02.23 03:41:00
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192. Expanding off map support, using WP as currency. - in Feedback/Requests [original thread]
I re-watched the dust demo of 2009 eve fanfest and they mentioned that they originally had a plan to spend war points on calling in vehicles, specifically they said that you order vehicles based on war points but that's how I'm interpreting it. Ob...
- by Komodo Jones - at 2014.02.23 01:21:00
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193. So now that E-war is changing... - in Feedback/Requests [original thread]
And yeah there's alot we can do to shift around the d-pad designated buttons, if we had the start button pull up the neocom instead of go into the main menu you could consolidate the OMS, vehicle requisition, scoreboard, and map all into 1 tab wit...
- by Komodo Jones - at 2014.02.22 08:32:00
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194. So now that E-war is changing... - in Feedback/Requests [original thread]
Fair to base it on scanner precision and scan profile at least for marking enemies
- by Komodo Jones - at 2014.02.22 08:21:00
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195. So now that E-war is changing... - in Feedback/Requests [original thread]
Can we please allow the ability to mark targets? Before scanners came out everyone had the ability to see everyone on the field because there was a mechanic that basically allowed players to share sensory data. Later on after scanners came out a...
- by Komodo Jones - at 2014.02.22 07:37:00
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196. Gal assualt vs Gal scout 1.8 - in Feedback/Requests [original thread]
I can't see anyone armor tanking a scout like this, even if it were possible, and don't be hating on the scouts they're gonna be awesome :D But seriously who in the world uses complex plates? For half of the PG cost you get slightly less armor a...
- by Komodo Jones - at 2014.02.22 00:51:00
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197. Jetpacks - in General Discussions [original thread]
Jetpacks are cool, but what about jump modules? Think it would be cool to see scouts leaping over tall buildings in a single bound!
- by Komodo Jones - at 2014.02.22 00:44:00
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198. EMP Smart bomb - in Feedback/Requests [original thread]
Make it another version of an orbital strike, wipes out shields, screws with sensors (no crosshairs, very limited HUD info), puts all active modules on cooldown and slows down vehicles, maybe slows down suits a bit for a few seconds, all over a hu...
- by Komodo Jones - at 2014.02.22 00:39:00
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199. Game hack? - in Technical Support/Bugs [original thread]
DAMN YOU AND YOUR SUPERPOWERED GUNZ!
- by Komodo Jones - at 2014.02.22 00:19:00
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200. Fastest redline stomp EVER - in General Discussions [original thread]
Nope, buddy of mine got a tank, went immediately to the redline and stopped anyone from getting through, rest of the team mopped up stragglers, dunno how long it took but if there weren't vehicles involved if yours it was probably quicker :)
- by Komodo Jones - at 2014.02.21 16:36:00
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