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381. Until matchmaking is fixed - in Feedback/Requests [original thread]
Or, to make it more simple, just increase the war point cap, and add a time limit, and when I say increase the war point cap I mean bring it to like 100,000 WP, 100k or 2 months since player activation, whichever comes first. Yes this will cause ...
- by Komodo Jones - at 2014.02.05 17:22:00
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382. Until matchmaking is fixed - in Feedback/Requests [original thread]
Keep academy open and available to all players who made a character within the last month Also track IP addresses to prevent people who have made characters earlier from entering academy with any new characters. New players should have the optio...
- by Komodo Jones - at 2014.02.05 17:04:00
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383. 1.8,when's the baby due? - in General Discussions [original thread]
CCP Logibro wrote: You'll get details before it hits (in fact you already have some, go check out the Features and Ideas Discussion stickies). As to when, it will arrive on "To be continuedTM"
- by Komodo Jones - at 2014.02.05 16:52:00
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384. Cloaking + Nova knives - in Feedback/Requests [original thread]
It's technically not firing your gun, should make you slightly visible because you're moving but should still work. uuuugh this is gonna hurt if that mechanic is in the game lol.
- by Komodo Jones - at 2014.02.05 16:16:00
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385. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
Apparently the shotgun proficiency skill increases rate of fire, I wouldn't mind having a skill that actually affected a gun's shortcomings instead of just increase in damage, which is always useful but as a long term strategy for the game's survi...
- by Komodo Jones - at 2014.02.05 16:10:00
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386. Confessions of a slayer logi - in General Discussions [original thread]
One thing I forgot to mention, I think that the current setup of High and Low module slots is far too limiting and ineffective. Think about this for a second, if you have a choice between HP and minimap scanner range, which one would you pick? Ea...
- by Komodo Jones - at 2014.02.05 03:32:00
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387. Confessions of a slayer logi - in General Discussions [original thread]
What people don't realize is that there are several little problems in the game, that aren't directly related to logistics suits, but that logistics suits can take advantage of because they have alot of modules, alot of PG and CPU, and alot of equ...
- by Komodo Jones - at 2014.02.05 02:21:00
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388. Confessions of a slayer logi - in General Discussions [original thread]
I'm realizing there's alot that doesn't make sense to the game, so let's clear some stuff up, what actually is the problem with logistics suits? Like let's define that and then work from there. Personally I think it's because, the way things are ...
- by Komodo Jones - at 2014.02.04 22:50:00
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389. Confessions of a slayer logi - in General Discussions [original thread]
Cat Merc wrote: Fun to read post, but I don't think you get the point. I used the TAC AR because I wanted a long range damage dealing platform, I didn't know it's OP. That's pretty much the logi situation in a nutshell. The nerfs are necessary...
- by Komodo Jones - at 2014.02.04 21:45:00
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390. Confessions of a slayer logi - in General Discussions [original thread]
The Infected One wrote: Komodo Jones wrote: I just meant total ammo, not in the clip, but that's boring and clip size would be better if done carefully, but yeah I didn't think about instead of a weapon bonus having something that makes the...
- by Komodo Jones - at 2014.02.04 21:42:00
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391. Confessions of a slayer logi - in General Discussions [original thread]
Cat Merc wrote: How did you make the conclusion that the Logi Repair bonus = 2 complex armor repair modules? Or did you mean STD/ADV? I usually use a repairer instead of 5 armor plates so it actually gives me some decent armor repair, just g...
- by Komodo Jones - at 2014.02.04 21:40:00
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392. Confessions of a slayer logi - in General Discussions [original thread]
The Infected One wrote: Komodo Jones wrote: something like cooldown and heat building for amarr, increased rate of fire for caldari, increase range for gallente, and...idk what for minmatar, I'm basing this off of weapon weaknesses and I've ...
- by Komodo Jones - at 2014.02.04 21:36:00
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393. My problem with cloak - in General Discussions [original thread]
To answer your question, yes. They'll work on the numbers, I don't see a problem with cloaks being in the game though, it just adds another option to the game besides run or fight, it allows you to hide, to wait, and ambush. I like the idea becau...
- by Komodo Jones - at 2014.02.04 19:31:00
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394. Confessions of a slayer logi - in General Discussions [original thread]
The Infected One wrote: I saw one post suggesting that suits get a bonus to their racial weapon, this would be a great bonus for the assaults, it would give them that edge over the logi suits, and give actual meaning into what race you chose to...
- by Komodo Jones - at 2014.02.04 18:40:00
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395. Redline Makes Me Hate This Game - in General Discussions [original thread]
Honestly I don't know why the redline is in the game to begin with, this is something a mobile MCC could fix but that hasn't happened since the alpha. If we must have it then it needs to be tweaked, put it further into the battlefield and have th...
- by Komodo Jones - at 2014.02.04 07:35:00
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396. [REQUEST] CCP add Riot Shield as an Heavy Weapon. - in Feedback/Requests [original thread]
These wouldn't last very long. The reason why armor on people is so low compared to vehicles and installations is that people need to move, if you have a solid plate of defense it should be thick and super tanky, I'm talking like 2000-2500 total ...
- by Komodo Jones - at 2014.02.04 06:02:00
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397. Redline Makes Me Hate This Game - in General Discussions [original thread]
Pyrex had a good idea, put a big ass barrier at the base spawn locations, no-one can shoot into them, no-one can shoot out, then you can gather the troops, call in vehicles, get ready for a big ass push out of the red line.
- by Komodo Jones - at 2014.02.04 05:52:00
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398. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Friendly bump cuz this is awesome
- by Komodo Jones - at 2014.02.04 05:20:00
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399. [Request] Full Stats Display - in Feedback/Requests [original thread]
Think someone said they were working on this, but yes it must be done!
- by Komodo Jones - at 2014.02.04 05:12:00
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400. Confessions of a slayer logi - in General Discussions [original thread]
hgghyujh wrote: another post saying balance everything else not just one thing. you balance what is out of line not everything else. it is easier to change one thing then everything else around it, and in most cases is more effective. Well i...
- by Komodo Jones - at 2014.02.04 05:08:00
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