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581. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Thurak1 wrote: Komodo Jones wrote: Piraten Hovnoret wrote: or just remove tanks as they are now... =ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé Ya want tanks to be killable by infantry, well generally infantry doesn't have many options in real life, i...
- by Komodo Jones - at 2013.12.17 15:16:00
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582. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Chief-Shotty wrote: Sounds interesting but at the same time I think some AV weapons buff. I be pissed if i kept throwing AV nades at a tank but it only affects the treads especially if already disabled. Unless it actually hurts the HP on whatev...
- by Komodo Jones - at 2013.12.17 15:10:00
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583. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Nazz'Dragg wrote: Komodo Jones wrote: Piraten Hovnoret wrote: or just remove tanks as they are now... =ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé Ya want tanks to be killable by infantry, well generally infantry doesn't have many options in real life...
- by Komodo Jones - at 2013.12.16 23:48:00
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584. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Korvin Lomont wrote: Timothy Reaper wrote: Korvin Lomont wrote: Well simply give them a disadvantage when they are in module cooldown like: -25% Turret Rof, -25% Turret Speed, -25% Speed and -50% Module efficacy and duration on activated...
- by Komodo Jones - at 2013.12.16 23:02:00
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585. Just watched sharknado... - in The Locker Room [original thread]
lol i've seen most of these...but goddamn i can't believe it was more ridiculous than mega piranha
- by Komodo Jones - at 2013.12.16 22:59:00
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586. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well simply give them a disadvantage when they are in module cooldown like: -25% Turret Rof, -25% Turret Speed, -25% Speed and -50% Module efficacy and duration on activated modules during cooldown. That way tanks would ...
- by Komodo Jones - at 2013.12.16 22:57:00
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587. Just watched sharknado... - in The Locker Room [original thread]
Movie is more absurd than metal gear rising, dafuq did I just see?
- by Komodo Jones - at 2013.12.16 07:04:00
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588. Regarding Tanks - in Feedback/Requests [original thread]
Skihids wrote: There is a limit to the number of tanks that can be fielded without hurting your team. It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the ex...
- by Komodo Jones - at 2013.12.16 07:03:00
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589. Regarding Tanks - in Feedback/Requests [original thread]
I'm not really that ok with telling people who spec into tanks that they just can't use their vehicle because a couple other people, who might've just called in militia tanks, got there first. that's just a waste and probably just as frustrating a...
- by Komodo Jones - at 2013.12.16 01:51:00
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590. Regarding Tanks - in Feedback/Requests [original thread]
I don't see why we should restrict the number of tanks of the field just like I don't see a reason for restricting the number of shotgunners, have you seen a squad full of shotgunners? The problem isn't that tanks are powerful, they should be powe...
- by Komodo Jones - at 2013.12.16 00:20:00
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591. Regarding Tanks - in Feedback/Requests [original thread]
You can call the game whatever you want so long as it works, it's the same basic concept, expanding and contracting, checks and balances, hard and soft. So what do you propose to fix the tank/infantry relationship?
- by Komodo Jones - at 2013.12.15 22:52:00
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592. Regarding Tanks - in Feedback/Requests [original thread]
With tanks as cheap as they are right now? Let em cry about it, at that point it's just alphamale douchebags wanting to be invincible and pwn all noobs. At least that way everyone has a fair chance of killing anything so the fight isn't 1 sided an...
- by Komodo Jones - at 2013.12.15 22:30:00
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593. Regarding Tanks - in Feedback/Requests [original thread]
1) Yes. 2) That's not a problem because you can kill a basic suit with a militia suit. 3) That's not a problem because you can kill a basic suit with a militia suit even with no SP. The last 2 are perfectly reasonable and that kind of disproporti...
- by Komodo Jones - at 2013.12.15 22:09:00
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594. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Komodo Jones wrote: if a dropship takes a forge round to the thrusters or gets close enough for AV grenades to hit, should just fall right out of the sky ... Im going to take a massive guess and assume you like usi...
- by Komodo Jones - at 2013.12.15 21:26:00
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595. Regarding Tanks - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: The thing is that rock doesn't want to be beaten. Rock = Vehicles (especially the HAV) Scissors = infantry (anti-personnel) Paper = Infantry (Anti-Vehicle) But now the HAV rock has been given a sixty inch (152cm) fan ...
- by Komodo Jones - at 2013.12.15 21:18:00
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596. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: or just remove tanks as they are now... =ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé Ya want tanks to be killable by infantry, well generally infantry doesn't have many options in real life, in today's unconventional warfare you can ...
- by Komodo Jones - at 2013.12.15 21:11:00
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597. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
lol nooo I like tanks where they are now, they just need a weak spot so infantry have a chance :)
- by Komodo Jones - at 2013.12.15 20:35:00
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598. Regarding Tanks - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: I RL a infantry can take out a tank. I know I have done it in RL war.... Even with normal fu+ºking dynamite and a sling shoot. Grrrrrr the RL example is mute I know... Just frustrated lol =ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé Shouldn...
- by Komodo Jones - at 2013.12.15 20:34:00
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599. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Meh I think a change in mechanics of how shields would would be good, I don't see why it's not more of a bubble than a skin anyway, I'm thinking these are like mass effect shields that are just a bubble that activates when something traveling fast...
- by Komodo Jones - at 2013.12.15 20:18:00
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600. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Destroying a dropships thrusters should disable them unless you have a repairer strong enough to return them to functioning condition and are a good enough pilot to regain control before it crashes, this might be a problem with armor dropships as ...
- by Komodo Jones - at 2013.12.15 19:58:00
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