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121. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Tonka Legacy wrote: I dunno, I can see bots being the reason teams lose. Also how individuals farm wp. Imagine a bot with a militia AR firing at a proto heavy willing to take damage from the bot so the logi gets WP for orbitals. So increase ...
- by Komodo Jones - at 2014.03.05 02:18:00
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122. Vehicle weak points - in Feedback/Requests [original thread]
Godin Thekiller wrote: Considering the spots on the back of a HAV is the size of a heavy's head's hitbox, yes it is. That's not a weak point, that's no better than a coding glitch. If this is what players have to rely on to deal more damage ...
- by Komodo Jones - at 2014.03.05 02:14:00
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123. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Again I don't see why this is difficult, yes I'm not a game developer or a codewriter but I do understand that in terms how things function from player perspective there's no difference between playing mass effect 3 online and playing through the ...
- by Komodo Jones - at 2014.03.05 02:03:00
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124. Vehicle weak points - in Feedback/Requests [original thread]
Godin Thekiller wrote: Komodo Jones wrote: Racro 01 Arifistan wrote: vehicles already have weak points 30% more damage for attacking the rear 50% for hiting the underside. (this is the best way to kill tanks sitting on ledges that are di...
- by Komodo Jones - at 2014.03.05 01:54:00
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125. Vehicle weak points - in Feedback/Requests [original thread]
Regardless of how surprising it would be to find something like that in the coding, I think it's stupid to go about balancing vehicle and infantry combat with nothing separating them besides HP, why not allow players to knock out treads on a tank ...
- by Komodo Jones - at 2014.03.05 01:50:00
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126. Vehicle weak points - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: vehicles already have weak points 30% more damage for attacking the rear 50% for hiting the underside. (this is the best way to kill tanks sitting on ledges that are dipping down) I mean weak points that are more ea...
- by Komodo Jones - at 2014.03.05 01:46:00
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127. Vehicle weak points - in Feedback/Requests [original thread]
name them and show me videos of people exploiting them because I have no idea what you're talking about
- by Komodo Jones - at 2014.03.05 01:43:00
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128. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Malkai Inos wrote: Komodo Jones wrote: 30 NPCs are not the same as 30 players. Correct. You need the models and their AI on top of that. Slapping them on our current matches would be as taxing to the console as just upping the player cou...
- by Komodo Jones - at 2014.03.05 01:08:00
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129. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Don't know why everyone thinks I'm thinking of titanfall, every other game has enemy and allied AI, why not dust, yes titanfall incorporated it into the multiplayer, other games have too and it shouldn't be that difficult, it's not like our mechan...
- by Komodo Jones - at 2014.03.05 00:56:00
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130. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Necandi Brasil wrote: CCP may say that this is impossible due to hardware limitations ... That's horseshit, there's games with enemy AI...like almost every other game..
- by Komodo Jones - at 2014.03.05 00:45:00
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131. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Better idea: Make them actually like Titanfall. I don't need bots for tactical purposes, I need them for atmospheric purposes. I just want to feel like I'm on an actual battlefield. Some bots more stupid than blueberries w...
- by Komodo Jones - at 2014.03.05 00:44:00
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132. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Louis Domi wrote: Thats from titan fall right? I like the idea but i think these AI should be kind of hardcore, not just things that are free points Give it a kind of Railgun installation kind of aim, kind of slow but accurate. Or from any g...
- by Komodo Jones - at 2014.03.05 00:16:00
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133. Vehicle weak points - in Feedback/Requests [original thread]
This one is simple, give weak points to vehicles that infantry can take advantage of, I heard there was a spot on the back of a tank that if you hit with a forge round does massive damage, idk if that actually exists but something similar would he...
- by Komodo Jones - at 2014.03.05 00:10:00
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134. Tanks and Dropships need to be removed from this game. - in General Discussions [original thread]
Booooooooo
- by Komodo Jones - at 2014.03.04 22:03:00
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135. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Increase the clone count to about 400, then bring in about 30 players that are controlled by AI, the AI shouldn't be more than extra guns that help keep pressure on areas and defend key points. This will help newer players be able to get some poi...
- by Komodo Jones - at 2014.03.04 21:54:00
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136. Complaining about heavies? - in General Discussions [original thread]
Happy Violentime wrote: I totally disagree that heavys should ONLY be able to carry a heavy weapon in their heavy weapon slot. What's next? only light weapons in a light slot?? No dual wielding pistols for you!! Adapt or die. Seriously, peop...
- by Komodo Jones - at 2014.03.04 08:56:00
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137. Complaining about heavies? - in General Discussions [original thread]
Jacques Cayton II wrote: Komodo Jones wrote: Rynoceros wrote: I hope I've been pissing people off this week with my MLT Heavy and STD HMG. My cores are maxed, HMG Proficiency 5, and I know seeing that MLT on your Death screen has to reall...
- by Komodo Jones - at 2014.03.04 08:51:00
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138. A discussion about shields vs. armor - in General Discussions [original thread]
Yeah I gotta disagree with giving infantry active modules, the combat is too quick in dust to manage modules, all I would suggest for that is having a 1 button module, something that would replace grenades
- by Komodo Jones - at 2014.03.04 07:30:00
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139. Complaining about heavies? - in General Discussions [original thread]
Ok now that I'm paying attention to this I'll address some of the comments. First off heavies running around with rail rifles isn't the fault of heavies, rail rifles are a very powerful gun and heavies are a very powerful suit it's only natural t...
- by Komodo Jones - at 2014.03.04 07:15:00
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140. Complaining about heavies? - in General Discussions [original thread]
Rynoceros wrote: I hope I've been pissing people off this week with my MLT Heavy and STD HMG. My cores are maxed, HMG Proficiency 5, and I know seeing that MLT on your Death screen has to really burn. Especially to the tards that brought (and l...
- by Komodo Jones - at 2014.03.04 06:25:00
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