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Operative 1171 Aajli
Bragian Order Amarr Empire
1325
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Posted - 2014.02.25 13:26:00 -
[121] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Should be the aiming skill of the char. Aim should be a skill on the skill tree. There is no reason why the player should matter at all. Then only the good players will be left playing. That is not you in the game, it is your character.
Make it more like EVE. Aim is not really the most important thing. Strategy and fits are what is important.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1325
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Posted - 2014.02.25 13:28:00 -
[122] - Quote
Bethhy wrote:GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers. Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better.
Mouse makes me better. Then again, I use the Frag FX Shark which counts the mouse as a controller.
Rommel, you magnificent bastard, I read your book!
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
193
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Posted - 2014.02.25 13:42:00 -
[123] - Quote
If I may...
We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Razer Deathadder, Logitech G500) no longer have that "sensitivity sweet spot," and are now either way too fast, or way too slow.
I've turned to my controller more than once when using anything other than an HMG or a tank -now- because nothing else in my arsenal actually aims properly. (Again, see 'too fast or too slow', and I'd rather spend my time on deployment being useful rather than fiddling with my controls to figure out what happened to my mojo.)
Even with AA, I still get waxed regularly by people that legitimately have gun-game, and even by scrubs -just like me.- It's not that I care about my KDR. I care about being a Murder Medic, and being a Murder Medic means shooting people from time to time.
Believe me when I say that I'd rather -not- have DUST do my aiming for me. So, I'm going to do myself a favor and issue a "Get gud" to myself, and kill something.
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Recruitment is OPEN
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LAVALLOIS Nash
QcGOLD
7
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Posted - 2014.02.25 16:12:00 -
[124] - Quote
its there so that the bottom of the barrel folks can have a little success and feel really powerful.
Then they can come here and say things like "Get good", or "this is a competitive game".
Being proud of anything accomplished with aim assist is like bragging about the coffee your coffee machine made.
For the record; Ive Never, ever used it.
its all really ironic. I run solo without any aim assist, and i see corps in public matches running double squads with proto and aim assist.... telling me that i dont understand that this is a competitive game. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
5099
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Posted - 2014.02.26 01:23:00 -
[125] - Quote
The Robot Devil wrote:Aeon Amadi wrote:Trust me. It's not that bad. http://youtu.be/gKKc1LnJ-xA?t=32sEdit: Oh and the "plenty of time to mow you down" is bullshit. It's a fast paced game and they'll have plenty of time to lock on to you before you can shoot them if you're on the reactive. So, yeah, Dust 514 is not nearly that bad and Titanfall has a -LOT- of suspect hit detection. Easy now, Titanfall is perfect and is currently nailing the coffin shut on DUST. In 2015 Titanfall will be release, the world will stop turning and all other shooters will be put down. Never forget that this is the worst game in history and any and all games spell death for us.
Sure if you like mindless repetition with nothing to show for your efforts beyond stats and burn cards O.o
Useful Links
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Mortedeamor
Imperfects Negative-Feedback
1423
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Posted - 2014.02.26 01:33:00 -
[126] - Quote
because ccp likes to give crutches to nubs
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
123
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Posted - 2014.02.26 01:55:00 -
[127] - Quote
Mortedeamor wrote:because ccp likes to give crutches to nubs Example A: Heavy suits with rail rifle
Example B: That crazy aim assist back in like 1.5 or something near there
My Minnie is friendly.. don't worry, I don't bite. I slash.
Novice incubus pilot.
Feel the wrath of my troll.
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 20:54:00 -
[128] - Quote
Shyeer Alvarin wrote:If I may...
We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Razer Deathadder, Logitech G500) no longer have that "sensitivity sweet spot," and are now either way too fast, or way too slow.
I've turned to my controller more than once when using anything other than an HMG or a tank -now- because nothing else in my arsenal actually aims properly. (Again, see 'too fast or too slow', and I'd rather spend my time on deployment being useful rather than fiddling with my controls to figure out what happened to my mojo.)
Even with AA, I still get waxed regularly by people that legitimately have gun-game, and even by scrubs -just like me.- It's not that I care about my KDR. I care about being a Murder Medic, and being a Murder Medic means shooting people from time to time.
Believe me when I say that I'd rather -not- have DUST do my aiming for me. So, I'm going to do myself a favor and issue a "Get gud" to myself, and kill something. In this case I just think CCP could've better used their time smoothing out the aiming mechanics instead of just bringing in bullet magnetism, I agree that using a controller can be tough for this game but if mouse and keyboard is just as screwy then that's just a problem with the aiming mechanics and AA is just sweeping it under the rug, something that I'm noticing more and more has been done alot with this game.
If both controller mechanics and keyboard mechanics are ironed out and there's still an uneven playing field then increase maximum aiming sensitivity with the controller to be as fast as turning with a mouse and add a version of aim assist that's ONLY reticule magnetism, this way aiming with a controller can be just as precise but not more accurate.
The way I see it mouse and keyboard and controller are balanced inherently, m/kb has a more intuitive system for aiming and shooting, and controllers have more intuitive movement and action capabilities (instead of wsad and random spread out designated buttons you get a joystick and organized, compacted buttons) so if there is any need for bullet magnetism then something is wrong with the aiming mechanics.
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Meeko Fent
Kirkinen Risk Control Caldari State
1813
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Posted - 2014.02.26 20:59:00 -
[129] - Quote
Because gamepads, that's why.
It's universally recognized that gamepads are inaccurate, which is why nigh all console based game have aim assist in one form or another.
DUSTs AA is on the light side of AA. Compared to most of the big budget AAA games.
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The Infected One
Fatal Absolution General Tso's Alliance
861
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Posted - 2014.02.26 21:10:00 -
[130] - Quote
Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 21:52:00 -
[131] - Quote
The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Doubt it, many of the players that are here have been here since before aim assist existed, and like I said, if they worked on the aiming mechanics to be smoother then there would be nothing to complain about except CCP not holding your hand anymore.
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 21:54:00 -
[132] - Quote
The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Also, I tried using the move at some point and it just felt weird, just like it was aiming forward but shooting at an angle and it just felt wrong, has it been improved? Because I wouldn't mind using it again if it were actually effective and not just a burden
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The Infected One
Fatal Absolution General Tso's Alliance
861
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Posted - 2014.02.26 22:03:00 -
[133] - Quote
Komodo Jones wrote:The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Also, I tried using the move at some point and it just felt weird, just like it was aiming forward but shooting at an angle and it just felt wrong, has it been improved? Because I wouldn't mind using it again if it were actually effective and not just a burden It is much better than it used to be. The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 22:06:00 -
[134] - Quote
Huh...I'll give it a shot, I bought the damn thing I might as well use it lol
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Rusty Shallows
1042
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Posted - 2014.02.26 22:25:00 -
[135] - Quote
Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels.
Here, have some candy and a Like. :-)
Forums > Game
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Awry Barux
Ametat Security Amarr Empire
1175
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Posted - 2014.02.26 22:42:00 -
[136] - Quote
Rusty Shallows wrote:Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels.
10 million ISK says that scan profile and precision has nothing whatsoever to do with aim assist. |
Bethhy
Ancient Exiles. Renegade Alliance
1386
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Posted - 2014.02.26 23:37:00 -
[137] - Quote
Awry Barux wrote:Rusty Shallows wrote:Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels. 10 million ISK says that scan profile and precision has nothing whatsoever to do with aim assist.
Well if your not being seen ... kinda negates it yes.. lol
Gamepads where actually pretty functional in Chromosome Everyone was picking it up and sniping with the ds3 and running and gunning successfully... there was some complaints about not having granule sensitivity settings 1-100 not 10-20-30-40 etc... and some hated the turning speed caps. Lot's wanted to map their own keys.. be able to set the deadzones better on the DS3.. for competitive gamepads... you know customization for controls so you can make them your own...
Turning speed cap's where present in DUST in Chromosome... Meaning heavies because they where fat... couldn't scan or turn around as fast as a scout could... That got removed in Uprising..
Then they went polar opposite and introduced sped up aim acceleration curves to the Joysticks.. Where your Aim scanning speed would get faster and faster the more you pushed your Joystick... This made aiming completely inconsistent in Uprising 1.0 and most of 1.1... And affected Both Gamepad and M/KB.. the same movement would yield completely different input results in the game allowing no consistent aim or muscle memory to form..
This is the terrible time most people think DUST had because of no aim assist... Really CCP made this problem and had nothing to do with the lack of Aim Assist.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
515
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Posted - 2014.02.27 00:18:00 -
[138] - Quote
Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? Well as a heavy i will say aim assist has made a pretty big difference. It used to be very common for me to survive under fir for about 5 or 6 seconds because people used to miss a lot more. Now with aim assist i generally last about 2 maybe 3 seconds under fire. Course CCP says they have improved the hit detection greatly also. So in a very typical CCP way they corrected a problem with gigantic amounts of compensations. Seem slike ccp never fixes a problem in a manner which allows them to know just how they fixed it but by attacking from multiple angles at the same time and hoping that something sticks. |
LAVALLOIS Nash
QcGOLD
9
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Posted - 2014.02.27 05:17:00 -
[139] - Quote
The Infected One wrote: The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural.
The game compensating and correcting the stream of fire to angle towards the enemy "feels more natural"? Lol!
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Komodo Jones
Chaotik Serenity
555
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Posted - 2014.02.27 17:38:00 -
[140] - Quote
LAVALLOIS Nash wrote:The Infected One wrote: The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural. The game compensating and correcting the stream of fire to angle towards the enemy "feels more natural"? Lol! lol..he's talking about using the PS Move without AA
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