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261. "Fix" to farming in PC - in Feedback/Requests [original thread]
I'd rather PC gets removed and corp battles return It would be the best decision CCP could make. We're mercs not EVE players F uck passive ISK generation.
- by Killar-12 - at 2013.08.16 03:53:00
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262. Make dust university official - in Feedback/Requests [original thread]
Maken Tosch wrote: Killar-12 wrote: Look D-Uni has less member than I'd expect atm, but they should (to help the new guys) to make themselves more well known, you've got a great product, but you marketing isn't good. We prefer our reputat...
- by Killar-12 - at 2013.08.14 05:08:00
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263. Make dust university official - in Feedback/Requests [original thread]
Look D-Uni has less member than I'd expect atm, but they should (to help the new guys) to make themselves more well known, you've got a great product, but you marketing isn't good.
- by Killar-12 - at 2013.08.14 02:30:00
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264. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Happy Violentime wrote: No wonder this game is so **** with clueless idiots like you talking to CCP - **** off back to obscurity you little **** Really ? The idea is from EVE so...
- by Killar-12 - at 2013.08.09 15:55:00
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265. [Request] Remove Hitscan mechanics - in Feedback/Requests [original thread]
+1
- by Killar-12 - at 2013.08.08 17:19:00
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266. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
Teiricide...
- by Killar-12 - at 2013.08.08 02:03:00
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267. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
Nova Knife wrote: Well, Shield transfers of any kind never gave points, whereas armor transfers did. This was apparently by design, and the reason being stated "Shields had a native recharge so we felt it was a bit too much to award points for...
- by Killar-12 - at 2013.08.08 00:26:00
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268. New Active SP reward system - in Feedback/Requests [original thread]
Stile451 wrote: Absolute Idiom II wrote: Stile451 wrote: C and D are better for me, but that would prevent a lot of players from hitting the weekly cap. I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and si...
- by Killar-12 - at 2013.08.08 00:19:00
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269. New Active SP reward system - in Feedback/Requests [original thread]
Absolute Idiom II wrote: What if the winning team received a flat bonus of say 1000 SP to each player? That way you can play to win even if you don't end up earning all that many WP during the battle. I think a flat bonus would be better than ...
- by Killar-12 - at 2013.08.07 22:33:00
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270. Request: Leveled battles - in Feedback/Requests [original thread]
+1 to the OP
- by Killar-12 - at 2013.08.07 01:18:00
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271. New Active SP reward system - in Feedback/Requests [original thread]
ZDub 303 wrote: What would be even better is a graduated SP/WP mechanics so you reward skill without penalizing lack of it. 0 - 500 WP = 8 SP/WP (4000 SP) 500 - 1000 WP = 4 SP/WP (2000 SP) 1000+ WP = 2 SP/WP all of this + 1 SP/s in battle. S...
- by Killar-12 - at 2013.08.07 01:14:00
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272. Respec'ing - in Feedback/Requests [original thread]
Morph Kni wrote: We need to be able to change our points around OR at least refund the points we have spent. When u said you were done and there would be NO more respecs YOU NEVER SAID ONCE THAT AS SOON AS WE SPENT OUR POINTS YOU WOULD FLIP/CHA...
- by Killar-12 - at 2013.08.07 00:43:00
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273. SP Cap - in Feedback/Requests [original thread]
How about we remove the cap until a player reaches 5-10 million SP?
- by Killar-12 - at 2013.08.07 00:41:00
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274. (Request) Buff Shield Regenorators. - in Feedback/Requests [original thread]
Xender17 wrote: These have not much use and are very impractical. Remove stacking penalties and increase HPp/s Sure standard 75% advanced 150% prototype 300%
- by Killar-12 - at 2013.08.06 21:21:00
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275. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: Adding a module to the high slot that decreases damage done to armor could work. This would increase the suitability of armor tanks at the cost of damage mods. Even a high slot that increases movement speed or redu...
- by Killar-12 - at 2013.08.06 21:19:00
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276. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Cat Merc wrote: T1 are around standard/advanced price. T2 are around proto price. Okay... nice 10k for a T1 Medium and 60k for T2?
- by Killar-12 - at 2013.08.06 18:34:00
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277. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: Midas Fool wrote: +1 Don't see why these aren't in the game already. Becuase balance is hard. Coding/Scripting too...
- by Killar-12 - at 2013.08.06 18:14:00
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278. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
ladwar wrote: Buster Friently wrote: halii oloektan wrote: Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much. Hail AR 514, go AR or go home. Right? totally AR to kil...
- by Killar-12 - at 2013.08.04 02:58:00
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279. [Suggestion] Plasma Cannon - A unique mechanic suggestion - in Feedback/Requests [original thread]
I use a Plasma Cannon and remote explosives on a scout suit for demolitions, I use swarms on my Medium though for demolitions.
- by Killar-12 - at 2013.08.04 02:20:00
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280. Rethinking Flux Grenades - in Feedback/Requests [original thread]
if you need 2 weapons to use one of them then the weapons are fine.
- by Killar-12 - at 2013.08.04 02:13:00
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